mirror of https://github.com/AxioDL/metaforce.git
151 lines
5.1 KiB
C++
151 lines
5.1 KiB
C++
#include "Runtime/Weapon/CPlasmaBeam.hpp"
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#include <array>
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#include "Runtime/CSimplePool.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/World/CPlayer.hpp"
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#include "Runtime/World/CWorld.hpp"
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namespace urde {
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namespace {
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const CCameraShakeData CameraShaker{0.125f, 0.25f};
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constexpr std::array<u16, 2> kSoundId{SFXwpn_fire_plasma_normal, SFXwpn_fire_plasma_charged};
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} // Anonymous namespace
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CPlasmaBeam::CPlasmaBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId, EMaterialTypes playerMaterial,
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const zeus::CVector3f& scale)
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: CGunWeapon(characterId, type, playerId, playerMaterial, scale) {
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x21c_plasma2nd1 = g_SimplePool->GetObj("Plasma2nd_1");
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x22c_24_loaded = false;
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x22c_25_worldLighingDim = false;
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}
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void CPlasmaBeam::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) {
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if (msg == EScriptObjectMessage::Deleted)
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DeleteBeam(mgr);
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}
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void CPlasmaBeam::SetWorldLighting(CStateManager& mgr, TAreaId aid, float speed, float target) {
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if (x22c_25_worldLighingDim && x23c_stateArea != aid && x23c_stateArea != kInvalidAreaId) {
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CGameArea* area = mgr.GetWorld()->GetArea(x23c_stateArea);
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if (area->IsPostConstructed())
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area->SetWeaponWorldLighting(2.f, 1.f);
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}
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x23c_stateArea = aid;
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x22c_25_worldLighingDim = target != 1.f;
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if (x23c_stateArea != kInvalidAreaId) {
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CGameArea* area = mgr.GetWorld()->GetArea(x23c_stateArea);
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if (area->IsPostConstructed())
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area->SetWeaponWorldLighting(speed, target);
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}
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}
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void CPlasmaBeam::DeleteBeam(CStateManager& mgr) {
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if (x22c_25_worldLighingDim)
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SetWorldLighting(mgr, mgr.GetPlayer().GetAreaIdAlways(), 2.f, 1.f);
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}
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void CPlasmaBeam::PostRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf) {
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if (x228_chargeFx && x1cc_enabledSecondaryEffect != ESecondaryFxType::None)
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x228_chargeFx->Render();
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CGunWeapon::PostRenderGunFx(mgr, xf);
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}
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void CPlasmaBeam::UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr, const zeus::CTransform& xf) {
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if (x228_chargeFx && x1cc_enabledSecondaryEffect != ESecondaryFxType::None) {
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if (x228_chargeFx->IsSystemDeletable())
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x1cc_enabledSecondaryEffect = ESecondaryFxType::None;
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x228_chargeFx->SetTranslation(xf.origin);
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x228_chargeFx->SetOrientation(xf.getRotation());
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x228_chargeFx->Update(dt);
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}
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CGunWeapon::UpdateGunFx(shotSmoke, dt, mgr, xf);
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}
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void CPlasmaBeam::Fire(bool underwater, float dt, EChargeState chargeState, const zeus::CTransform& xf,
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CStateManager& mgr, TUniqueId homingTarget, float chargeFactor1, float chargeFactor2) {
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bool fired = false;
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if (chargeState == EChargeState::Normal) {
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if (x230_fireShotDelayTimer < 0.01f) {
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ActivateCharge(false, true);
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CGunWeapon::Fire(underwater, dt, chargeState, xf, mgr, homingTarget, chargeFactor1, chargeFactor2);
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x230_fireShotDelayTimer += 0.33f;
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x234_fireShotDelay = 0.33f;
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fired = true;
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}
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} else {
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CGunWeapon::Fire(underwater, dt, chargeState, xf, mgr, homingTarget, chargeFactor1, 1.f);
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mgr.GetCameraManager()->AddCameraShaker(CameraShaker, false);
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x238_lightingResetDelayTimer = 0.65f;
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SetWorldLighting(mgr, mgr.GetPlayer().GetAreaIdAlways(), 8.f, 0.7f);
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fired = true;
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}
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if (!fired) {
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return;
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}
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NWeaponTypes::play_sfx(kSoundId[size_t(chargeState)], underwater, false, 0.165f);
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}
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void CPlasmaBeam::EnableSecondaryFx(ESecondaryFxType type) {
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switch (type) {
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case ESecondaryFxType::CancelCharge:
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if (x1cc_enabledSecondaryEffect == ESecondaryFxType::None || !x228_chargeFx)
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return;
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x228_chargeFx->SetParticleEmission(false);
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break;
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case ESecondaryFxType::Charge:
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x228_chargeFx = std::make_unique<CElementGen>(x21c_plasma2nd1);
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x228_chargeFx->SetGlobalScale(x4_scale);
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break;
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default:
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break;
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}
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x1cc_enabledSecondaryEffect = type;
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}
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void CPlasmaBeam::Update(float dt, CStateManager& mgr) {
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CGunWeapon::Update(dt, mgr);
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x230_fireShotDelayTimer = std::max(0.f, x230_fireShotDelayTimer - dt);
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x238_lightingResetDelayTimer -= dt;
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if ((mgr.GetPlayer().GetPlayerGun()->IsCharging() ? mgr.GetPlayer().GetPlayerGun()->GetChargeBeamFactor() : 0.f) >
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0.5f)
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SetWorldLighting(mgr, mgr.GetPlayer().GetAreaIdAlways(), 0.2f, 0.8f);
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else if (x238_lightingResetDelayTimer < 0.f && x22c_25_worldLighingDim)
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SetWorldLighting(mgr, mgr.GetPlayer().GetAreaIdAlways(), 2.f, 1.f);
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if (IsLoaded())
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return;
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if (CGunWeapon::IsLoaded() && !x22c_24_loaded) {
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x22c_24_loaded = x21c_plasma2nd1.IsLoaded();
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if (x22c_24_loaded)
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CreateBeam(mgr);
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}
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}
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void CPlasmaBeam::Load(CStateManager& mgr, bool subtypeBasePose) {
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CGunWeapon::Load(mgr, subtypeBasePose);
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x21c_plasma2nd1.Lock();
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}
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void CPlasmaBeam::ReInitVariables() {
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x228_chargeFx.reset();
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x22c_24_loaded = false;
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x1cc_enabledSecondaryEffect = ESecondaryFxType::None;
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}
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void CPlasmaBeam::Unload(CStateManager& mgr) {
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CGunWeapon::Unload(mgr);
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x21c_plasma2nd1.Unlock();
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DeleteBeam(mgr);
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ReInitVariables();
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}
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bool CPlasmaBeam::IsLoaded() const { return CGunWeapon::IsLoaded() && x22c_24_loaded; }
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} // namespace urde
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