metaforce/Runtime/CGameHintInfo.cpp

44 lines
1.2 KiB
C++

#include "CGameHintInfo.hpp"
#include "CToken.hpp"
namespace urde
{
CGameHintInfo::CGameHintInfo(CInputStream& in, s32 version)
{
u32 hintCount = in.readUint32Big();
x0_hints.reserve(hintCount);
for (u32 i = 0; i < hintCount; ++i)
x0_hints.emplace_back(in, version);
}
CGameHintInfo::CGameHint::CGameHint(CInputStream& in, s32 version)
: x0_name(in.readString())
, x10_(in.readFloatBig())
, x14_fadeInTime(in.readFloatBig())
, x18_stringId(in.readUint32Big())
, x1c_(3.f * float(version <= 0 ? 1 : in.readUint32Big()))
{
u32 locationCount = in.readUint32Big();
x20_locations.reserve(locationCount);
for (u32 i = 0; i < locationCount; ++i)
x20_locations.emplace_back(in, version);
}
CGameHintInfo::SHintLocation::SHintLocation(CInputStream& in, s32)
: x0_mlvlId(in.readUint32Big())
, x4_mreaId(in.readUint32Big())
, x8_areaId(in.readUint32Big())
, xc_stringId(in.readUint32Big())
{
}
CFactoryFnReturn FHintFactory(const SObjectTag&, CInputStream& in, const CVParamTransfer, CObjectReference*)
{
in.readUint32Big();
s32 version = in.readInt32Big();
return TToken<CGameHintInfo>::GetIObjObjectFor(std::make_unique<CGameHintInfo>(in, version));
}
}