mirror of https://github.com/AxioDL/metaforce.git
271 lines
7.9 KiB
C++
271 lines
7.9 KiB
C++
#include "CModVectorElement.hpp"
|
||
#include "CParticleGlobals.hpp"
|
||
#include "CRandom16.hpp"
|
||
#include "zeus/Math.hpp"
|
||
|
||
/* Documentation at: http://www.metroid2002.com/retromodding/wiki/Particle_Script#Mod_Vector_Elements */
|
||
|
||
namespace urde
|
||
{
|
||
|
||
bool CMVEImplosion::GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const
|
||
{
|
||
zeus::CVector3f av;
|
||
x4_implPoint->GetValue(frame, av);
|
||
|
||
zeus::CVector3f dv = av - pPos;
|
||
float dvm = dv.magnitude();
|
||
|
||
float c;
|
||
xc_maxMag->GetValue(frame, c);
|
||
if (dvm > c)
|
||
return false;
|
||
|
||
float d;
|
||
x10_minMag->GetValue(frame, d);
|
||
if (x14_enableMinMag && dvm < d)
|
||
return false;
|
||
|
||
if (0.f == dvm)
|
||
return false;
|
||
|
||
float b;
|
||
x8_magScale->GetValue(frame, b);
|
||
pVel += zeus::CVector3f(b / dvm) * dv;
|
||
return false;
|
||
}
|
||
|
||
bool CMVEExponentialImplosion::GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const
|
||
{
|
||
zeus::CVector3f av;
|
||
x4_implPoint->GetValue(frame, av);
|
||
|
||
zeus::CVector3f dv = av - pPos;
|
||
float dvm = dv.magnitude();
|
||
|
||
float c;
|
||
xc_maxMag->GetValue(frame, c);
|
||
if (dvm > c)
|
||
return false;
|
||
|
||
float d;
|
||
x10_minMag->GetValue(frame, d);
|
||
if (x14_enableMinMag && dvm < d)
|
||
return false;
|
||
|
||
if (0.f == dvm)
|
||
return false;
|
||
|
||
float b;
|
||
x8_magScale->GetValue(frame, b);
|
||
pVel += zeus::CVector3f(b) * dv;
|
||
return false;
|
||
}
|
||
|
||
bool CMVELinearImplosion::GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const
|
||
{
|
||
zeus::CVector3f av;
|
||
x4_implPoint->GetValue(frame, av);
|
||
|
||
zeus::CVector3f dv = av - pPos;
|
||
float dvm = dv.magnitude();
|
||
|
||
float c;
|
||
xc_maxMag->GetValue(frame, c);
|
||
if (dvm > c)
|
||
return false;
|
||
|
||
float d;
|
||
x10_minMag->GetValue(frame, d);
|
||
if (x14_enableMinMag && dvm < d)
|
||
return false;
|
||
|
||
if (0.f == dvm)
|
||
return false;
|
||
|
||
float b;
|
||
x8_magScale->GetValue(frame, b);
|
||
pVel = zeus::CVector3f(b / dvm) * dv;
|
||
return false;
|
||
}
|
||
|
||
bool CMVETimeChain::GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const
|
||
{
|
||
int v;
|
||
xc_swFrame->GetValue(frame, v);
|
||
if (frame >= v)
|
||
return x8_b->GetValue(frame, pVel, pPos);
|
||
else
|
||
return x4_a->GetValue(frame, pVel, pPos);
|
||
}
|
||
|
||
CMVEBounce::CMVEBounce(CVectorElement* a, CVectorElement* b, CRealElement* c, CRealElement* d, bool f)
|
||
: x4_planePoint(a), x8_planeNormal(b), xc_friction(c), x10_restitution(d), x14_planePrecomputed(false), x15_dieOnPenetrate(f), x24_planeD(0.0)
|
||
{
|
||
if (x4_planePoint && x8_planeNormal && x4_planePoint->IsFastConstant() && x8_planeNormal->IsFastConstant())
|
||
{
|
||
/* Precompute Hesse normal form of plane (for penetration testing)
|
||
* https://en.wikipedia.org/wiki/Hesse_normal_form */
|
||
x14_planePrecomputed = true;
|
||
x8_planeNormal->GetValue(0, x18_planeValidatedNormal);
|
||
|
||
if (x18_planeValidatedNormal.magSquared() > 0.0)
|
||
x18_planeValidatedNormal.normalize();
|
||
zeus::CVector3f a;
|
||
x4_planePoint->GetValue(0, a);
|
||
x24_planeD = x18_planeValidatedNormal.dot(a);
|
||
}
|
||
}
|
||
|
||
bool CMVEBounce::GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const
|
||
{
|
||
if (!x14_planePrecomputed)
|
||
{
|
||
/* Compute Hesse normal form of plane (for penetration testing) */
|
||
x8_planeNormal->GetValue(frame, ((zeus::CVector3f&)x18_planeValidatedNormal));
|
||
((zeus::CVector3f&)x18_planeValidatedNormal).normalize();
|
||
|
||
zeus::CVector3f a;
|
||
x4_planePoint->GetValue(frame, a);
|
||
|
||
(float&)(x24_planeD) = x18_planeValidatedNormal.dot(a);
|
||
}
|
||
|
||
float dot = x18_planeValidatedNormal.dot(pPos);
|
||
if ((dot - x24_planeD) <= 0.0f)
|
||
{
|
||
if (x15_dieOnPenetrate)
|
||
return true;
|
||
}
|
||
else
|
||
return false;
|
||
|
||
/* Deflection event */
|
||
|
||
if (pVel.magSquared() > 0.0f)
|
||
return false;
|
||
|
||
zeus::CVector3f delta = pPos - pVel;
|
||
pPos += zeus::CVector3f{(-((((delta.z * ((delta.x * (delta.y * x18_planeValidatedNormal.y))
|
||
+ ((pVel.x * (x18_planeValidatedNormal.y * pVel.y)) + x18_planeValidatedNormal.x))) + x18_planeValidatedNormal.z) - x24_planeD)) /
|
||
((pVel.z * ((pVel.x * (x18_planeValidatedNormal.y * pVel.y)) + x18_planeValidatedNormal.x)) + x18_planeValidatedNormal.z)) - (
|
||
(x18_planeValidatedNormal.z * ((x18_planeValidatedNormal.x * (x18_planeValidatedNormal.y * pVel.y)) + pVel.x)) + pVel.z)} * pVel;
|
||
|
||
float d = 0.0f;
|
||
x10_restitution->GetValue(frame, d);
|
||
pVel -= d * pVel;
|
||
|
||
float c = 0.0f;
|
||
xc_friction->GetValue(frame, c);
|
||
pVel -= zeus::CVector3f{(1.0f + c) * ((x18_planeValidatedNormal.z * (x18_planeValidatedNormal.x * (x18_planeValidatedNormal.y * pVel.y)) + pVel.x) + pVel.x)} * x18_planeValidatedNormal;
|
||
return false;
|
||
}
|
||
|
||
bool CMVEConstant::GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& /*pPos*/) const
|
||
{
|
||
x4_x->GetValue(frame, pVel.x);
|
||
x8_y->GetValue(frame, pVel.y);
|
||
xc_z->GetValue(frame, pVel.z);
|
||
return false;
|
||
}
|
||
|
||
bool CMVEFastConstant::GetValue(int /*frame*/, zeus::CVector3f& pVel, zeus::CVector3f& /*pPos*/) const
|
||
{
|
||
pVel = x4_val;
|
||
return false;
|
||
}
|
||
|
||
bool CMVEGravity::GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& /*pPos*/) const
|
||
{
|
||
zeus::CVector3f grav;
|
||
x4_a->GetValue(frame, grav);
|
||
pVel += grav;
|
||
return false;
|
||
}
|
||
|
||
bool CMVEExplode::GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& /*pPos*/) const
|
||
{
|
||
if (frame == 0)
|
||
{
|
||
CRandom16* rand = CRandom16::GetRandomNumber();
|
||
zeus::CVector3f vec = {rand->Float() - 0.5f, rand->Float() - 0.5f, rand->Float() - 0.5f};
|
||
vec.normalize();
|
||
float a;
|
||
x4_a->GetValue(frame, a);
|
||
pVel = vec * a;
|
||
}
|
||
else
|
||
{
|
||
float b;
|
||
x8_b->GetValue(frame, b);
|
||
pVel *= zeus::CVector3f(b);
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
bool CMVESetPosition::GetValue(int frame, zeus::CVector3f& /*pVel*/, zeus::CVector3f& pPos) const
|
||
{
|
||
x4_a->GetValue(frame, pPos);
|
||
return false;
|
||
}
|
||
|
||
bool CMVEPulse::GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const
|
||
{
|
||
int a, b;
|
||
x4_aDuration->GetValue(frame, a);
|
||
x8_bDuration->GetValue(frame, b);
|
||
int cv = std::max(1, a + b + 1);
|
||
|
||
if (b >= 1)
|
||
{
|
||
int cv2 = frame % cv;
|
||
if (cv2 >= a)
|
||
x10_bVal->GetValue(frame, pVel, pPos);
|
||
else
|
||
xc_aVal->GetValue(frame, pVel, pPos);
|
||
}
|
||
else
|
||
xc_aVal->GetValue(frame, pVel, pPos);
|
||
|
||
return false;
|
||
}
|
||
|
||
bool CMVEWind::GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& /*pPos*/) const
|
||
{
|
||
zeus::CVector3f wVel;
|
||
x4_velocity->GetValue(frame, wVel);
|
||
float factor;
|
||
x8_factor->GetValue(frame, factor);
|
||
pVel += (wVel - pVel) * factor;
|
||
return false;
|
||
}
|
||
|
||
bool CMVESwirl::GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const
|
||
{
|
||
zeus::CVector3f a, b;
|
||
x4_helixPoint->GetValue(frame, a);
|
||
x8_curveBinormal->GetValue(frame, b);
|
||
|
||
/* Compute Frenet–Serret normal
|
||
* https://en.wikipedia.org/wiki/Frenet–Serret_formulas */
|
||
const zeus::CVector3f diff = a - pPos;
|
||
float x = (diff.x - (((diff.z * ((diff.x * (diff.y * b.y)) + b.x)) + b.z) * b.x));
|
||
float y = (diff.y - (((diff.z * ((diff.x * (diff.y * b.y)) + b.x)) + b.z) * b.y));
|
||
float z = (diff.z - (((diff.z * ((diff.x * (diff.y * b.y)) + b.x)) + b.z) * b.z));
|
||
float c = 0.0f, d = 0.0f;
|
||
xc_targetRadius->GetValue(frame, c);
|
||
x10_tangentialVelocity->GetValue(frame, d);
|
||
|
||
/* Integrate tangential velocity by crossing particle normal with binormal,
|
||
* also "homing" towards the target radius */
|
||
const float f9 = (b.z * ((b.x * (b.y * pVel.y)) + pVel.x)) + pVel.x;
|
||
pVel.x = (c * ((f9 * b.x) + (d * ((b.y * (y * b.z)) - z)))) + ((1.0 - c) * pVel.x);
|
||
pVel.y = (c * ((f9 * b.y) + (d * ((b.z * x) - (z * b.x))))) + ((1.0 - c) * pVel.y);
|
||
pVel.z = (c * ((f9 * b.z) + (d * ((b.x * (x * b.y)) - y)))) + ((1.0 - c) * pVel.x);
|
||
return false;
|
||
}
|
||
|
||
|
||
}
|