metaforce/Runtime/World/CActor.hpp

146 lines
4.0 KiB
C++

#ifndef __URDE_CACTOR_HPP__
#define __URDE_CACTOR_HPP__
#include "CEntity.hpp"
#include "Graphics/CGraphics.hpp"
#include "Audio/CSfxHandle.hpp"
#include "zeus/zeus.hpp"
#include "Collision/CMaterialFilter.hpp"
#include "Character/CModelData.hpp"
#include "Collision/CCollisionResponseData.hpp"
namespace urde
{
class CActorParameters;
class CWeaponMode;
class CHealthInfo;
class CDamageVulnerability;
class CLightParameters;
class CSfxHandle;
class CSimpleShadow;
class CActor : public CEntity
{
protected:
zeus::CTransform x34_transform;
std::unique_ptr<CModelData> x64_modelData;
CMaterialList x68_material;
CMaterialFilter x70_;
s16 x88_sfxId = -1;
std::unique_ptr<CSfxHandle> x8c_sfxHandle;
//std::unique_ptr<CSimpleShadow> x94_simpleShadow;
zeus::CAABox x9c_aabox;
u32 xb8_ = 0;
float xbc_time = 0.f;
s32 xc0_ = 0;
TUniqueId xc4_fluidId = kInvalidUniqueId;
TUniqueId xc6_ = kInvalidUniqueId;
u8 xd4_ = 0x7F;
union
{
struct
{
bool xe4_27_ : 1;
bool xe4_28_ : 1;
bool xe4_29_ : 1;
bool xe4_30_ : 1;
};
u8 _dummy1 = 0;
};
union
{
struct
{
bool xe5_0_opaque : 1;
bool xe5_26_muted : 1;
bool xe5_27_useInSortedLists : 1;
bool xe5_28_callTouch : 1;
};
u8 _dummy2 = 0;
};
union
{
struct
{
bool xe6_26_inFluid : 1;
bool xe6_30_enablePitchBend : 1;
};
u8 _dummy3 = 0;
};
union
{
struct
{
bool xe7_29_ : 1;
};
u8 _dummy4 = 0;
};
public:
enum class EFluidState
{
};
CActor(TUniqueId, bool, const std::string&, const CEntityInfo&,
const zeus::CTransform&, CModelData&&, const CMaterialList&,
const CActorParameters&, TUniqueId);
const zeus::CTransform& GetTransform() const {return x34_transform;}
virtual void AddToRenderer(const zeus::CFrustum&, CStateManager&) {}
virtual void Render(CStateManager&) {}
virtual void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
virtual void SetActive(bool active)
{
xe4_27_ = true;
xe4_28_ = true;
xe4_29_ = true;
xe7_29_ = true;
CEntity::SetActive(active);
}
virtual zeus::CVector3f GetAimPosition(const CStateManager&, float)
{ return x34_transform.origin; }
virtual bool ValidAimTarget() { return true; }
virtual bool ValidOrbitTarget() { return true; }
virtual bool GetOrbitDistanceCheck() { return true; }
virtual zeus::CVector3f GetOrbitPosition(const CStateManager&);
void RemoveEmitter();
virtual rstl::optional_object<zeus::CAABox> GetTouchBounds() const { return {} ; }
virtual EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&, CWeaponMode&, int);
void RemoveMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
void RemoveMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
void RemoveMaterial(EMaterialTypes, EMaterialTypes, CStateManager&);
void RemoveMaterial(EMaterialTypes, CStateManager&);
void AddMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
void AddMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
void AddMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
void AddMaterial(EMaterialTypes, EMaterialTypes, CStateManager&);
void AddMaterial(EMaterialTypes, CStateManager&);
void SetCallTouch(bool callTouch);
bool GetCallTouch() const;
void SetUseInSortedList(bool use);
bool GetUseInSortedLists() const;
const CMaterialFilter& GetMaterialFilter() const { return x70_; }
void SetInFluid(bool in, TUniqueId uid);
bool HasModelData() const;
const CSfxHandle* GetSfxHandle() const;
void SetSfxPitchBend(s32);
};
}
#endif // __URDE_CACTOR_HPP__