mirror of https://github.com/AxioDL/metaforce.git
237 lines
6.5 KiB
C++
237 lines
6.5 KiB
C++
#ifndef __URDE_CGAMEAREA_HPP__
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#define __URDE_CGAMEAREA_HPP__
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#include "zeus/CVector2f.hpp"
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#include "zeus/CColor.hpp"
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#include "zeus/CAABox.hpp"
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#include "CToken.hpp"
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#include "RetroTypes.hpp"
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#include "IGameArea.hpp"
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#include "CAreaOctTree.hpp"
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#include "hecl/ClientProcess.hpp"
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#include "Graphics/CMetroidModelInstance.hpp"
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namespace urde
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{
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class CStateManager;
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enum class ERglFogMode
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{
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Four = 4
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};
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class CDummyGameArea : public IGameArea
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{
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friend class CDummyWorld;
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int x4_mlvlVersion;
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ResId x8_nameSTRG;
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ResId xc_mrea;
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ResId x10_areaId;
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zeus::CTransform x14_transform;
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std::vector<u16> x44_attachedAreaIndices;
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std::vector<Dock> x54_docks;
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public:
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CDummyGameArea(CInputStream& in, int idx, int mlvlVersion);
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bool IGetScriptingMemoryAlways() const;
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TAreaId IGetAreaId() const;
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ResId IGetAreaAssetId() const;
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bool IIsActive() const;
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TAreaId IGetAttachedAreaId(int) const;
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u32 IGetNumAttachedAreas() const;
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ResId IGetStringTableAssetId() const;
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const zeus::CTransform& IGetTM() const;
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};
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class CGameArea : public IGameArea
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{
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friend class CWorld;
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int x4_selfIdx;
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ResId x8_nameSTRG;
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zeus::CTransform xc_transform;
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zeus::CTransform x3c_invTransform;
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zeus::CAABox x6c_aabb;
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ResId x84_mrea;
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u32 x88_areaId;
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std::vector<u16> x8c_attachedAreaIndices;
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std::vector<SObjectTag> x9c_deps1;
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std::vector<SObjectTag> xac_deps2;
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std::vector<u32> xbc_;
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std::vector<Dock> xcc_docks;
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std::vector<CToken> xdc_tokens;
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u32 xec_totalResourcesSize = 0;
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union
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{
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struct
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{
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bool xf0_24_postConstructed : 1;
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bool xf0_25_active : 1;
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bool xf0_26_ : 1;
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bool xf0_27_ : 1;
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bool xf0_28_ : 1;
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};
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u8 _dummy = 0;
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};
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std::list<std::shared_ptr<const hecl::ClientProcess::BufferTransaction>> xf8_loadTransactions;
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public:
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struct CPostConstructed
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{
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std::unique_ptr<uint8_t[]> x0_;
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u32 x8_ = 0;
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std::experimental::optional<CAreaOctTree> xc_octTree;
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std::vector<CMetroidModelInstance> x4c_insts;
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std::unique_ptr<uint8_t> x5c_;
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//std::vector<Something 68 bytes> x60_;
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//std::vector<Something 80 bytes> x70_;
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//std::vector<Something 68 bytes> x80_;
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//std::vector<Something 80 bytes> x90_;
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std::unique_ptr<uint8_t> xa0_;
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u32 xa4_elemCount = 1024;
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struct MapEntry
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{
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s16 x0_id = -1;
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TUniqueId x4_uid = kInvalidUniqueId;
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} xa8_map[1024];
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u32 x10a8_ = 0;
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CToken x10ac_;
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// bool x10b8_ = 0; optional flag for CToken
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u32 x10bc_ = 0;
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std::unique_ptr<uint8_t[]> x10c0_;
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std::unique_ptr<uint8_t[]> x10c4_;
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std::unique_ptr<uint8_t> x10c8_;
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u32 x10d0_ = 0;
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u32 x10d4_ = 0;
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u32 x10d8_ = 0;
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u32 x10dc_ = 0;
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u32 x10e0_ = 0;
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float x10e4_ = 5.f;
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u32 x10e8_ = -1;
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u32 x10ec_ = 0;
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// std::vector<CAramToken> x10f0_tokens;
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u32 x1100_ = 0;
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u32 x1104_ = 0;
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union
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{
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struct
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{
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bool x1108_24_ : 1;
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bool x1108_25_ : 1;
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bool x1108_26_ : 1;
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bool x1108_28_ : 1;
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bool x1108_29_ : 1;
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bool x1108_30_ : 1;
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};
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u8 _dummy = 0;
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};
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// std::vector<Something 8 bytes> x110c_;
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float x111c_thermalCurrent = 0.f;
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float x1120_thermalSpeed = 0.f;
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float x1124_thermalTarget = 0.f;
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float x1128_ = 1.f;
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float x112c_ = 0.f;
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float x1130_ = 1.f;
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float x1134_ = 0.f;
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float x1138_ = 1.f;
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u32 x113c_ = 0;
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};
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private:
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std::unique_ptr<CPostConstructed> x12c_postConstructed;
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void UpdateFog(float dt);
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void UpdateThermalVisor(float dt);
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public:
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struct CAreaObjectList : public IAreaObjectList
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{
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bool IsQualified(const CEntity& ent);
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};
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enum class EOcclusionState
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{
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};
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class CAreaFog
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{
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zeus::CVector2f x4_ = {0.f, 1024.f};
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zeus::CVector2f xc_ = {0.f, 1024.f};
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zeus::CVector2f x14_;
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zeus::CVector3f x1c_ = {0.5f};
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zeus::CVector3f x28_ = {0.5f};
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float x34_ = 0.f;
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public:
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void SetCurrent() const;
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void Update(float dt);
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void RollFogOut(float, float, const zeus::CColor& color);
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void FadeFog(ERglFogMode, const zeus::CColor& color, const zeus::CVector2f& vec1,
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float, const zeus::CVector2f& vec2);
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void SetFogExplicit(ERglFogMode, const zeus::CColor& color, const zeus::CVector2f& vec);
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bool IsFogDisabled() const;
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void DisableFog();
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};
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CGameArea(CInputStream& in, int idx, int mlvlVersion);
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bool IsFinishedOccluding() const;
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void ReadDependencyList();
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bool IGetScriptingMemoryAlways() const;
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TAreaId IGetAreaId() const;
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ResId IGetAreaAssetId() const;
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bool IIsActive() const;
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TAreaId IGetAttachedAreaId(int) const;
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u32 IGetNumAttachedAreas() const;
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ResId IGetStringTableAssetId() const;
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const zeus::CTransform& IGetTM() const;
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bool DoesAreaNeedEnvFx() const;
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bool DoesAreaNeedSkyNow() const;
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bool OtherAreaOcclusionChanged();
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void PingOcclusionState();
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void PreRender();
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void AliveUpdate(float dt);
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void SetOcclusionState(EOcclusionState state);
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void RemoveStaticGeometry();
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void AddStaticGeometry();
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//void TransferTokensToARAM();
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//void TransferARAMTokensOver();
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void SetChain(CGameArea* other, int);
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void StartStreamingMainArea();
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//void UnloadAllLoadedTextures();
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//void ReloadAllLoadedTextures();
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u32 GetNumPartSizes() const;
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void AllocNewAreaData(int, int);
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void Invalidate(CStateManager& mgr);
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void CullDeadAreaRequests();
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void StartStreamIn(CStateManager& mgr);
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bool Validate(CStateManager& mgr);
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void PostConstructArea();
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void FillInStaticGeometry();
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void VerifyTokenList();
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void ClearTokenList();
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u32 GetPreConstructedSize() const;
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bool VerifyHeader() const;
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const zeus::CTransform& GetTransform() const {return xc_transform;}
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const zeus::CTransform& GetInverseTransform() const {return x3c_invTransform;}
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const zeus::CAABox& GetAABB() const {return x6c_aabb;}
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const std::vector<Dock> GetDocks() const {return xcc_docks;}
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bool IsPostConstructed() const {return xf0_24_postConstructed;}
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const CPostConstructed* GetPostConstructed() const {return x12c_postConstructed.get();}
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};
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}
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#endif // __URDE_CGAMEAREA_HPP__
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