metaforce/Runtime/World/CGameArea.hpp

237 lines
6.5 KiB
C++

#ifndef __URDE_CGAMEAREA_HPP__
#define __URDE_CGAMEAREA_HPP__
#include "zeus/CVector2f.hpp"
#include "zeus/CColor.hpp"
#include "zeus/CAABox.hpp"
#include "CToken.hpp"
#include "RetroTypes.hpp"
#include "IGameArea.hpp"
#include "CAreaOctTree.hpp"
#include "hecl/ClientProcess.hpp"
#include "Graphics/CMetroidModelInstance.hpp"
namespace urde
{
class CStateManager;
enum class ERglFogMode
{
Four = 4
};
class CDummyGameArea : public IGameArea
{
friend class CDummyWorld;
int x4_mlvlVersion;
ResId x8_nameSTRG;
ResId xc_mrea;
ResId x10_areaId;
zeus::CTransform x14_transform;
std::vector<u16> x44_attachedAreaIndices;
std::vector<Dock> x54_docks;
public:
CDummyGameArea(CInputStream& in, int idx, int mlvlVersion);
bool IGetScriptingMemoryAlways() const;
TAreaId IGetAreaId() const;
ResId IGetAreaAssetId() const;
bool IIsActive() const;
TAreaId IGetAttachedAreaId(int) const;
u32 IGetNumAttachedAreas() const;
ResId IGetStringTableAssetId() const;
const zeus::CTransform& IGetTM() const;
};
class CGameArea : public IGameArea
{
friend class CWorld;
int x4_selfIdx;
ResId x8_nameSTRG;
zeus::CTransform xc_transform;
zeus::CTransform x3c_invTransform;
zeus::CAABox x6c_aabb;
ResId x84_mrea;
u32 x88_areaId;
std::vector<u16> x8c_attachedAreaIndices;
std::vector<SObjectTag> x9c_deps1;
std::vector<SObjectTag> xac_deps2;
std::vector<u32> xbc_;
std::vector<Dock> xcc_docks;
std::vector<CToken> xdc_tokens;
u32 xec_totalResourcesSize = 0;
union
{
struct
{
bool xf0_24_postConstructed : 1;
bool xf0_25_active : 1;
bool xf0_26_ : 1;
bool xf0_27_ : 1;
bool xf0_28_ : 1;
};
u8 _dummy = 0;
};
std::list<std::shared_ptr<const hecl::ClientProcess::BufferTransaction>> xf8_loadTransactions;
public:
struct CPostConstructed
{
std::unique_ptr<uint8_t[]> x0_;
u32 x8_ = 0;
std::experimental::optional<CAreaOctTree> xc_octTree;
std::vector<CMetroidModelInstance> x4c_insts;
std::unique_ptr<uint8_t> x5c_;
//std::vector<Something 68 bytes> x60_;
//std::vector<Something 80 bytes> x70_;
//std::vector<Something 68 bytes> x80_;
//std::vector<Something 80 bytes> x90_;
std::unique_ptr<uint8_t> xa0_;
u32 xa4_elemCount = 1024;
struct MapEntry
{
s16 x0_id = -1;
TUniqueId x4_uid = kInvalidUniqueId;
} xa8_map[1024];
u32 x10a8_ = 0;
CToken x10ac_;
// bool x10b8_ = 0; optional flag for CToken
u32 x10bc_ = 0;
std::unique_ptr<uint8_t[]> x10c0_;
std::unique_ptr<uint8_t[]> x10c4_;
std::unique_ptr<uint8_t> x10c8_;
u32 x10d0_ = 0;
u32 x10d4_ = 0;
u32 x10d8_ = 0;
u32 x10dc_ = 0;
u32 x10e0_ = 0;
float x10e4_ = 5.f;
u32 x10e8_ = -1;
u32 x10ec_ = 0;
// std::vector<CAramToken> x10f0_tokens;
u32 x1100_ = 0;
u32 x1104_ = 0;
union
{
struct
{
bool x1108_24_ : 1;
bool x1108_25_ : 1;
bool x1108_26_ : 1;
bool x1108_28_ : 1;
bool x1108_29_ : 1;
bool x1108_30_ : 1;
};
u8 _dummy = 0;
};
// std::vector<Something 8 bytes> x110c_;
float x111c_thermalCurrent = 0.f;
float x1120_thermalSpeed = 0.f;
float x1124_thermalTarget = 0.f;
float x1128_ = 1.f;
float x112c_ = 0.f;
float x1130_ = 1.f;
float x1134_ = 0.f;
float x1138_ = 1.f;
u32 x113c_ = 0;
};
private:
std::unique_ptr<CPostConstructed> x12c_postConstructed;
void UpdateFog(float dt);
void UpdateThermalVisor(float dt);
public:
struct CAreaObjectList : public IAreaObjectList
{
bool IsQualified(const CEntity& ent);
};
enum class EOcclusionState
{
};
class CAreaFog
{
zeus::CVector2f x4_ = {0.f, 1024.f};
zeus::CVector2f xc_ = {0.f, 1024.f};
zeus::CVector2f x14_;
zeus::CVector3f x1c_ = {0.5f};
zeus::CVector3f x28_ = {0.5f};
float x34_ = 0.f;
public:
void SetCurrent() const;
void Update(float dt);
void RollFogOut(float, float, const zeus::CColor& color);
void FadeFog(ERglFogMode, const zeus::CColor& color, const zeus::CVector2f& vec1,
float, const zeus::CVector2f& vec2);
void SetFogExplicit(ERglFogMode, const zeus::CColor& color, const zeus::CVector2f& vec);
bool IsFogDisabled() const;
void DisableFog();
};
CGameArea(CInputStream& in, int idx, int mlvlVersion);
bool IsFinishedOccluding() const;
void ReadDependencyList();
bool IGetScriptingMemoryAlways() const;
TAreaId IGetAreaId() const;
ResId IGetAreaAssetId() const;
bool IIsActive() const;
TAreaId IGetAttachedAreaId(int) const;
u32 IGetNumAttachedAreas() const;
ResId IGetStringTableAssetId() const;
const zeus::CTransform& IGetTM() const;
bool DoesAreaNeedEnvFx() const;
bool DoesAreaNeedSkyNow() const;
bool OtherAreaOcclusionChanged();
void PingOcclusionState();
void PreRender();
void AliveUpdate(float dt);
void SetOcclusionState(EOcclusionState state);
void RemoveStaticGeometry();
void AddStaticGeometry();
//void TransferTokensToARAM();
//void TransferARAMTokensOver();
void SetChain(CGameArea* other, int);
void StartStreamingMainArea();
//void UnloadAllLoadedTextures();
//void ReloadAllLoadedTextures();
u32 GetNumPartSizes() const;
void AllocNewAreaData(int, int);
void Invalidate(CStateManager& mgr);
void CullDeadAreaRequests();
void StartStreamIn(CStateManager& mgr);
bool Validate(CStateManager& mgr);
void PostConstructArea();
void FillInStaticGeometry();
void VerifyTokenList();
void ClearTokenList();
u32 GetPreConstructedSize() const;
bool VerifyHeader() const;
const zeus::CTransform& GetTransform() const {return xc_transform;}
const zeus::CTransform& GetInverseTransform() const {return x3c_invTransform;}
const zeus::CAABox& GetAABB() const {return x6c_aabb;}
const std::vector<Dock> GetDocks() const {return xcc_docks;}
bool IsPostConstructed() const {return xf0_24_postConstructed;}
const CPostConstructed* GetPostConstructed() const {return x12c_postConstructed.get();}
};
}
#endif // __URDE_CGAMEAREA_HPP__