mirror of https://github.com/AxioDL/metaforce.git
38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
#pragma once
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#include <memory>
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#include <string_view>
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/World/CActor.hpp"
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#include <zeus/CVector3f.hpp>
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namespace urde {
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class CProjectedShadow;
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class CScriptShadowProjector : public CActor {
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float xe8_scale;
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zeus::CVector3f xec_offset;
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float xf8_zOffsetAdjust;
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float xfc_opacity;
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float x100_opacityRecip;
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TUniqueId x104_target;
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std::unique_ptr<CProjectedShadow> x108_projectedShadow;
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u32 x10c_textureSize;
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bool x110_24_persistent : 1;
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bool x110_25_shadowInvalidated : 1 = false;
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public:
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CScriptShadowProjector(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, bool,
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const zeus::CVector3f&, bool, float, float, float, float, s32);
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void Accept(IVisitor& visitor) override;
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void Think(float, CStateManager&) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void PreRender(CStateManager&, const zeus::CFrustum&) override;
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void AddToRenderer(const zeus::CFrustum&, CStateManager&) override {}
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void CreateProjectedShadow();
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};
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} // namespace urde
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