mirror of https://github.com/AxioDL/metaforce.git
36 lines
1.6 KiB
C++
36 lines
1.6 KiB
C++
#pragma once
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#include <optional>
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#include <vector>
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/World/CActor.hpp"
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#include <zeus/CAABox.hpp>
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namespace urde {
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class CScriptSpiderBallWaypoint : public CActor {
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enum class ECheckActiveWaypoint { Check, SkipCheck };
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u32 xe8_;
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std::vector<TUniqueId> xec_waypoints;
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std::optional<zeus::CAABox> xfc_aabox;
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public:
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CScriptSpiderBallWaypoint(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, bool, u32);
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void Accept(IVisitor&) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void Render(CStateManager& mgr) override { CActor::Render(mgr); }
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void AddToRenderer(const zeus::CFrustum&, CStateManager&) override {}
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std::optional<zeus::CAABox> GetTouchBounds() const override { return xfc_aabox; }
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void AccumulateBounds(const zeus::CVector3f& v);
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void BuildWaypointListAndBounds(CStateManager& mgr);
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void AddPreviousWaypoint(TUniqueId uid);
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TUniqueId PreviousWaypoint(const CStateManager& mgr, ECheckActiveWaypoint checkActive) const;
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TUniqueId NextWaypoint(const CStateManager& mgr, ECheckActiveWaypoint checkActive) const;
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void GetClosestPointAlongWaypoints(CStateManager& mgr, const zeus::CVector3f& ballPos, float maxPointToBallDist,
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const CScriptSpiderBallWaypoint*& closestWaypoint, zeus::CVector3f& closestPoint,
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zeus::CVector3f& deltaBetweenPoints, float deltaBetweenInterpDist,
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zeus::CVector3f& interpDeltaBetweenPoints) const;
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};
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} // namespace urde
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