mirror of https://github.com/AxioDL/metaforce.git
61 lines
1.4 KiB
C++
61 lines
1.4 KiB
C++
#pragma once
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#include <optional>
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#include <vector>
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#include "Runtime/CToken.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include <zeus/CColor.hpp>
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namespace urde {
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class CActor;
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class CStateManager;
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class CTexture;
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class CVisorFlare {
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public:
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enum class EBlendMode {
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Zero = 0,
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};
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class CFlareDef {
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TToken<CTexture> x0_tex;
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float x8_f1;
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float xc_f2;
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zeus::CColor x10_color;
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public:
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CFlareDef()=default;
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CFlareDef(const CFlareDef&)=default;
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CFlareDef(const TToken<CTexture>& tex, float f1, float f2, const zeus::CColor& color)
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: x0_tex(tex), x8_f1(f1), xc_f2(f2), x10_color(color) {
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x0_tex.Lock();
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}
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TToken<CTexture> GetTexture() const { return x0_tex; }
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zeus::CColor GetColor() const { return x10_color; }
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float GetScale() const;
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float GetPosition() const;
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};
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private:
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EBlendMode x0_blendMode;
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std::vector<CFlareDef> x4_flareDefs;
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bool x14_b1;
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float x18_f1;
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float x1c_f2;
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float x20_f3;
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float x24_ = 0.f;
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float x28_ = 0.f;
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u32 x2c_w1;
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u32 x30_w2;
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public:
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CVisorFlare(EBlendMode blendMode, bool, float, float, float, u32, u32, std::vector<CFlareDef> flares);
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void Update(float dt, const zeus::CVector3f& pos, const CActor* act, CStateManager& mgr);
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void Render(const zeus::CVector3f& pos, const CStateManager& mgr) const;
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static std::optional<CFlareDef> LoadFlareDef(CInputStream& in);
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};
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} // namespace urde
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