mirror of https://github.com/AxioDL/metaforce.git
37 lines
1.5 KiB
C++
37 lines
1.5 KiB
C++
#include "Runtime/Graphics/Shaders/CMapSurfaceShader.hpp"
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#include <array>
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#include "Runtime/Graphics/CGraphics.hpp"
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#include <hecl/Pipeline.hpp>
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namespace urde {
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static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
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void CMapSurfaceShader::Initialize() { s_Pipeline = hecl::conv->convert(Shader_CMapSurfaceShader{}); }
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void CMapSurfaceShader::Shutdown() { s_Pipeline.reset(); }
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CMapSurfaceShader::CMapSurfaceShader(boo::IGraphicsDataFactory::Context& ctx,
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const boo::ObjToken<boo::IGraphicsBufferS>& vbo,
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const boo::ObjToken<boo::IGraphicsBufferS>& ibo)
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: m_vbo(vbo), m_ibo(ibo) {
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m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
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const std::array<boo::ObjToken<boo::IGraphicsBuffer>, 1> bufs{m_uniBuf.get()};
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constexpr std::array<boo::PipelineStage, 1> stages{boo::PipelineStage::Vertex};
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m_dataBind = ctx.newShaderDataBinding(s_Pipeline, m_vbo.get(), nullptr, m_ibo.get(), bufs.size(), bufs.data(),
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stages.data(), nullptr, nullptr, 0, nullptr, nullptr, nullptr);
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}
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void CMapSurfaceShader::draw(const zeus::CColor& color, u32 start, u32 count) {
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SCOPED_GRAPHICS_DEBUG_GROUP("CMapSurfaceShader::draw", zeus::skMagenta);
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Uniform uniform = {CGraphics::GetPerspectiveProjectionMatrix(true) * CGraphics::g_GXModelView.toMatrix4f(), color};
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m_uniBuf->load(&uniform, sizeof(Uniform));
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CGraphics::SetShaderDataBinding(m_dataBind);
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CGraphics::DrawArrayIndexed(start, count);
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}
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} // namespace urde
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