metaforce/Runtime/MP1/World/CFlyingPirate.hpp

219 lines
8.7 KiB
C++

#pragma once
#include "Runtime/Character/CBoneTracking.hpp"
#include "Runtime/Character/CRagDoll.hpp"
#include "Runtime/Particle/CElementGen.hpp"
#include "Runtime/Weapon/CBurstFire.hpp"
#include "Runtime/Weapon/CProjectileInfo.hpp"
#include "Runtime/World/CAi.hpp"
#include "Runtime/World/CPathFindSearch.hpp"
#include "Runtime/World/CPatterned.hpp"
namespace urde::MP1 {
enum class EFlyingPirateType : u32 {
FlyingPirate = 1,
AquaPirate = 2,
};
class CFlyingPirate : public CPatterned {
public:
DEFINE_PATTERNED(FlyingPirate)
private:
class CFlyingPirateData {
friend class CFlyingPirate;
float x0_maxCoverDistance;
float x4_hearingDistance;
EFlyingPirateType x8_type;
CProjectileInfo xc_gunProjectileInfo;
u16 x34_gunSfx;
CProjectileInfo x38_altProjectileInfo1;
CProjectileInfo x60_altProjectileInfo2;
float x88_knockBackDelay;
float x8c_flyingHeight;
TCachedToken<CGenDescription> x90_particleGenDesc;
CDamageInfo x9c_dInfo;
float xb8_;
float xbc_;
float xc0_;
float xc4_;
u16 xc8_ragDollSfx1;
u16 xca_ragDollSfx2;
float xcc_coverCheckChance;
float xd0_;
float xd4_;
CAssetId xd8_particleGen1;
CAssetId xdc_particleGen2;
CAssetId xe0_particleGen3;
u16 xe4_knockBackSfx;
u16 xe6_deathSfx;
float xe8_aggressionChance;
float xec_;
float xf0_projectileHomingDistance;
public:
CFlyingPirateData(CInputStream& in, u32 propCount);
};
class CFlyingPirateRagDoll : public CRagDoll {
private:
CFlyingPirate* x6c_actor;
float x70_ = 0.f;
zeus::CVector3f x74_ = zeus::skUp;
float x80_ = 0.f;
float x84_ = 5.f;
u16 x88_sfx;
float x8c_ = 0.f;
zeus::CVector3f x90_ = zeus::skZero3f;
u16 x9c_;
CSfxHandle xa0_;
zeus::CVector3f xa4_;
bool xb0_24_ : 1;
public:
CFlyingPirateRagDoll(CStateManager& mgr, CFlyingPirate* actor, u16 w1, u16 w2);
void PreRender(const zeus::CVector3f& v, CModelData& mData) override;
void Prime(CStateManager& mgr, const zeus::CTransform& xf, CModelData& mData) override;
void Update(CStateManager& mgr, float dt, float waterTop) override;
};
public:
CFlyingPirate(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
const CActorParameters&, const CPatternedInfo&, CInputStream&, u32);
void Accept(IVisitor& visitor) override { visitor.Visit(this); }
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
bool AnimOver(CStateManager& mgr, float arg) override;
void CalculateRenderBounds() override;
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
void MassiveDeath(CStateManager& mgr) override;
float GetGravityConstant() const override { return x6a0_25_isAquaPirate ? 5.f : 50.f; }
CPathFindSearch* GetSearchPath() override { return &x6a8_pathFindSearch; }
bool IsListening() const override { return true; }
bool KnockbackWhenFrozen() const override { return false; }
bool Listen(const zeus::CVector3f& pos, EListenNoiseType type) override;
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
CProjectileInfo* GetProjectileInfo() override { return &x568_data.xc_gunProjectileInfo; }
void Think(float dt, CStateManager& mgr) override;
void Attack(CStateManager& mgr, EStateMsg msg, float arg) override;
void Bounce(CStateManager& mgr, EStateMsg msg, float arg) override;
void Deactivate(CStateManager& mgr, EStateMsg msg, float arg) override;
void Dead(CStateManager& mgr, EStateMsg msg, float arg) override;
void Dodge(CStateManager& mgr, EStateMsg msg, float arg) override;
void Enraged(CStateManager& mgr, EStateMsg msg, float arg) override;
void Explode(CStateManager& mgr, EStateMsg msg, float arg) override;
void GetUp(CStateManager& mgr, EStateMsg msg, float arg) override;
void Jump(CStateManager& mgr, EStateMsg msg, float arg) override;
void KnockBack(const zeus::CVector3f& pos, CStateManager& mgr, const CDamageInfo& info, EKnockBackType type,
bool inDeferred, float magnitude) override;
void Land(CStateManager& mgr, EStateMsg msg, float arg) override;
void Lurk(CStateManager& mgr, EStateMsg msg, float arg) override;
void PathFind(CStateManager& mgr, EStateMsg msg, float arg) override;
void Patrol(CStateManager& mgr, EStateMsg msg, float arg) override;
void ProjectileAttack(CStateManager& mgr, EStateMsg msg, float arg) override;
void Retreat(CStateManager& mgr, EStateMsg msg, float arg) override;
void TargetPatrol(CStateManager& mgr, EStateMsg msg, float arg) override;
void Taunt(CStateManager& mgr, EStateMsg msg, float arg) override;
void TurnAround(CStateManager& mgr, EStateMsg msg, float arg) override;
void Walk(CStateManager& mgr, EStateMsg msg, float arg) override;
bool AggressionCheck(CStateManager& mgr, float arg) override;
bool Attacked(CStateManager& mgr, float arg) override;
bool CoverCheck(CStateManager& mgr, float arg) override;
bool CoverFind(CStateManager& mgr, float arg) override;
bool HearPlayer(CStateManager& mgr, float arg) override;
bool HearShot(CStateManager& mgr, float arg) override;
bool InPosition(CStateManager& mgr, float arg) override;
bool InRange(CStateManager& mgr, float arg) override;
bool Landed(CStateManager& mgr, float arg) override;
bool LineOfSight(CStateManager& mgr, float arg) override;
bool PatternOver(CStateManager& mgr, float arg) override;
bool ShotAt(CStateManager& mgr, float arg) override;
bool ShouldAttack(CStateManager& mgr, float arg) override;
bool ShouldDodge(CStateManager& mgr, float arg) override;
bool ShouldMove(CStateManager& mgr, float arg) override;
bool ShouldRetreat(CStateManager& mgr, float arg) override;
bool ShouldSpecialAttack(CStateManager& mgr, float arg) override;
bool SpotPlayer(CStateManager& mgr, float arg) override;
bool Stuck(CStateManager& mgr, float arg) override;
private:
CFlyingPirateData x568_data;
rstl::reserved_vector<TCachedToken<CGenDescription>, 3> x65c_particleGenDescs;
// was rstl::reserved_vector<rstl::optional_object<CElementGen *>, 3>
rstl::reserved_vector<std::unique_ptr<CElementGen>, 3> x684_particleGens;
bool x6a0_24_isFlyingPirate : 1;
bool x6a0_25_isAquaPirate : 1;
bool x6a0_26_hearShot : 1;
bool x6a0_27_canPatrol : 1;
bool x6a0_28_ : 1;
bool x6a0_29_checkForProjectiles : 1;
bool x6a0_30_ : 1;
bool x6a0_31_canSeePlayer : 1;
bool x6a1_24_prevInCineCam : 1;
bool x6a1_25_ : 1;
bool x6a1_26_isAttackingObject : 1;
bool x6a1_27_ : 1;
bool x6a1_28_ : 1;
bool x6a1_29_isMoving : 1;
bool x6a1_30_spinToDeath : 1;
bool x6a1_31_stopped : 1;
bool x6a2_24_aggressive : 1;
bool x6a2_25_aggressionChecked : 1;
bool x6a2_26_jetpackActive : 1;
bool x6a2_27_sparksActive : 1;
bool x6a2_28_ : 1;
TUniqueId x6a4_currentCoverPoint = kInvalidUniqueId;
TUniqueId x6a6_id2 = kInvalidUniqueId;
CPathFindSearch x6a8_pathFindSearch;
float x78c_ = 0.f; // not initialized in constructor?
int x790_ = 0;
int x794_health;
CSegId x798_headSegId;
int x79c_ = -1;
CBoneTracking x7a0_boneTracking;
float x7d8_ = 0.f;
int x7dc_ = 0;
CSegId x7e0_gunSegId;
float x7e4_ = 1.f;
TUniqueId x7e8_targetId = kInvalidUniqueId;
CBurstFire x7ec_burstFire;
pas::EStepDirection x84c_dodgeDirection = pas::EStepDirection::Invalid;
float x850_height = 3.f;
float x854_ = FLT_MAX;
float x858_ = FLT_MAX;
TUniqueId x85c_attackObjectId = kInvalidUniqueId;
float x860_ = 15.f;
rstl::reserved_vector<CSegId, 4> x864_missileSegments;
float x86c_ = 0.f;
zeus::CVector3f x870_ = zeus::skZero3f;
zeus::CVector3f x87c_ = zeus::skZero3f;
float x888_ = 10.f;
float x88c_ragDollTimer = 3.f;
TUniqueId x890_teamAiMgr = kInvalidUniqueId;
float x894_pitchBend = 1.f;
float x898_ = 1.f;
std::unique_ptr<CFlyingPirateRagDoll> x89c_ragDoll;
TUniqueId x8a0_patrolTarget = kInvalidUniqueId;
float x8a4_ = 0.f;
zeus::CVector3f AvoidActors(CStateManager& mgr);
bool CanFireMissiles(CStateManager& mgr);
void CheckForProjectiles(CStateManager& mgr);
void FireProjectile(CStateManager& mgr, float dt);
pas::EStepDirection GetDodgeDirection(CStateManager& mgr, float arg);
zeus::CVector3f GetTargetPos(CStateManager& mgr);
bool LineOfSightTest(CStateManager& mgr, const zeus::CVector3f& start, const zeus::CVector3f& end,
CMaterialList exclude);
void UpdateLandingSmoke(CStateManager& mgr, bool active);
void UpdateParticleEffects(CStateManager& mgr, float intensity, bool active);
void DeliverGetUp();
void UpdateCanSeePlayer(CStateManager& mgr);
void AddToTeam(CStateManager& mgr);
void RemoveFromTeam(CStateManager& mgr);
};
} // namespace urde::MP1