metaforce/Runtime/CGameHintInfo.hpp

50 lines
1.3 KiB
C++

#pragma once
#include <string_view>
#include <vector>
#include "Runtime/IFactory.hpp"
#include "Runtime/RetroTypes.hpp"
namespace urde {
class CGameHintInfo {
public:
struct SHintLocation {
CAssetId x0_mlvlId;
CAssetId x4_mreaId;
TAreaId x8_areaId = kInvalidAreaId;
CAssetId xc_stringId;
SHintLocation(CInputStream&, s32);
};
class CGameHint {
std::string x0_name;
float x10_immediateTime;
float x14_normalTime;
CAssetId x18_stringId;
float x1c_textTime;
std::vector<SHintLocation> x20_locations;
public:
CGameHint(CInputStream&, s32);
float GetNormalTime() const { return x14_normalTime; }
float GetImmediateTime() const { return x10_immediateTime; }
float GetTextTime() const { return x1c_textTime; }
std::string_view GetName() const { return x0_name; }
CAssetId GetStringID() const { return x18_stringId; }
const std::vector<SHintLocation>& GetLocations() const { return x20_locations; }
};
private:
std::vector<CGameHint> x0_hints;
public:
CGameHintInfo(CInputStream&, s32);
const std::vector<CGameHint>& GetHints() const { return x0_hints; }
static int FindHintIndex(const char* str);
};
CFactoryFnReturn FHintFactory(const SObjectTag&, CInputStream&, const CVParamTransfer, CObjectReference*);
} // namespace urde