mirror of https://github.com/AxioDL/metaforce.git
298 lines
9.9 KiB
C++
298 lines
9.9 KiB
C++
#include <LogVisor/LogVisor.hpp>
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#include "Specter/Button.hpp"
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#include "Specter/ViewResources.hpp"
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#include "Specter/RootView.hpp"
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namespace Specter
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{
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static LogVisor::LogModule Log("Specter::Button");
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void Button::Resources::init(boo::IGraphicsDataFactory* factory, const ThemeData& theme)
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{
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}
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Button::Button(ViewResources& res, View& parentView,
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IButtonBinding* controlBinding, const std::string& text,
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Style style, RectangleConstraint constraint)
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: Button(res, parentView, controlBinding, text, res.themeData().uiText(), style, constraint) {}
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Button::Button(ViewResources& res, View& parentView,
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IButtonBinding* controlBinding, const std::string& text,
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const Zeus::CColor& textColor, Style style,
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RectangleConstraint constraint)
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: Control(res, parentView, controlBinding),
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m_style(style), m_textColor(textColor), m_textStr(text), m_constraint(constraint)
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{
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m_bVertsBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Vertex, sizeof(SolidShaderVert), 28);
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if (!res.m_viewRes.m_texVtxFmt)
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{
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boo::VertexElementDescriptor vdescs[] =
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{
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{m_bVertsBuf, nullptr, boo::VertexSemantic::Position4},
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{m_bVertsBuf, nullptr, boo::VertexSemantic::Color}
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};
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m_bVtxFmt = res.m_factory->newVertexFormat(2, vdescs);
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boo::IGraphicsBuffer* bufs[] = {m_viewVertBlockBuf};
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m_bShaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_solidShader,
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m_bVtxFmt, m_bVertsBuf, nullptr,
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nullptr, 1, bufs, 0, nullptr);
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}
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else
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{
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boo::IGraphicsBuffer* bufs[] = {m_viewVertBlockBuf};
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m_bShaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_solidShader,
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res.m_viewRes.m_texVtxFmt,
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m_bVertsBuf, nullptr,
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nullptr, 1, bufs, 0, nullptr);
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}
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commitResources(res);
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if (style == Style::Block)
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{
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m_verts[0].m_color = res.themeData().button1Inactive();
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m_verts[1].m_color = res.themeData().button2Inactive();
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m_verts[2].m_color = res.themeData().button1Inactive();
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m_verts[3].m_color = res.themeData().button2Inactive();
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m_verts[4].m_color = res.themeData().button2Inactive();
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for (int i=5 ; i<28 ; ++i)
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m_verts[i].m_color = res.themeData().button2Inactive();
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m_bVertsBuf->load(m_verts, sizeof(SolidShaderVert) * 28);
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}
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else
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{
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for (int i=0 ; i<4 ; ++i)
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m_verts[i].m_color = Zeus::CColor::skClear;
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m_bVertsBuf->load(m_verts, sizeof(SolidShaderVert) * 4);
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}
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m_text.reset(new TextView(res, *this, res.m_mainFont, TextView::Alignment::Center));
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setText(m_textStr);
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}
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void Button::setText(const std::string &text)
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{
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setText(text, m_textColor);
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}
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void Button::setText(const std::string& text, const Zeus::CColor& textColor)
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{
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m_textStr = text;
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m_textColor = textColor;
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m_text->typesetGlyphs(text, textColor);
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float pf = rootView().viewRes().pixelFactor();
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float width, height;
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if (m_style == Style::Block)
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{
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std::pair<int,int> constraint = m_constraint.solve(m_text->nominalWidth() + 12 * pf, 20 * pf);
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width = constraint.first;
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height = constraint.second;
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m_verts[0].m_pos.assign(1, height+1, 0);
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m_verts[1].m_pos.assign(1, 1, 0);
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m_verts[2].m_pos.assign(width+1, height+1, 0);
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m_verts[3].m_pos.assign(width+1, 1, 0);
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m_verts[4].m_pos.assign(width+1, 1, 0);
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m_verts[5].m_pos.assign(1, height+1, 0);
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m_verts[6].m_pos.assign(1, height+1, 0);
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m_verts[7].m_pos.assign(0, height+1, 0);
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m_verts[8].m_pos.assign(1, 1, 0);
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m_verts[9].m_pos.assign(0, 1, 0);
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m_verts[10].m_pos.assign(0, 1, 0);
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m_verts[11].m_pos.assign(width+2, height+1, 0);
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m_verts[12].m_pos.assign(width+2, height+1, 0);
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m_verts[13].m_pos.assign(width+1, height+1, 0);
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m_verts[14].m_pos.assign(width+2, 1, 0);
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m_verts[15].m_pos.assign(width+1, 1, 0);
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m_verts[16].m_pos.assign(width+1, 1, 0);
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m_verts[17].m_pos.assign(1, height+2, 0);
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m_verts[18].m_pos.assign(1, height+2, 0);
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m_verts[19].m_pos.assign(1, height+1, 0);
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m_verts[20].m_pos.assign(width+1, height+2, 0);
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m_verts[21].m_pos.assign(width+1, height+1, 0);
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m_verts[22].m_pos.assign(width+1, height+1, 0);
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m_verts[23].m_pos.assign(1, 1, 0);
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m_verts[24].m_pos.assign(1, 1, 0);
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m_verts[25].m_pos.assign(1, 0, 0);
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m_verts[26].m_pos.assign(width+1, 1, 0);
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m_verts[27].m_pos.assign(width+1, 0, 0);
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m_bVertsBuf->load(m_verts, sizeof(SolidShaderVert) * 28);
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}
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else
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{
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width = m_text->nominalWidth();
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height = 10 * pf;
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m_verts[0].m_pos.assign(1*pf, -1*pf, 0);
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m_verts[1].m_pos.assign(1*pf, -2*pf, 0);
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m_verts[2].m_pos.assign(width, -1*pf, 0);
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m_verts[3].m_pos.assign(width, -2*pf, 0);
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m_bVertsBuf->load(m_verts, sizeof(SolidShaderVert) * 4);
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}
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m_nomWidth = width;
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m_nomHeight = height;
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}
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void Button::colorGlyphs(const Zeus::CColor& newColor)
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{
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m_textColor = newColor;
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m_text->colorGlyphs(newColor);
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}
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void Button::setInactive()
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{
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if (m_style == Style::Block)
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{
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m_verts[0].m_color = rootView().themeData().button1Inactive();
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m_verts[1].m_color = rootView().themeData().button2Inactive();
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m_verts[2].m_color = rootView().themeData().button1Inactive();
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m_verts[3].m_color = rootView().themeData().button2Inactive();
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m_verts[4].m_color = rootView().themeData().button2Inactive();
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m_bVertsBuf->load(m_verts, sizeof(SolidShaderVert) * 28);
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}
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else
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{
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for (int i=0 ; i<4 ; ++i)
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m_verts[i].m_color = Zeus::CColor::skClear;
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m_bVertsBuf->load(m_verts, sizeof(SolidShaderVert) * 4);
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m_text->colorGlyphs(m_textColor);
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}
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}
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void Button::setHover()
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{
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if (m_style == Style::Block)
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{
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m_verts[0].m_color = rootView().themeData().button1Hover();
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m_verts[1].m_color = rootView().themeData().button2Hover();
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m_verts[2].m_color = rootView().themeData().button1Hover();
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m_verts[3].m_color = rootView().themeData().button2Hover();
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m_verts[4].m_color = rootView().themeData().button2Hover();
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m_bVertsBuf->load(m_verts, sizeof(SolidShaderVert) * 28);
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}
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else
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{
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for (int i=0 ; i<4 ; ++i)
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m_verts[i].m_color = m_textColor;
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m_bVertsBuf->load(m_verts, sizeof(SolidShaderVert) * 4);
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m_text->colorGlyphs(m_textColor);
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}
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}
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void Button::setPressed()
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{
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if (m_style == Style::Block)
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{
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m_verts[0].m_color = rootView().themeData().button1Press();
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m_verts[1].m_color = rootView().themeData().button2Press();
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m_verts[2].m_color = rootView().themeData().button1Press();
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m_verts[3].m_color = rootView().themeData().button2Press();
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m_verts[4].m_color = rootView().themeData().button2Press();
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m_bVertsBuf->load(m_verts, sizeof(SolidShaderVert) * 28);
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}
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else
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{
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for (int i=0 ; i<4 ; ++i)
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m_verts[i].m_color = m_textColor;
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m_bVertsBuf->load(m_verts, sizeof(SolidShaderVert) * 4);
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m_text->colorGlyphs(m_textColor);
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}
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}
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void Button::setDisabled()
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{
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if (m_style == Style::Block)
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{
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m_verts[0].m_color = rootView().themeData().button1Disabled();
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m_verts[1].m_color = rootView().themeData().button2Disabled();
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m_verts[2].m_color = rootView().themeData().button1Disabled();
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m_verts[3].m_color = rootView().themeData().button2Disabled();
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m_verts[4].m_color = rootView().themeData().button2Disabled();
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m_bVertsBuf->load(m_verts, sizeof(SolidShaderVert) * 28);
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}
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else
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{
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for (int i=0 ; i<4 ; ++i)
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m_verts[i].m_color = Zeus::CColor::skClear;
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m_bVertsBuf->load(m_verts, sizeof(SolidShaderVert) * 4);
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Zeus::CColor dimText = m_textColor;
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dimText[3] *= 0.5;
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m_text->colorGlyphs(dimText);
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}
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}
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void Button::mouseDown(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod)
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{
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Control::mouseDown(coord, button, mod);
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m_pressed = true;
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setPressed();
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}
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void Button::mouseUp(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod)
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{
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Control::mouseUp(coord, button, mod);
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if (m_pressed && m_hovered)
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{
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Log.report(LogVisor::Info, "button '%s' activated", m_textStr.c_str());
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if (m_controlBinding && dynamic_cast<IButtonBinding*>(m_controlBinding))
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static_cast<IButtonBinding&>(*m_controlBinding).activated(coord);
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}
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m_pressed = false;
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if (m_hovered)
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setHover();
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else
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setInactive();
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}
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void Button::mouseEnter(const boo::SWindowCoord& coord)
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{
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Control::mouseEnter(coord);
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m_hovered = true;
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if (m_pressed)
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setPressed();
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else
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setHover();
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}
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void Button::mouseLeave(const boo::SWindowCoord& coord)
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{
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Control::mouseLeave(coord);
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m_hovered = false;
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setInactive();
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}
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void Button::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
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{
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View::resized(root, sub);
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boo::SWindowRect textRect = sub;
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float pf = rootView().viewRes().pixelFactor();
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if (m_style == Style::Block)
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textRect.location[1] += 7 * pf;
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textRect.location[0] += m_nomWidth / 2;
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textRect.size[0] = m_nomWidth;
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textRect.size[1] = m_nomHeight;
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m_text->resized(root, textRect);
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}
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void Button::draw(boo::IGraphicsCommandQueue* gfxQ)
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{
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View::draw(gfxQ);
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gfxQ->setShaderDataBinding(m_bShaderBinding);
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gfxQ->setDrawPrimitive(boo::Primitive::TriStrips);
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if (m_style == Style::Block)
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gfxQ->draw(0, 28);
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else
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gfxQ->draw(0, 4);
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m_text->draw(gfxQ);
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}
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}
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