metaforce/Runtime/World/CStateMachine.hpp

104 lines
2.0 KiB
C++

#ifndef CSTATEMACHINE_HPP
#define CSTATEMACHINE_HPP
#include "RetroTypes.hpp"
#include "CAiFuncMap.hpp"
namespace urde
{
class CAiState;
class CStateManager;
class CAiTrigger
{
float xc_ = 0.f;
u32 x10_;
bool x18_;
public:
CAiTrigger() = default;
bool GetAnd();
void GetState();
bool CallFunc(CStateManager&, CAi&)
{
return false;
}
void Setup(CAiTriggerFunc func, bool, float, CAiTrigger*);
void Setup(CAiTriggerFunc func, bool, float, CAiState*);
};
class CAiState
{
CAiStateFunc x0_func;
const char* x4_name;
u32 x8_;
u32 xc_;
u32 x10_;
u32 x14_;
u32 x18_;
u32 x1c_;
u32 x20_;
u32 x24_;
u32 x28_;
u32 x2c_;
u32 x30_;
public:
CAiState(CAiStateFunc func, const char* name)
{}
u32 GetNumTriggers() const;
CAiTrigger& GetTrig(s32) const;
const char* GetName() const;
void SetTriggers(CAiTrigger* triggers);
void SetNumTriggers(s32 numTriggers);
void CallFunc(CStateManager& mgr, CAi& ai, EStateMsg msg, float delta) const
{
if (x0_func)
(ai.*x0_func)(mgr, msg, delta);
}
};
class CStateMachine
{
std::vector<CAiState> x0_states;
std::vector<CAiTrigger> x10_triggers;
public:
CStateMachine(CInputStream& in);
const std::vector<CAiState>& GetStateVector() const { return x0_states; }
};
class CStateMachineState
{
const CStateMachine* x0_ = nullptr;
CAiState* x4_state = nullptr;
float x8_ = 0;
float xc_ = 0;
float x10_ = 0;
public:
CStateMachineState()=default;
void Setup(const CStateMachine* machine)
{
x0_ = machine;
x4_state = nullptr;
x8_ = 0.f;
xc_ = 0.f;
x10_= 0.f;
}
void SetDelay(float);
float GetDelay() const;
void Update(CStateManager& mgr, CAi& ai, float delta)
{
x8_ += delta;
if (x4_state)
x4_state->CallFunc(mgr, ai, EStateMsg::One, delta);
}
};
}
#endif // CSTATEMACHINE_HPP