mirror of https://github.com/AxioDL/metaforce.git
23 lines
733 B
C++
23 lines
733 B
C++
#include "CNESShader.hpp"
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#include "Graphics/CGraphics.hpp"
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#include "CNESShader.cpp.hshhead"
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namespace urde::MP1 {
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using namespace hsh::pipeline;
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struct NESPipeline : public pipeline<color_attachment<>> {
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NESPipeline(hsh::vertex_buffer<TexUVVert> vbo, hsh::uniform_buffer<ViewBlock> uniBuf, hsh::texture2d tex) {
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position = uniBuf->m_mv * hsh::float4(vbo->m_pos, 1.0);
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color_out[0] = uniBuf->m_color * tex.sample<float>(vbo->m_uv);
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}
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};
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void CNESShader::BuildShaderDataBinding(hsh::binding& binding, hsh::vertex_buffer<TexUVVert> vbo,
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hsh::uniform_buffer<ViewBlock> uniBuf, hsh::texture2d tex) {
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binding.hsh_bind(NESPipeline(vbo, uniBuf, tex));
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}
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} // namespace urde::MP1
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