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metaforce/Runtime/Graphics/CModelBoo.cpp

1068 lines
37 KiB
C++

#include "Runtime/Graphics/CModel.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Character/CSkinRules.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
#include "Runtime/Graphics/CLight.hpp"
#include "Runtime/Graphics/CTexture.hpp"
#include "Runtime/Graphics/Shaders/CModelShaders.hpp"
#include <array>
#include <hecl/CVarManager.hpp>
#include <hecl/HMDLMeta.hpp>
#include <hecl/Runtime.hpp>
#include <logvisor/logvisor.hpp>
namespace urde {
namespace {
logvisor::Module Log("urde::CBooModel");
CBooModel* g_FirstModel = nullptr;
constexpr zeus::CMatrix4f ReflectBaseMtx{
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 1.f,
};
constexpr zeus::CMatrix4f MBShadowPost0{
1.f, 0.f, 0.f, 0.f, 0.f, -1.f, 0.f, 1.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 1.f,
};
constexpr zeus::CMatrix4f MBShadowPost1{
0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 1.f, -0.0625f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 1.f,
};
constexpr zeus::CMatrix4f DisintegratePost{
1.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 1.f,
};
} // Anonymous namespace
void CBooModel::Shutdown() {
g_shadowMap.reset();
g_disintegrateTexture.reset();
g_reflectionCube.reset();
assert(g_FirstModel == nullptr && "Dangling CBooModels detected");
}
void CBooModel::ClearModelUniformCounters() {
for (CBooModel* model = g_FirstModel; model; model = model->m_next)
model->ClearUniformCounter();
}
void CBooModel::SetNewPlayerPositionAndTime(const zeus::CVector3f& pos) {
g_PlayerPosition = pos;
KillCachedViewDepState();
u32 modMillis =
std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now().time_since_epoch())
.count() %
u64(100000.f * 4.f * M_PIF / 3.f);
g_ModSeconds = modMillis / 1000.f;
g_TransformedTime = 1.f / -(0.05f * std::sin(g_ModSeconds * 1.5f) - 1.f);
g_TransformedTime2 = 1.f / -(0.015f * std::sin(g_ModSeconds * 1.5f + 1.f) - 1.f);
}
void CBooModel::KillCachedViewDepState() { g_LastModelCached = nullptr; }
void CBooModel::EnsureViewDepStateCached(const CBooModel& model, const CBooSurface* surf,
hsh::dynamic_owner<hsh::uniform_buffer<CModelShaders::ReflectMtx>>& buf) {
#if HSH_PROFILE_MODE
return;
#endif
zeus::CVector3f modelToPlayer = g_PlayerPosition - CGraphics::g_GXModelMatrix.origin;
zeus::CVector3f modelToPlayerLocal = CGraphics::g_GXModelMatrix.transposeRotate(modelToPlayer);
zeus::CVector3f surfPos;
float surfSize = 0.f;
if (surf) {
zeus::CVector3f surfCenter(surf->m_data.centroid);
zeus::CVector3f surfNormal(surf->m_data.reflectionNormal);
float dotDelta = surfNormal.dot(modelToPlayerLocal) - surfCenter.dot(surfNormal);
surfPos = modelToPlayerLocal - surfNormal * dotDelta;
} else {
surfPos = model.x20_aabb.center();
surfSize =
(model.x20_aabb.max.x() - model.x20_aabb.min.x()) + (model.x20_aabb.max.y() - model.x20_aabb.min.y()) * 0.5f;
}
if (g_Renderer->x318_24_refectionDirty) {
zeus::CVector3f playerToPos = g_ReflectViewPos - g_PlayerPosition;
zeus::CVector3f vecToPos = surfPos - g_PlayerPosition;
if (playerToPos.dot(playerToPos) < vecToPos.dot(vecToPos))
g_ReflectViewPos = surfPos;
} else {
g_ReflectViewPos = surfPos;
g_Renderer->x318_24_refectionDirty = true;
}
zeus::CVector3f playerToSurf = surfPos - modelToPlayerLocal;
float distance = std::max(-(0.5f * surfSize - playerToSurf.magnitude()), FLT_EPSILON);
auto* out = buf.map();
if (distance >= 5.f) {
out->reflectAlpha = 0.f;
} else {
out->reflectAlpha = (5.f - distance) / 5.f;
/* Indirect map matrix */
out->indMtx = (CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix).toMatrix4f();
/* Reflection map matrix */
zeus::CVector3f v1 = playerToSurf * (1.f / surfSize);
zeus::CVector3f v2 = v1.cross(zeus::skUp);
if (v2.canBeNormalized())
v2.normalize();
else
v2 = zeus::skRight;
float timeScale = 0.32258067f * (0.02f * distance + 1.f);
float f1 = timeScale * g_TransformedTime;
float f2 = timeScale * g_TransformedTime2;
out->reflectMtx = ReflectBaseMtx;
out->reflectMtx[0][0] = f1 * v2.x();
out->reflectMtx[1][0] = f1 * v2.y();
out->reflectMtx[3][0] = -surfPos.dot(v2) * f1 + 0.5f;
out->reflectMtx[2][1] = f2;
out->reflectMtx[3][1] = -modelToPlayerLocal.z() * f2;
}
buf.unmap();
}
hsh::texture2d CBooModel::g_shadowMap;
zeus::CTransform CBooModel::g_shadowTexXf;
hsh::texture2d CBooModel::g_disintegrateTexture;
hsh::texturecube CBooModel::g_reflectionCube;
void CBooModel::EnableShadowMaps(hsh::texture2d map, const zeus::CTransform& texXf) {
g_shadowMap = map;
g_shadowTexXf = texXf;
}
void CBooModel::DisableShadowMaps() { g_shadowMap.reset(); }
CBooModel::~CBooModel() {
if (m_prev)
m_prev->m_next = m_next;
if (m_next)
m_next->m_prev = m_prev;
if (this == g_FirstModel)
g_FirstModel = m_next;
}
CBooModel::CBooModel(TToken<CModel>& token, CModel* parent, std::vector<CBooSurface>* surfaces, SShader& shader,
hsh::vertex_buffer_typeless vbo, hsh::index_buffer<u32> ibo, const zeus::CAABox& aabb,
u8 renderMask, int numInsts, VertexFormat vtxFmt)
: m_modelTok(token)
, m_model(parent)
, x0_surfaces(surfaces)
, x4_matSet(&shader.m_matSet)
, m_geomLayout(&*shader.m_geomLayout)
, m_vtxFmt(vtxFmt)
, m_matSetIdx(shader.m_matSetIdx)
, x1c_textures(shader.x0_textures)
, x20_aabb(aabb)
, x41_mask(renderMask)
, m_staticVbo(vbo)
, m_staticIbo(ibo) {
if (!g_FirstModel)
g_FirstModel = this;
else {
g_FirstModel->m_prev = this;
m_next = g_FirstModel;
g_FirstModel = this;
}
for (CBooSurface& surf : *x0_surfaces)
surf.m_parent = this;
for (auto it = x0_surfaces->rbegin(); it != x0_surfaces->rend(); ++it) {
u32 matId = it->m_data.matIdx;
const MaterialSet::Material& matData = GetMaterialByIndex(matId);
if (matData.flags.depthSorting()) {
it->m_next = x3c_firstSortedSurface;
x3c_firstSortedSurface = &*it;
} else {
it->m_next = x38_firstUnsortedSurface;
x38_firstUnsortedSurface = &*it;
}
}
m_instances.reserve(numInsts);
for (int i = 0; i < numInsts; ++i)
PushNewModelInstance();
}
hsh::vertex_buffer_typeless ModelInstance::GetBooVBO(const CBooModel& model) const {
if (model.m_staticVbo)
return model.m_staticVbo;
if (!m_dynamicVbo && model.m_model) {
const CModel& parent = *model.m_model;
const hecl::HMDLMeta& meta = parent.GetHMDLMeta();
MapVertData(meta, [this, meta]<typename VertData>() {
m_dynamicVbo = hsh::create_dynamic_vertex_buffer<VertData>(meta.vertCount);
});
#if !HSH_PROFILE_MODE
m_dynamicVbo.load<uint8_t>({parent.GetDynamicVertexData(), meta.vertStride * meta.vertCount});
#endif
}
return m_dynamicVbo.get();
}
GeometryUniformLayout::GeometryUniformLayout(const CModel* model, const MaterialSet* matSet) {
if (model) {
m_skinBankCount = model->m_hmdlMeta.bankCount;
m_weightVecCount = model->m_hmdlMeta.weightCount;
}
}
ModelInstance* CBooModel::PushNewModelInstance(int sharedLayoutBuf) {
if (!x40_24_texturesLoaded && !g_DummyTextures) {
return nullptr;
}
if (m_instances.size() >= 512) {
Log.report(logvisor::Fatal, FMT_STRING("Model buffer overflow"));
}
ModelInstance& newInst = m_instances.emplace_back();
newInst.m_geometryUniforms.resize(std::max(m_geomLayout->m_skinBankCount, size_t(1)));
#if !HSH_PROFILE_MODE
for (auto& uniform : newInst.m_geometryUniforms)
uniform = m_geomLayout->AllocateVertUniformBuffer();
#endif
newInst.m_tcgUniforms.resize(x4_matSet->materialCount);
#if !HSH_PROFILE_MODE
for (auto& uniform : newInst.m_tcgUniforms) {
uniform = hsh::create_dynamic_uniform_buffer<CModelShaders::TCGMatrixUniform>();
uniform.map()->fill({zeus::CMatrix4f{}, zeus::CMatrix4f{}});
uniform.unmap();
}
#endif
newInst.m_reflectUniforms.resize(x0_surfaces->size());
#if !HSH_PROFILE_MODE
for (auto& uniform : newInst.m_reflectUniforms) {
uniform = hsh::create_dynamic_uniform_buffer<CModelShaders::ReflectMtx>();
uniform.load({zeus::CMatrix4f{}, zeus::CMatrix4f{}, 0.f});
}
#endif
/* Allocate resident buffer */
#if !HSH_PROFILE_MODE
newInst.m_fragmentUniform = hsh::create_dynamic_uniform_buffer<CModelShaders::FragmentUniform>();
newInst.m_fragmentUniform.load({});
#endif
/* Binding for each surface */
newInst.m_shaderDataBindings.resize(x0_surfaces->size());
return &newInst;
}
void CBooModel::MakeTexturesFromMats(const MaterialSet& matSet,
std::unordered_map<CAssetId, TCachedToken<CTexture>>& toksOut,
IObjectStore& store) {
for (const auto& mat : matSet.materials) {
for (const auto& chunk : mat.chunks) {
if (const auto* const pass = chunk.get_if<MaterialSet::Material::PASS>()) {
toksOut.emplace(std::make_pair(pass->texId.toUint32(), store.GetObj({SBIG('TXTR'), pass->texId.toUint32()})));
}
}
}
}
void CBooModel::MakeTexturesFromMats(std::unordered_map<CAssetId, TCachedToken<CTexture>>& toksOut,
IObjectStore& store) {
MakeTexturesFromMats(*x4_matSet, toksOut, store);
}
void CBooModel::ActivateLights(const std::vector<CLight>& lights) {
m_lightingData.ActivateLights(lights);
m_lightsActive = true;
}
void CBooModel::DisableAllLights() {
m_lightingData.ambient = zeus::skBlack;
m_lightsActive = false;
for (size_t curLight = 0; curLight < m_lightingData.lights.size(); ++curLight) {
CModelShaders::Light& lightOut = m_lightingData.lights[curLight];
lightOut.color = zeus::skClear;
lightOut.linAtt[0] = 1.f;
lightOut.angAtt[0] = 1.f;
}
}
void CBooModel::RemapMaterialData(SShader& shader) {
if (!shader.m_geomLayout)
return;
x4_matSet = &shader.m_matSet;
m_geomLayout = &*shader.m_geomLayout;
m_matSetIdx = shader.m_matSetIdx;
x1c_textures = shader.x0_textures;
x40_24_texturesLoaded = false;
m_instances.clear();
}
bool CBooModel::TryLockTextures() {
if (!x40_24_texturesLoaded) {
bool allLoad = true;
for (auto& tex : x1c_textures) {
tex.second.Lock();
if (!tex.second.IsLoaded()) {
allLoad = false;
}
}
x40_24_texturesLoaded = allLoad;
}
return x40_24_texturesLoaded;
}
void CBooModel::UnlockTextures() {
m_instances.clear();
for (auto& tex : x1c_textures) {
tex.second.Unlock();
}
x40_24_texturesLoaded = false;
}
void CBooModel::SyncLoadTextures() {
if (x40_24_texturesLoaded) {
return;
}
for (auto& tex : x1c_textures) {
tex.second.GetObj();
}
x40_24_texturesLoaded = true;
}
void CBooModel::DrawFlat(ESurfaceSelection sel, EExtendedShader extendedIdx) const {
const CBooSurface* surf;
CModelFlags flags = {};
// TODO
// flags.m_extendedShader = extendedIdx;
if (sel != ESurfaceSelection::SortedOnly) {
surf = x38_firstUnsortedSurface;
while (surf) {
DrawSurface(*surf, flags);
surf = surf->m_next;
}
}
if (sel != ESurfaceSelection::UnsortedOnly) {
surf = x3c_firstSortedSurface;
while (surf) {
DrawSurface(*surf, flags);
surf = surf->m_next;
}
}
}
void CBooModel::DrawAlphaSurfaces(const CModelFlags& flags) const {
const CBooSurface* surf = x3c_firstSortedSurface;
while (surf) {
DrawSurface(*surf, flags);
surf = surf->m_next;
}
}
void CBooModel::DrawNormalSurfaces(const CModelFlags& flags) const {
const CBooSurface* surf = x38_firstUnsortedSurface;
while (surf) {
DrawSurface(*surf, flags);
surf = surf->m_next;
}
}
void CBooModel::DrawSurfaces(const CModelFlags& flags) const {
const CBooSurface* surf = x38_firstUnsortedSurface;
while (surf) {
DrawSurface(*surf, flags);
surf = surf->m_next;
}
surf = x3c_firstSortedSurface;
while (surf) {
DrawSurface(*surf, flags);
surf = surf->m_next;
}
}
void CBooModel::DrawSurface(const CBooSurface& surf, const CModelFlags& flags) const {
// if (m_uniUpdateCount == 0)
// Log.report(logvisor::Fatal, FMT_STRING("UpdateUniformData() not called"));
if (m_uniUpdateCount == 0 || m_uniUpdateCount > m_instances.size())
return;
ModelInstance& inst = const_cast<ModelInstance&>(m_instances[m_uniUpdateCount - 1]);
const MaterialSet::Material& data = GetMaterialByIndex(surf.m_data.matIdx);
if (data.flags.shadowOccluderMesh() && !g_DrawingOccluders)
return;
auto& binding = const_cast<hsh::binding&>(inst.m_shaderDataBindings[surf.selfIdx]);
CModelShaders::SetCurrent(binding, flags, *this, inst, surf);
if (binding) {
binding.draw_indexed(surf.m_data.idxStart, surf.m_data.idxCount);
} else {
hsh::profile_context::instance.write_headers();
}
}
void CBooModel::WarmupDrawSurfaces(const CModelFlags& unsortedFlags, const CModelFlags& sortedFlags) const {
const CBooSurface* surf = x38_firstUnsortedSurface;
while (surf) {
WarmupDrawSurface(*surf, unsortedFlags);
surf = surf->m_next;
}
surf = x3c_firstSortedSurface;
while (surf) {
WarmupDrawSurface(*surf, sortedFlags);
surf = surf->m_next;
}
}
void CBooModel::WarmupDrawSurface(const CBooSurface& surf, const CModelFlags& flags) const {
if (m_uniUpdateCount > m_instances.size())
return;
const ModelInstance& inst = m_instances[m_uniUpdateCount - 1];
auto& binding = const_cast<hsh::binding&>(inst.m_shaderDataBindings[surf.selfIdx]);
CModelShaders::SetCurrent(binding, flags, *this, inst, surf);
if (binding)
binding.draw_indexed(surf.m_data.idxStart, surf.m_data.idxCount);
}
void CBooModel::UVAnimationBuffer::ProcessAnimation(CModelShaders::TCGMatrix& tcg,
const MaterialSet::Material::PASS& anim) {
using UVAnimType = MaterialSet::Material::BlendMaterial::UVAnimType;
if (anim.uvAnimType == UVAnimType::Invalid)
return;
tcg.mtx = zeus::CMatrix4f();
tcg.postMtx = zeus::CMatrix4f();
switch (anim.uvAnimType) {
case UVAnimType::MvInvNoTranslation: {
tcg.mtx = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
tcg.mtx[3].w = 1.f;
tcg.postMtx[0].x = 0.5f;
tcg.postMtx[1].y = 0.5f;
tcg.postMtx[3].x = 0.5f;
tcg.postMtx[3].y = 0.5f;
break;
}
case UVAnimType::MvInv: {
tcg.mtx = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
tcg.mtx[3] = hsh::float4{CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix.origin, 1.f};
tcg.postMtx[0].x = 0.5f;
tcg.postMtx[1].y = 0.5f;
tcg.postMtx[3].x = 0.5f;
tcg.postMtx[3].y = 0.5f;
break;
}
case UVAnimType::Scroll: {
tcg.mtx[3].x = CGraphics::GetSecondsMod900() * anim.uvAnimParms[2] + anim.uvAnimParms[0];
tcg.mtx[3].y = CGraphics::GetSecondsMod900() * anim.uvAnimParms[3] + anim.uvAnimParms[1];
break;
}
case UVAnimType::Rotation: {
float angle = CGraphics::GetSecondsMod900() * anim.uvAnimParms[1] + anim.uvAnimParms[0];
float acos = std::cos(angle);
float asin = std::sin(angle);
tcg.mtx[0].x = acos;
tcg.mtx[0].y = asin;
tcg.mtx[1].x = -asin;
tcg.mtx[1].y = acos;
tcg.mtx[3].x = (1.0f - (acos - asin)) * 0.5f;
tcg.mtx[3].y = (1.0f - (asin + acos)) * 0.5f;
break;
}
case UVAnimType::HStrip: {
float value = anim.uvAnimParms[0] * anim.uvAnimParms[2] * (anim.uvAnimParms[3] + CGraphics::GetSecondsMod900());
tcg.mtx[3].x = std::trunc(anim.uvAnimParms[1] * fmod(value, 1.0f)) * anim.uvAnimParms[2];
break;
}
case UVAnimType::VStrip: {
float value = anim.uvAnimParms[0] * anim.uvAnimParms[2] * (anim.uvAnimParms[3] + CGraphics::GetSecondsMod900());
tcg.mtx[3].y = std::trunc(anim.uvAnimParms[1] * fmod(value, 1.0f)) * anim.uvAnimParms[2];
break;
}
case UVAnimType::Model: {
tcg.mtx = CGraphics::g_GXModelMatrix.toMatrix4f();
tcg.mtx[3] = hsh::float4{0.f, 0.f, 0.f, 1.f};
tcg.postMtx[0].x = 0.5f;
tcg.postMtx[1].y = 0.f;
tcg.postMtx[2].y = 0.5f;
tcg.postMtx[3].x = CGraphics::g_GXModelMatrix.origin.x() * 0.05f;
tcg.postMtx[3].y = CGraphics::g_GXModelMatrix.origin.y() * 0.05f;
break;
}
case UVAnimType::CylinderEnvironment: {
tcg.mtx = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
const zeus::CVector3f& viewOrigin = CGraphics::g_ViewMatrix.origin;
float xy = (viewOrigin.x() + viewOrigin.y()) * 0.025f * anim.uvAnimParms[1];
xy = (xy - std::trunc(xy));
float z = (viewOrigin.z()) * 0.05f * anim.uvAnimParms[1];
z = (z - std::trunc(z));
float halfA = anim.uvAnimParms[0] * 0.5f;
tcg.postMtx =
zeus::CTransform(zeus::CMatrix3f(halfA, 0.0, 0.0, 0.0, 0.0, halfA, 0.0, 0.0, 0.0), zeus::CVector3f(xy, z, 1.0))
.toMatrix4f();
break;
}
default:
break;
}
}
void CBooModel::UVAnimationBuffer::Update(
std::vector<hsh::dynamic_owner<hsh::uniform_buffer<CModelShaders::TCGMatrixUniform>>>& uniforms,
const MaterialSet* matSet, const CModelFlags& flags, const CBooModel* parent) {
#if HSH_PROFILE_MODE
return;
#endif
if (flags.m_postType == EPostType::MBShadow) {
/* Special matrices for MorphBall shadow rendering */
zeus::CMatrix4f texMtx = (zeus::CTransform::Scale(1.f / (flags.m_mbShadowBox.max - flags.m_mbShadowBox.min)) *
zeus::CTransform::Translate(-flags.m_mbShadowBox.min) * CGraphics::g_GXModelMatrix)
.toMatrix4f();
for (size_t i = 0; i < matSet->materialCount; ++i) {
auto& buf = uniforms[i];
auto* out = buf.map();
out->at(0) = {texMtx, MBShadowPost0};
out->at(1) = {texMtx, MBShadowPost1};
buf.unmap();
}
return;
} else if (flags.m_postType == EPostType::Disintegrate) {
assert(parent != nullptr && "Parent CBooModel not set");
zeus::CTransform xf = zeus::CTransform::RotateX(-zeus::degToRad(45.f));
zeus::CAABox aabb = parent->GetAABB().getTransformedAABox(xf);
xf = zeus::CTransform::Scale(5.f / (aabb.max - aabb.min)) * zeus::CTransform::Translate(-aabb.min) * xf;
zeus::CMatrix4f texMtx = xf.toMatrix4f();
zeus::CMatrix4f post0 = DisintegratePost;
post0[3].x() = flags.m_addColor.a();
post0[3].y() = 6.f * -(1.f - flags.m_addColor.a()) + 1.f;
zeus::CMatrix4f post1 = DisintegratePost;
post1[3].x() = -0.85f * flags.m_addColor.a() - 0.15f;
post1[3].y() = float(post0[3].y());
/* Special matrices for disintegration rendering */
for (size_t i = 0; i < matSet->materialCount; ++i) {
auto& buf = uniforms[i];
auto* out = buf.map();
out->at(0) = {texMtx, post0};
out->at(1) = {texMtx, post1};
buf.unmap();
}
return;
}
std::optional<CModelShaders::TCGMatrix> specialMtxOut;
if (flags.m_postType == EPostType::ThermalHot) {
/* Special Mode0 matrix for exclusive Thermal Visor use */
specialMtxOut.emplace();
auto& texMtxOut = specialMtxOut->mtx;
texMtxOut = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
texMtxOut[3] = {0.f, 0.f, 0.f, 1.f};
auto& postMtxOut = specialMtxOut->postMtx;
postMtxOut[0].x = 0.5f;
postMtxOut[1].y = 0.5f;
postMtxOut[3].x = 0.5f;
postMtxOut[3].y = 0.5f;
}
// TODO
// else if (flags.m_extendedShader == EExtendedShader::WorldShadow ||
// flags.m_extendedShader == EExtendedShader::LightingCubeReflectionWorldShadow) {
// /* Special matrix for mapping world shadow */
// specialMtxOut.emplace();
//
// zeus::CMatrix4f mat = g_shadowTexXf.toMatrix4f();
// zeus::CMatrix4f& texMtxOut = (*specialMtxOut)[0];
// texMtxOut[0][0] = float(mat[0][0]);
// texMtxOut[1][0] = float(mat[1][0]);
// texMtxOut[2][0] = float(mat[2][0]);
// texMtxOut[3][0] = float(mat[3][0]);
// texMtxOut[0][1] = float(mat[0][2]);
// texMtxOut[1][1] = float(mat[1][2]);
// texMtxOut[2][1] = float(mat[2][2]);
// texMtxOut[3][1] = float(mat[3][2]);
// }
for (size_t i = 0; i < matSet->materialCount; ++i) {
const MaterialSet::Material& mat = matSet->materials[i];
if (!specialMtxOut && !std::any_of(mat.chunks.begin(), mat.chunks.end(), [](auto& chunk) {
if (const auto* const pass = chunk.template get_if<MaterialSet::Material::PASS>()) {
return pass->uvAnimType != MaterialSet::Material::BlendMaterial::UVAnimType::Invalid;
}
return false;
})) {
continue;
}
auto& buf = uniforms[i];
auto* out = buf.map();
if (specialMtxOut) {
out->at(7) = *specialMtxOut;
}
size_t passIdx = 0;
for (const auto& chunk : mat.chunks) {
if (const auto* const pass = chunk.get_if<MaterialSet::Material::PASS>()) {
ProcessAnimation(out->at(passIdx++), *pass);
}
}
buf.unmap();
}
}
void GeometryUniformLayout::Update(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose,
const MaterialSet* matSet,
std::vector<hsh::dynamic_owner<hsh::uniform_buffer_typeless>>& skinBankUniforms,
const CBooModel* parent) const {
#if HSH_PROFILE_MODE
return;
#endif
if (m_skinBankCount) {
/* Skinned */
std::vector<const zeus::CTransform*> bankTransforms;
size_t weightCount = m_weightVecCount * 4;
bankTransforms.reserve(weightCount);
auto WriteUniform = [&]<uint32_t NSkinSlots>(int skinBankIdx) constexpr {
auto& buf = skinBankUniforms[skinBankIdx];
buf.GetTypeInfo().Assert<hsh::uniform_buffer<CModelShaders::VertUniform<NSkinSlots>>>();
auto* out = reinterpret_cast<CModelShaders::VertUniform<NSkinSlots>*>(buf.map());
if (cskr && pose) {
cskr->GetBankTransforms(bankTransforms, *pose, skinBankIdx);
for (size_t slot = 0; slot < NSkinSlots; ++slot) {
if (slot >= bankTransforms.size()) {
out->objs[slot] = zeus::CMatrix4f();
out->objsInv[slot] = zeus::CMatrix4f();
} else {
out->objs[slot] = bankTransforms[slot]->toMatrix4f();
out->objsInv[slot] = bankTransforms[slot]->toMatrix4f();
}
}
bankTransforms.clear();
} else {
for (size_t slot = 0; slot < NSkinSlots; ++slot) {
out->objs[slot] = zeus::CMatrix4f();
out->objsInv[slot] = zeus::CMatrix4f();
}
}
out->mv = CGraphics::g_GXModelView.toMatrix4f();
out->mvInv = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
out->proj = CGraphics::GetPerspectiveProjectionMatrix(true);
buf.unmap();
};
for (size_t i = 0; i < m_skinBankCount; ++i) {
switch (weightCount) {
case 1:
WriteUniform.operator()<1>(i);
break;
case 4:
WriteUniform.operator()<4>(i);
break;
case 8:
WriteUniform.operator()<8>(i);
break;
case 12:
WriteUniform.operator()<12>(i);
break;
case 16:
WriteUniform.operator()<16>(i);
break;
case 20:
WriteUniform.operator()<20>(i);
break;
default:
assert(false && "Unhandled weightCount");
}
}
} else {
/* Non-Skinned */
auto& buf = skinBankUniforms[0];
buf.GetTypeInfo().Assert<hsh::uniform_buffer<CModelShaders::VertUniform<0>>>();
auto* out = reinterpret_cast<CModelShaders::VertUniform<0>*>(buf.map());
out->mv = CGraphics::g_GXModelView.toMatrix4f();
out->mvInv = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
out->proj = CGraphics::GetPerspectiveProjectionMatrix(true);
buf.unmap();
}
}
hsh::dynamic_owner<hsh::uniform_buffer_typeless> GeometryUniformLayout::AllocateVertUniformBuffer() const {
switch (m_weightVecCount * 4) {
#define VERT_UNIFORM(SkinSlotCount) \
case SkinSlotCount: \
return hsh::create_dynamic_uniform_buffer<CModelShaders::VertUniform<SkinSlotCount>>();
VERT_UNIFORM(0)
VERT_UNIFORM(4)
VERT_UNIFORM(8)
VERT_UNIFORM(12)
VERT_UNIFORM(16)
VERT_UNIFORM(20)
#undef VERT_UNIFORM
default:
assert(false && "Unhandled vertex uniform size");
return {};
}
}
hsh::dynamic_owner<hsh::vertex_buffer_typeless>* CBooModel::UpdateUniformData(const CModelFlags& flags,
const CSkinRules* cskr,
const CPoseAsTransforms* pose,
int sharedLayoutBuf) {
if (!g_DummyTextures && !TryLockTextures()) {
return nullptr;
}
ModelInstance* inst = nullptr;
if (sharedLayoutBuf >= 0) {
if (m_instances.size() <= sharedLayoutBuf) {
do {
inst = PushNewModelInstance(m_instances.size());
if (inst == nullptr) {
return nullptr;
}
} while (m_instances.size() <= sharedLayoutBuf);
} else {
inst = &m_instances[sharedLayoutBuf];
}
m_uniUpdateCount = sharedLayoutBuf + 1;
} else {
if (m_instances.size() <= m_uniUpdateCount) {
inst = PushNewModelInstance(sharedLayoutBuf);
if (inst == nullptr) {
return nullptr;
}
} else {
inst = &m_instances[m_uniUpdateCount];
}
++m_uniUpdateCount;
}
#if !HSH_PROFILE_MODE
m_geomLayout->Update(flags, cskr, pose, x4_matSet, inst->m_geometryUniforms, this);
CBooModel::UVAnimationBuffer::Update(inst->m_tcgUniforms, x4_matSet, flags, this);
CModelShaders::FragmentUniform lightingOut;
lightingOut = m_lightingData;
if (flags.m_postType == EPostType::ThermalHot) {
lightingOut.ambient = flags.m_addColor;
} else if (!m_lightsActive) {
lightingOut.ambient = gx_AmbientColors[0];
}
lightingOut.lightmapMul = CGraphics::g_ColorRegs[1];
lightingOut.flagsColor = flags.x4_color;
lightingOut.fog = CGraphics::g_Fog;
inst->m_fragmentUniform.load(lightingOut);
#endif
// u8* dataOut = reinterpret_cast<u8*>(inst->m_uniformBuffer.map());
// u8* dataCur = dataOut;
//
// if (flags.m_extendedShader == EExtendedShader::Thermal) /* Thermal Model (same as UV Mode 0) */
// {
// CModelShaders::ThermalUniform& thermalOut = *reinterpret_cast<CModelShaders::ThermalUniform*>(dataCur);
// thermalOut.mulColor = flags.x4_color;
// thermalOut.addColor = flags.addColor;
// } else if (flags.m_extendedShader >= EExtendedShader::SolidColor &&
// flags.m_extendedShader <= EExtendedShader::SolidColorBackfaceCullGreaterAlphaOnly) /* Solid color
// render */
// {
// CModelShaders::SolidUniform& solidOut = *reinterpret_cast<CModelShaders::SolidUniform*>(dataCur);
// solidOut.solidColor = flags.x4_color;
// } else if (flags.m_extendedShader == EExtendedShader::MorphBallShadow) /* MorphBall shadow render */
// {
// CModelShaders::MBShadowUniform& shadowOut = *reinterpret_cast<CModelShaders::MBShadowUniform*>(dataCur);
// shadowOut.shadowUp = CGraphics::g_GXModelView.rotate(zeus::skUp);
// shadowOut.shadowUp.w() = flags.x4_color.a();
// shadowOut.shadowId = flags.x4_color.r();
// } else if (flags.m_extendedShader == EExtendedShader::Disintegrate) {
// CModelShaders::OneTextureUniform& oneTexOut = *reinterpret_cast<CModelShaders::OneTextureUniform*>(dataCur);
// oneTexOut.addColor = flags.addColor;
// oneTexOut.fog = CGraphics::g_Fog;
// } else {
// CModelShaders::LightingUniform& lightingOut = *reinterpret_cast<CModelShaders::LightingUniform*>(dataCur);
// lightingOut = m_lightingData;
// lightingOut.colorRegs = CGraphics::g_ColorRegs;
// lightingOut.mulColor = flags.x4_color;
// lightingOut.addColor = flags.addColor;
// lightingOut.fog = CGraphics::g_Fog;
// }
//
// dataCur += sizeof(CModelShaders::LightingUniform);
// dataCur = dataOut + ROUND_UP_256(dataCur - dataOut);
/* Reflection texmtx uniform */
for (size_t i = 0; i < x0_surfaces->size(); ++i) {
const auto& surf = x0_surfaces->at(i);
const MaterialSet::Material& mat = x4_matSet->materials.at(surf.m_data.matIdx);
if (mat.flags.samusReflection() || mat.flags.samusReflectionSurfaceEye()) {
EnsureViewDepStateCached(*this, mat.flags.samusReflectionSurfaceEye() ? &surf : nullptr,
inst->m_reflectUniforms[i]);
}
}
inst->GetBooVBO(*this);
return &inst->m_dynamicVbo;
}
void CBooModel::DrawAlpha(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose) {
CModelFlags rFlags = flags;
/* Check if we're overriding with RenderModelBlack */
if (g_RenderModelBlack) {
rFlags.m_postType = EPostType::Solid;
rFlags.x4_color = zeus::skBlack;
}
if (TryLockTextures()) {
UpdateUniformData(rFlags, cskr, pose);
DrawAlphaSurfaces(rFlags);
}
}
void CBooModel::DrawNormal(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose) {
CModelFlags rFlags = flags;
/* Check if we're overriding with RenderModelBlack */
if (g_RenderModelBlack) {
rFlags.m_postType = EPostType::Solid;
rFlags.x4_color = zeus::skBlack;
}
if (TryLockTextures()) {
UpdateUniformData(rFlags, cskr, pose);
DrawNormalSurfaces(rFlags);
}
}
void CBooModel::Draw(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose) {
CModelFlags rFlags = flags;
/* Check if we're overriding with RenderModelBlack */
if (g_RenderModelBlack) {
rFlags.m_postType = EPostType::Solid;
rFlags.x4_color = zeus::skBlack;
}
if (TryLockTextures()) {
UpdateUniformData(rFlags, cskr, pose);
DrawSurfaces(rFlags);
}
}
static const u8* MemoryFromPartData(const u8*& dataCur, const u32*& secSizeCur) {
const u8* ret;
if (*secSizeCur != 0)
ret = dataCur;
else
ret = nullptr;
dataCur += hecl::SBig(*secSizeCur);
++secSizeCur;
return ret;
}
std::unique_ptr<CBooModel> CModel::MakeNewInstance(int shaderIdx, int subInsts, bool lockParent) {
if (shaderIdx >= x18_matSets.size())
shaderIdx = 0;
auto ret = std::make_unique<CBooModel>(m_selfToken, this, &x8_surfaces, x18_matSets[shaderIdx], m_staticVbo.get(),
m_ibo.get(), m_aabb, (m_flags & 0x2) != 0, subInsts, VertexFormat{m_hmdlMeta});
if (lockParent)
ret->LockParent();
return ret;
}
CModel::CModel(std::unique_ptr<u8[]>&& in, u32 /* dataLen */, IObjectStore* store, CObjectReference* selfRef)
: m_selfToken(selfRef) {
x38_lastFrame = CGraphics::GetFrameCounter() - 2;
std::unique_ptr<u8[]> data = std::move(in);
u32 version = hecl::SBig(*reinterpret_cast<u32*>(data.get() + 0x4));
m_flags = hecl::SBig(*reinterpret_cast<u32*>(data.get() + 0x8));
if (version != 0x10002)
Log.report(logvisor::Fatal, FMT_STRING("invalid CMDL for loading with boo"));
u32 secCount = hecl::SBig(*reinterpret_cast<u32*>(data.get() + 0x24));
u32 matSetCount = hecl::SBig(*reinterpret_cast<u32*>(data.get() + 0x28));
x18_matSets.reserve(matSetCount);
const u8* dataCur = data.get() + ROUND_UP_32(0x2c + secCount * 4);
const u32* secSizeCur = reinterpret_cast<const u32*>(data.get() + 0x2c);
for (u32 i = 0; i < matSetCount; ++i) {
const u32 matSetSz = hecl::SBig(*secSizeCur);
const u8* sec = MemoryFromPartData(dataCur, secSizeCur);
SShader& shader = x18_matSets.emplace_back(i);
athena::io::MemoryReader r(sec, matSetSz);
shader.m_matSet.read(r);
CBooModel::MakeTexturesFromMats(shader.m_matSet, shader.x0_textures, *store);
}
{
u32 hmdlSz = hecl::SBig(*secSizeCur);
const u8* hmdlMetadata = MemoryFromPartData(dataCur, secSizeCur);
athena::io::MemoryReader r(hmdlMetadata, hmdlSz);
m_hmdlMeta.read(r);
}
const u8* vboData = MemoryFromPartData(dataCur, secSizeCur);
const u8* iboData = MemoryFromPartData(dataCur, secSizeCur);
const u8* surfInfo = MemoryFromPartData(dataCur, secSizeCur);
for (SShader& matSet : x18_matSets) {
matSet.InitializeLayout(this);
}
/* Index buffer is always static */
if (m_hmdlMeta.indexCount)
m_ibo =
hsh::create_index_buffer(hsh::detail::ArrayProxy{reinterpret_cast<const u32*>(iboData), m_hmdlMeta.indexCount});
if (!m_hmdlMeta.bankCount) {
/* Non-skinned models use static vertex buffers shared with CBooModel instances */
MapVertData(m_hmdlMeta, [this, vboData]<typename VertData>() {
const auto* data = reinterpret_cast<const VertData*>(vboData);
m_staticVbo = hsh::create_vertex_buffer(hsh::detail::ArrayProxy{data, m_hmdlMeta.vertCount});
});
} else {
/* Skinned models use per-instance dynamic buffers for vertex manipulation effects */
size_t vboSz = m_hmdlMeta.vertStride * m_hmdlMeta.vertCount;
if (vboSz) {
m_dynamicVertexData.reset(new uint8_t[vboSz]);
memmove(m_dynamicVertexData.get(), vboData, vboSz);
}
}
const u32 surfCount = hecl::SBig(*reinterpret_cast<const u32*>(surfInfo));
x8_surfaces.reserve(surfCount);
for (u32 i = 0; i < surfCount; ++i) {
const u32 surfSz = hecl::SBig(*secSizeCur);
const u8* sec = MemoryFromPartData(dataCur, secSizeCur);
CBooSurface& surf = x8_surfaces.emplace_back();
surf.selfIdx = i;
athena::io::MemoryReader r(sec, surfSz);
surf.m_data.read(r);
}
const float* aabbPtr = reinterpret_cast<const float*>(data.get() + 0xc);
m_aabb = zeus::CAABox(hecl::SBig(aabbPtr[0]), hecl::SBig(aabbPtr[1]), hecl::SBig(aabbPtr[2]), hecl::SBig(aabbPtr[3]),
hecl::SBig(aabbPtr[4]), hecl::SBig(aabbPtr[5]));
x28_modelInst = MakeNewInstance(0, 1, false);
}
void SShader::UnlockTextures() {
for (auto& tex : x0_textures)
tex.second.Unlock();
}
void CBooModel::VerifyCurrentShader(int shaderIdx) {
if (shaderIdx != m_matSetIdx && m_model)
RemapMaterialData(m_model->x18_matSets[shaderIdx]);
}
void CBooModel::Touch(int shaderIdx) {
VerifyCurrentShader(shaderIdx);
TryLockTextures();
}
void CModel::DrawSortedParts(const CModelFlags& flags) const {
x28_modelInst->VerifyCurrentShader(flags.x1_matSetIdx);
x28_modelInst->DrawAlpha(flags, nullptr, nullptr);
}
void CModel::DrawUnsortedParts(const CModelFlags& flags) const {
x28_modelInst->VerifyCurrentShader(flags.x1_matSetIdx);
x28_modelInst->DrawNormal(flags, nullptr, nullptr);
}
void CModel::Draw(const CModelFlags& flags) const {
x28_modelInst->VerifyCurrentShader(flags.x1_matSetIdx);
x28_modelInst->Draw(flags, nullptr, nullptr);
}
bool CModel::IsLoaded(int shaderIdx) const {
x28_modelInst->VerifyCurrentShader(shaderIdx);
return x28_modelInst->TryLockTextures();
}
zeus::CVector3f CModel::GetPoolVertex(size_t idx) const {
const auto* const offset = m_dynamicVertexData.get() + idx * m_hmdlMeta.vertStride;
return reinterpret_cast<const CModelShaders::VertData<0, 0, 0>*>(offset)->posIn;
}
zeus::CVector3f CModel::GetPoolNormal(size_t idx) const {
const auto* const offset = m_dynamicVertexData.get() + idx * m_hmdlMeta.vertStride;
return reinterpret_cast<const CModelShaders::VertData<0, 0, 0>*>(offset)->normIn;
}
void CModel::ApplyVerticesCPU(hsh::dynamic_owner<hsh::vertex_buffer_typeless>& vertBuf,
const std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn) const {
#if HSH_PROFILE_MODE
return;
#endif
u8* data = reinterpret_cast<u8*>(vertBuf.map());
for (u32 i = 0; i < std::min(u32(vn.size()), m_hmdlMeta.vertCount); ++i) {
auto* const offset = data + i * m_hmdlMeta.vertStride;
auto* const vert = reinterpret_cast<CModelShaders::VertData<0, 0, 0>*>(offset);
vert->posIn = vn[i].first;
vert->normIn = vn[i].second;
}
vertBuf.unmap();
}
void CModel::RestoreVerticesCPU(hsh::dynamic_owner<hsh::vertex_buffer_typeless>& vertBuf) const {
#if HSH_PROFILE_MODE
return;
#endif
size_t size = m_hmdlMeta.vertStride * m_hmdlMeta.vertCount;
memcpy(vertBuf.map(), m_dynamicVertexData.get(), size);
vertBuf.unmap();
}
void CModel::_WarmupShaders() {
CBooModel::SetDummyTextures(true);
CBooModel::EnableShadowMaps(g_Renderer->x220_sphereRamp.get(), zeus::CTransform());
CGraphics::CProjectionState backupProj = CGraphics::GetProjectionState();
zeus::CTransform backupViewPoint = CGraphics::g_ViewMatrix;
zeus::CTransform backupModel = CGraphics::g_GXModelMatrix;
CGraphics::SetModelMatrix(zeus::CTransform::Translate(-m_aabb.center()));
CGraphics::SetViewPointMatrix(zeus::CTransform::Translate(0.f, -2048.f, 0.f));
CGraphics::SetOrtho(-2048.f, 2048.f, 2048.f, -2048.f, 0.f, 4096.f);
CModelFlags defaultFlags;
for (SShader& shader : x18_matSets) {
GetInstance().RemapMaterialData(shader);
GetInstance().UpdateUniformData(defaultFlags, nullptr, nullptr);
GetInstance().WarmupDrawSurfaces(defaultFlags, defaultFlags);
}
CGraphics::SetProjectionState(backupProj);
CGraphics::SetViewPointMatrix(backupViewPoint);
CGraphics::SetModelMatrix(backupModel);
CBooModel::DisableShadowMaps();
CBooModel::SetDummyTextures(false);
}
void CModel::WarmupShaders(const SObjectTag& cmdlTag) {
TToken<CModel> model = g_SimplePool->GetObj(cmdlTag);
CModel* modelObj = model.GetObj();
modelObj->_WarmupShaders();
}
CFactoryFnReturn FModelFactory(const urde::SObjectTag& tag, std::unique_ptr<u8[]>&& in, u32 len,
const urde::CVParamTransfer& vparms, CObjectReference* selfRef) {
CSimplePool* sp = vparms.GetOwnedObj<CSimplePool*>();
CFactoryFnReturn ret = TToken<CModel>::GetIObjObjectFor(std::make_unique<CModel>(std::move(in), len, sp, selfRef));
return ret;
}
} // namespace urde