mirror of https://github.com/AxioDL/metaforce.git
208 lines
6.8 KiB
C++
208 lines
6.8 KiB
C++
#include "Runtime/GuiSys/CTextRenderBuffer.hpp"
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#include "Runtime/Graphics/CGraphics.hpp"
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#include "Runtime/Graphics/CGraphicsPalette.hpp"
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#include "Runtime/Graphics/CTexture.hpp"
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#include "Runtime/Graphics/Shaders/CTextSupportShader.hpp"
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#include "Runtime/GuiSys/CFontImageDef.hpp"
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#include "Runtime/GuiSys/CFontRenderState.hpp"
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#include "Runtime/GuiSys/CInstruction.hpp"
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#include "Runtime/GuiSys/CRasterFont.hpp"
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#include "Runtime/GuiSys/CTextExecuteBuffer.hpp"
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namespace urde {
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struct CTextRenderBuffer::BooPrimitiveMark {
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Command m_cmd;
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u32 m_bindIdx;
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u32 m_instIdx;
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void SetOpacity(CTextRenderBuffer& rb, float opacity) {
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switch (m_cmd) {
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case Command::CharacterRender: {
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BooFontCharacters& fc = rb.m_fontCharacters[m_bindIdx];
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CTextSupportShader::CharacterInstance& inst = fc.m_charData[m_instIdx];
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inst.m_mulColor.w = opacity;
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fc.m_dirty = true;
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break;
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}
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case Command::ImageRender: {
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BooImage& img = rb.m_images[m_bindIdx];
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img.m_imageData.m_color.w = opacity;
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img.m_dirty = true;
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break;
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}
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default:
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break;
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}
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}
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};
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CTextRenderBuffer::CTextRenderBuffer(CTextRenderBuffer&&) noexcept = default;
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CTextRenderBuffer::CTextRenderBuffer(EMode mode, CGuiWidget::EGuiModelDrawFlags df) : x0_mode(mode), m_drawFlags(df) {}
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CTextRenderBuffer::~CTextRenderBuffer() = default;
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CTextRenderBuffer& CTextRenderBuffer::operator=(CTextRenderBuffer&&) noexcept = default;
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void CTextRenderBuffer::CommitResources() {
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if (m_committed) {
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return;
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}
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m_committed = true;
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m_uniBuf = hsh::create_dynamic_uniform_buffer<CTextSupportShader::Uniform>();
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if (m_drawFlags == CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw) {
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m_uniBuf2 = hsh::create_dynamic_uniform_buffer<CTextSupportShader::Uniform>();
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}
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for (BooFontCharacters& chs : m_fontCharacters) {
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if (!chs.m_charData.empty()) {
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CTextSupportShader::BuildCharacterShaderBinding(*this, chs, m_drawFlags);
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}
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}
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for (BooImage& img : m_images) {
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CTextSupportShader::BuildImageShaderBinding(*this, img, m_drawFlags);
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}
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}
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void CTextRenderBuffer::SetMode(EMode mode) {
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if (mode == EMode::BufferFill) {
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m_images.reserve(m_imagesCount);
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for (BooFontCharacters& fc : m_fontCharacters) {
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fc.m_charData.reserve(fc.m_charCount);
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}
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}
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m_activeFontCh = -1;
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x0_mode = mode;
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}
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void CTextRenderBuffer::SetPrimitiveOpacity(int idx, float opacity) {
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m_primitiveMarks[idx].SetOpacity(*this, opacity);
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}
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u32 CTextRenderBuffer::GetPrimitiveCount() const { return m_primitiveMarks.size(); }
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void CTextRenderBuffer::Render(const zeus::CColor& col, float time) {
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CommitResources();
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const zeus::CMatrix4f mv = CGraphics::g_GXModelView.toMatrix4f();
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const zeus::CMatrix4f proj = CGraphics::GetPerspectiveProjectionMatrix(true);
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const zeus::CMatrix4f mat = proj * mv;
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#if !HSH_PROFILE_MODE
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m_uniBuf.load({mat, col});
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if (m_drawFlags == CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw) {
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zeus::CColor colPremul = col * col.a();
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colPremul.a() = col.a();
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m_uniBuf2.load({mat, colPremul});
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}
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for (BooFontCharacters& chs : m_fontCharacters) {
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if (!chs.m_charData.empty()) {
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if (chs.m_dirty) {
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chs.m_instBuf.load(chs.m_charData);
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chs.m_dirty = false;
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}
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chs.m_dataBinding.draw_instanced(0, 4, chs.m_charData.size());
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if (m_drawFlags == CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw) {
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chs.m_dataBindingOverdraw.draw_instanced(0, 4, chs.m_charData.size());
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}
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}
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}
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for (BooImage& img : m_images) {
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if (img.m_dirty) {
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img.m_instBuf.load(img.m_imageData);
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img.m_dirty = false;
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}
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const int idx = int(img.m_imageDef.x0_fps * time) % img.m_dataBinding.size();
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img.m_dataBinding[idx].draw_instanced(0, 4, 1);
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if (m_drawFlags == CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw) {
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img.m_dataBindingOverdraw[idx].draw_instanced(0, 4, 1);
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}
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}
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#endif
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}
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void CTextRenderBuffer::AddImage(const zeus::CVector2i& offset, const CFontImageDef& image) {
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if (x0_mode == EMode::AllocTally) {
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m_primitiveMarks.emplace_back<BooPrimitiveMark>({Command::ImageRender, m_imagesCount++, 0});
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} else {
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m_images.emplace_back(image, offset);
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}
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}
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void CTextRenderBuffer::AddCharacter(const zeus::CVector2i& offset, char16_t ch, const zeus::CColor& color) {
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if (m_activeFontCh == UINT32_MAX) {
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return;
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}
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BooFontCharacters& chs = m_fontCharacters[m_activeFontCh];
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if (x0_mode == EMode::AllocTally) {
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m_primitiveMarks.emplace_back<BooPrimitiveMark>({Command::CharacterRender, m_activeFontCh, chs.m_charCount++});
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} else {
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const CGlyph* glyph = chs.m_font.GetObj()->GetGlyph(ch);
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CTextSupportShader::CharacterInstance& inst = chs.m_charData.emplace_back();
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inst.SetMetrics(*glyph, offset);
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inst.m_fontColor = m_main * color;
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inst.m_outlineColor = m_outline * color;
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inst.m_mulColor = zeus::skWhite;
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}
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}
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void CTextRenderBuffer::AddPaletteChange(const zeus::CColor& main, const zeus::CColor& outline) {
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m_main = main;
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m_outline = outline;
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}
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void CTextRenderBuffer::AddFontChange(const TToken<CRasterFont>& font) {
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for (size_t i = 0; i < m_fontCharacters.size(); ++i) {
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BooFontCharacters& chs = m_fontCharacters[i];
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if (*chs.m_font.GetObjectTag() == *font.GetObjectTag()) {
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m_activeFontCh = i;
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return;
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}
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}
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m_activeFontCh = m_fontCharacters.size();
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m_fontCharacters.emplace_back(font);
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}
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bool CTextRenderBuffer::HasSpaceAvailable(const zeus::CVector2i& origin, const zeus::CVector2i& extent) const {
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std::pair<zeus::CVector2i, zeus::CVector2i> bounds = AccumulateTextBounds();
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if (bounds.first.x > bounds.second.x)
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return true;
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if (0 < origin.y)
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return false;
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zeus::CVector2i size = bounds.second - bounds.first;
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return size.y <= extent.y;
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}
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std::pair<zeus::CVector2i, zeus::CVector2i> CTextRenderBuffer::AccumulateTextBounds() const {
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std::pair<zeus::CVector2i, zeus::CVector2i> ret =
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std::make_pair(zeus::CVector2i{INT_MAX, INT_MAX}, zeus::CVector2i{INT_MIN, INT_MIN});
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for (const BooFontCharacters& chars : m_fontCharacters) {
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for (const CTextSupportShader::CharacterInstance& charInst : chars.m_charData) {
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ret.first.x = std::min(ret.first.x, int(charInst.m_pos[0].x));
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ret.first.y = std::min(ret.first.y, int(charInst.m_pos[0].z));
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ret.second.x = std::max(ret.second.x, int(charInst.m_pos[3].x));
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ret.second.y = std::max(ret.second.y, int(charInst.m_pos[3].z));
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}
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}
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for (const BooImage& imgs : m_images) {
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ret.first.x = std::min(ret.first.x, int(imgs.m_imageData.m_pos[0].x));
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ret.first.y = std::min(ret.first.y, int(imgs.m_imageData.m_pos[0].z));
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ret.second.x = std::max(ret.second.x, int(imgs.m_imageData.m_pos[3].x));
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ret.second.y = std::max(ret.second.y, int(imgs.m_imageData.m_pos[3].z));
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}
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return ret;
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}
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} // namespace urde
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