metaforce/DataSpec/DNACommon/Tweaks/ITweakGame.hpp

28 lines
880 B
C++

#ifndef __DNACOMMON_ITWEAKGAME_HPP__
#define __DNACOMMON_ITWEAKGAME_HPP__
#include "ITweak.hpp"
namespace DataSpec
{
struct ITweakGame : ITweak
{
virtual const std::string& GetWorldPrefix() const = 0;
virtual bool GetSplashScreensDisabled() const = 0;
virtual float GetFirstPersonFOV() const = 0;
virtual float GetPressStartDelay() const = 0;
virtual float GetWavecapIntensityNormal() const = 0;
virtual float GetWavecapIntensityPoison() const = 0;
virtual float GetWavecapIntensityLava() const = 0;
virtual float GetRippleIntensityNormal() const = 0;
virtual float GetRippleIntensityPoison() const = 0;
virtual float GetRippleIntensityLava() const = 0;
virtual float GetFluidEnvBumpScale() const = 0;
virtual float GetHardModeDamageMultiplier() const = 0;
virtual float GetHardModeWeaponMultiplier() const = 0;
};
}
#endif