mirror of https://github.com/AxioDL/metaforce.git
50 lines
1.7 KiB
C++
50 lines
1.7 KiB
C++
#ifndef __URDE_CGAMEPROJECTILE_HPP__
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#define __URDE_CGAMEPROJECTILE_HPP__
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#include "Collision/CMaterialList.hpp"
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#include "Weapon/CWeaponMode.hpp"
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#include "Weapon/CWeapon.hpp"
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#include "World/CDamageInfo.hpp"
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#include "RetroTypes.hpp"
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#include "CToken.hpp"
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#include "Weapon/CProjectileWeapon.hpp"
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namespace urde
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{
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class CGenDescription;
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class CWeaponDescription;
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class CGameProjectile : public CWeapon
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{
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//CProjectileWeapon x170_;
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TUniqueId x2c8_projectileLight;
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u32 x2cc_;
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union
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{
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struct
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{
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bool x2e4_24_ : 1;
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bool x2e4_25_ : 1;
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bool x2e4_26_ : 1;
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bool x2e4_27_ : 1;
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bool x2e4_28_ : 1;
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};
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};
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public:
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CGameProjectile(bool, const TToken<CWeaponDescription>&, const std::string&, EWeaponType, const zeus::CTransform&,
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EMaterialTypes, const CDamageInfo&, TUniqueId, TAreaId, TUniqueId, TUniqueId, u32, bool,
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const zeus::CVector3f&, const rstl::optional_object<TLockedToken<CGenDescription>>&, s16, bool);
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virtual void Accept(IVisitor &visitor);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager &);
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static EProjectileAttrib GetBeamAttribType(EWeaponType wType);
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void DeleteProjectileLight(CStateManager&);
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void CreateProjectileLight(const std::string&, const CLight&, CStateManager&);
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void Chase(float, CStateManager&);
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EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
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const CWeaponMode&, int) const
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{ return EWeaponCollisionResponseTypes::Projectile; }
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};
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}
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#endif // __URDE_CGAMEPROJECTILE_HPP__
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