mirror of https://github.com/AxioDL/metaforce.git
325 lines
12 KiB
C++
325 lines
12 KiB
C++
#ifndef __URDE_CAUTOMAPPER_HPP__
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#define __URDE_CAUTOMAPPER_HPP__
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#include "RetroTypes.hpp"
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#include "CInGameTweakManagerBase.hpp"
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#include "zeus/CQuaternion.hpp"
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#include "zeus/CTransform.hpp"
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#include "zeus/CVector3f.hpp"
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#include "MP1/CInGameGuiManager.hpp"
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namespace urde
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{
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class CFinalInput;
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class IWorld;
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class CMapWorldInfo;
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class CStateManager;
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class CMapUniverse;
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class CAutoMapper
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{
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public:
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using EInGameGuiState = MP1::EInGameGuiState;
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enum class ELoadPhase
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{
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LoadResources,
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LoadUniverse,
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Done
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};
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enum class EAutoMapperState
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{
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MiniMap,
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MapScreen,
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MapScreenUniverse
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};
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struct SAutoMapperRenderState
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{
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enum class Ease
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{
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None,
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Linear,
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Out,
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In,
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InOut
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};
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zeus::CVector2i x0_viewportSize;
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zeus::CQuaternion x8_camOrientation;
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float x18_camDist;
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float x1c_camAngle;
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zeus::CVector3f x20_areaPoint;
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float x2c_drawDepth1;
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float x30_drawDepth2;
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float x34_alphaSurfaceVisited;
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float x38_alphaOutlineVisited;
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float x3c_alphaSurfaceUnvisited;
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float x40_alphaOutlineUnvisited;
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Ease x44_viewportEase;
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Ease x48_camEase;
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Ease x4c_pointEase;
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Ease x50_depth1Ease;
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Ease x54_depth2Ease;
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Ease x58_alphaEase;
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SAutoMapperRenderState() = default;
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SAutoMapperRenderState(const zeus::CVector2i& v1, const zeus::CQuaternion& rot,
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float f1, float f2, const zeus::CVector3f& v2, float f3, float f4,
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float f5, float f6, float f7, float f8)
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: x0_viewportSize(v1), x8_camOrientation(rot), x18_camDist(f1), x1c_camAngle(f2),
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x20_areaPoint(v2), x2c_drawDepth1(f3), x30_drawDepth2(f4),
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x34_alphaSurfaceVisited(f5), x38_alphaOutlineVisited(f6),
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x3c_alphaSurfaceUnvisited(f7), x40_alphaOutlineUnvisited(f8),
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x44_viewportEase(Ease::None), x48_camEase(Ease::None), x4c_pointEase(Ease::None),
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x50_depth1Ease(Ease::None), x54_depth2Ease(Ease::None), x58_alphaEase(Ease::None) {}
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static void InterpolateWithClamp(const SAutoMapperRenderState& a,
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SAutoMapperRenderState& out,
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const SAutoMapperRenderState& b,
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float t);
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void ResetInterpolation()
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{
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x44_viewportEase = Ease::None;
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x48_camEase = Ease::None;
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x4c_pointEase = Ease::None;
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x50_depth1Ease = Ease::None;
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x54_depth2Ease = Ease::None;
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x58_alphaEase = Ease::None;
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}
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};
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struct SAutoMapperHintStep
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{
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enum class Type
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{
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PanToArea,
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PanToWorld,
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SwitchToUniverse,
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SwitchToWorld,
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ShowBeacon,
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ZoomIn,
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ZoomOut
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};
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struct PanToArea {};
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struct PanToWorld {};
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struct SwitchToUniverse {};
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struct SwitchToWorld {};
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struct ShowBeacon {};
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struct ZoomIn {};
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struct ZoomOut {};
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Type x0_type;
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union
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{
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ResId x4_worldId;
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TAreaId x4_areaId;
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float x4_float;
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};
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bool x8_processing = false;
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SAutoMapperHintStep(PanToArea, TAreaId areaId) : x0_type(Type::PanToArea), x4_areaId(areaId) {}
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SAutoMapperHintStep(PanToWorld, ResId worldId) : x0_type(Type::PanToWorld), x4_worldId(worldId) {}
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SAutoMapperHintStep(SwitchToUniverse) : x0_type(Type::SwitchToUniverse), x4_worldId(0) {}
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SAutoMapperHintStep(SwitchToWorld, ResId worldId) : x0_type(Type::SwitchToWorld), x4_worldId(worldId) {}
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SAutoMapperHintStep(ShowBeacon, float val) : x0_type(Type::ShowBeacon), x4_float(val) {}
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SAutoMapperHintStep(ZoomIn) : x0_type(Type::ZoomIn), x4_worldId(0) {}
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SAutoMapperHintStep(ZoomOut) : x0_type(Type::ZoomOut), x4_worldId(0) {}
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};
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struct SAutoMapperHintLocation
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{
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u32 x0_showBeacon;
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float x4_beaconAlpha;
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ResId x8_worldId;
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TAreaId xc_areaId;
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};
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class CAudioMenu
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{
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public:
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enum class EMenu
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{
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};
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struct SMenuOption
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{
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SMenuOption(const std::string&, s32, s32, s32);
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void BuildDrawableString();
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};
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private:
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public:
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CAudioMenu()=default;
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void SetIsHighlighted(bool);
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void AddOption(const SMenuOption&);
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void ProcessControllerInput(const CFinalInput&);
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u32 GetSelectionIndex() const;
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const SMenuOption& GetOption(s32) const;
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SMenuOption& Option(s32);
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void SetSelectionIndex(s32);
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void Draw(EMenu) const;
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};
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private:
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enum class EZoomState
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{
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None,
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In,
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Out
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};
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ELoadPhase x4_loadPhase = ELoadPhase::LoadResources;
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TLockedToken<CMapUniverse> x8_mapu;
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std::vector<std::unique_ptr<IWorld>> x14_dummyWorlds;
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const CWorld* x24_world;
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TLockedToken<CGuiFrame> x28_frmeMapScreen; // Used to be ptr
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bool m_frmeInitialized = false;
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TLockedToken<CModel> x30_miniMapSamus;
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TLockedToken<CTexture> x3c_hintBeacon;
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std::vector<CTexturedQuadFilter> m_hintBeaconFilters;
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rstl::reserved_vector<TLockedToken<CTexture>, 5> x48_mapIcons;
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ResId x74_areaHintDescId = -1;
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TLockedToken<CStringTable> x78_areaHintDesc;
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u32 x84_ = 0;
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ResId x88_mapAreaStringId = -1;
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TLockedToken<CStringTable> x8c_mapAreaString; // Used to be optional
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u32 x9c_worldIdx = 0;
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TAreaId xa0_curAreaId;
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TAreaId xa4_otherAreaId;
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SAutoMapperRenderState xa8_renderStates[3]; // xa8, x104, x160; current, next, prev
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EAutoMapperState x1bc_state = EAutoMapperState::MiniMap;
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EAutoMapperState x1c0_nextState = EAutoMapperState::MiniMap;
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float x1c4_interpDur = 0.f;
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float x1c8_interpTime = 0.f;
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CSfxHandle x1cc_panningSfx;
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CSfxHandle x1d0_rotatingSfx;
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CSfxHandle x1d4_zoomingSfx;
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float x1d8_flashTimer = 0.f;
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float x1dc_playerFlashPulse = 0.f;
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std::list<SAutoMapperHintStep> x1e0_hintSteps;
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std::list<SAutoMapperHintLocation> x1f8_hintLocations;
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rstl::reserved_vector<TLockedToken<CTexture>, 9> x210_lstick;
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rstl::reserved_vector<TLockedToken<CTexture>, 9> x25c_cstick;
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rstl::reserved_vector<TLockedToken<CTexture>, 2> x2a8_ltrigger;
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rstl::reserved_vector<TLockedToken<CTexture>, 2> x2bc_rtrigger;
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rstl::reserved_vector<TLockedToken<CTexture>, 2> x2d0_abutton;
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u32 x2e4_lStickPos = 0;
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u32 x2e8_rStickPos = 0;
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u32 x2ec_lTriggerPos = 0;
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u32 x2f0_rTriggerPos = 0;
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u32 x2f4_aButtonPos = 0;
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CGuiTextPane* x2f8_textpane_areaname = nullptr;
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CGuiTextPane* x2fc_textpane_hint = nullptr;
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CGuiTextPane* x300_textpane_instructions = nullptr;
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CGuiTextPane* x304_textpane_instructions1 = nullptr;
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CGuiTextPane* x308_textpane_instructions2 = nullptr;
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CGuiWidget* x30c_basewidget_leftPane = nullptr;
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CGuiWidget* x310_basewidget_yButtonPane = nullptr;
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CGuiWidget* x314_basewidget_bottomPane = nullptr;
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float x318_leftPanePos = 0.f;
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float x31c_yButtonPanePos = 0.f;
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float x320_bottomPanePos = 0.f;
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EZoomState x324_zoomState = EZoomState::None;
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u32 x328_ = 0;
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bool x32c_loadingDummyWorld = false;
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template <class T>
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static void SetResLockState(T& list, bool lock)
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{
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for (auto& res : list)
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if (lock)
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res.Lock();
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else
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res.Unlock();
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}
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bool NotHintNavigating() const;
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bool CanLeaveMapScreenInternal(const CStateManager& mgr) const;
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void LeaveMapScreen(const CStateManager& mgr);
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void SetupMiniMapWorld(const CStateManager& mgr);
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bool HasCurrentMapUniverseWorld() const;
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bool CheckDummyWorldLoad(const CStateManager& mgr);
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void UpdateHintNavigation(float dt, const CStateManager& mgr);
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static zeus::CVector2i GetMiniMapViewportSize();
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static zeus::CVector2i GetMapScreenViewportSize();
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static float GetMapAreaMiniMapDrawDepth() { return 2.f; }
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float GetMapAreaMaxDrawDepth(const CStateManager&, TAreaId) const;
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static float GetMapAreaMiniMapDrawAlphaSurfaceVisited(const CStateManager&);
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static float GetMapAreaMiniMapDrawAlphaOutlineVisited(const CStateManager&);
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static float GetMapAreaMiniMapDrawAlphaSurfaceUnvisited(const CStateManager&);
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static float GetMapAreaMiniMapDrawAlphaOutlineUnvisited(const CStateManager&);
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float GetDesiredMiniMapCameraDistance(const CStateManager&) const;
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static float GetBaseMapScreenCameraMoveSpeed();
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float GetClampedMapScreenCameraDistance(float);
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float GetFinalMapScreenCameraMoveSpeed() const;
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void ProcessMapRotateInput(const CFinalInput& input, const CStateManager& mgr);
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void ProcessMapZoomInput(const CFinalInput& input, const CStateManager& mgr);
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void ProcessMapPanInput(const CFinalInput& input, const CStateManager& mgr);
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void SetShouldPanningSoundBePlaying(bool);
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void SetShouldZoomingSoundBePlaying(bool);
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void SetShouldRotatingSoundBePlaying(bool);
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void TransformRenderStatesWorldToUniverse();
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void TransformRenderStatesUniverseToWorld();
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void TransformRenderStateWorldToUniverse(SAutoMapperRenderState&);
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void SetupHintNavigation();
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ResId GetAreaHintDescriptionString(ResId mreaId);
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public:
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CAutoMapper(CStateManager& stateMgr);
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bool CheckLoadComplete();
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bool CanLeaveMapScreen(const CStateManager&) const;
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float GetMapRotationX() const;
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float GetMapRotationZ() const;
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u32 GetFocusAreaIndex() const;
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ResId GetCurrWorldAssetId() const;
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void SetCurWorldAssetId(ResId mlvlId);
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void MuteAllLoopedSounds();
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void UnmuteAllLoopedSounds();
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void ProcessControllerInput(const CFinalInput&, CStateManager&);
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bool IsInPlayerControlState() const;
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void Update(float dt, const CStateManager& mgr);
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void Draw(const CStateManager&, const zeus::CTransform&, float) const;
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bool IsInOrTransitioningToMapScreenState() const;
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float GetTimeIntoInterpolation() const;
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bool IsFullyInMapScreenState() const;
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void BeginMapperStateTransition(EAutoMapperState, const CStateManager&);
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void CompleteMapperStateTransition(const CStateManager&);
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void ResetInterpolationTimer(float);
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SAutoMapperRenderState BuildMiniMapWorldRenderState(const CStateManager&, const zeus::CQuaternion&, TAreaId) const;
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SAutoMapperRenderState BuildMapScreenWorldRenderState(const CStateManager&, const zeus::CQuaternion&, TAreaId, bool) const;
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SAutoMapperRenderState BuildMapScreenUniverseRenderState(const CStateManager&, const zeus::CQuaternion&, TAreaId) const;
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void LeaveMapScreenState();
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void ProcessMapScreenInput(const CFinalInput& input, const CStateManager& mgr);
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zeus::CQuaternion GetMiniMapCameraOrientation(const CStateManager&) const;
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zeus::CVector3f GetAreaPointOfInterest(const CStateManager&, TAreaId) const;
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TAreaId FindClosestVisibleArea(const zeus::CVector3f&, const zeus::CUnitVector3f&, const CStateManager&,
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const IWorld&, const CMapWorldInfo&) const;
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std::pair<int, int>
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FindClosestVisibleWorld(const zeus::CVector3f&, const zeus::CUnitVector3f&, const CStateManager&) const;
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bool IsInMapperState(EAutoMapperState state) const
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{
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return state == x1bc_state && state == x1c0_nextState;
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}
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bool IsInMapperStateTransition() const
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{
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return x1c0_nextState != x1bc_state;
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}
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bool IsRenderStateInterpolating() const
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{
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return x1c8_interpTime < x1c4_interpDur;
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}
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void UpdateOptionsMenu(const CTweakValue::Audio&);
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void UpdateAudioMusicMenu();
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void UpdateAudioEvents();
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void UpdateAudioEventMenu();
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void GetCurrentAudioInfo() const;
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void PresentAudioMenuInput(const CFinalInput&);
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void SetFocusAudioMenu(CAudioMenu::EMenu);
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bool IsStateTransitioning() const;
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bool IsFullyInMiniMapState() const;
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static bool IsDrawState(EAutoMapperState);
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void OnNewInGameGuiState(EInGameGuiState, const CStateManager&);
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void OnChangeAudioMusicSelection();
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};
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}
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#endif // __URDE_CAUTOMAPPER_HPP__
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