mirror of https://github.com/AxioDL/metaforce.git
79 lines
1.8 KiB
C++
79 lines
1.8 KiB
C++
#ifndef __URDE_CGUITEXTSUPPORT_HPP__
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#define __URDE_CGUITEXTSUPPORT_HPP__
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#include "zeus/CColor.hpp"
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#include "RetroTypes.hpp"
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#include "CToken.hpp"
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#include <string>
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namespace urde
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{
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class CSimplePool;
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class CRasterFont;
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enum class EJustification
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{
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};
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enum class EVerticalJustification
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{
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};
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enum class EColorType
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{
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Zero,
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One,
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Two,
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Three,
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Four
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};
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enum class ETextDirection
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{
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};
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using CTextColor = zeus::CColor;
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class CGuiTextProperties
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{
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bool x0_a;
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bool x1_b;
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bool x2_c;
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EJustification x4_justification;
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EVerticalJustification x8_vertJustification;
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public:
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CGuiTextProperties(bool a, bool b, bool c, EJustification justification,
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EVerticalJustification vertJustification)
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: x0_a(a), x1_b(b), x2_c(c), x4_justification(justification),
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x8_vertJustification(vertJustification) {}
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};
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class CGuiTextSupport
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{
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TResId x50_fontId;
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TLockedToken<CRasterFont> x2c0_font;
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public:
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CGuiTextSupport(TResId fontId, const CGuiTextProperties& props,
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const zeus::CColor& col1, const zeus::CColor& col2,
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const zeus::CColor& col3, int, int, CSimplePool*);
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void GetCurrentAnimationOverAge() const;
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int GetNumCharsPrinted() const;
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int GetTotalAnimationTime() const;
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void SetTypeWriteEffectOptions(bool, float, float);
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void Update(float dt);
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void ClearBuffer();
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void CheckAndRebuildTextRenderBuffer();
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void Render() const;
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void SetGeometryColor(const zeus::CColor& col);
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void SetOutlineColor(const zeus::CColor& col);
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void SetFontColor(const zeus::CColor& col);
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void AddText(const std::wstring& str);
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void SetText(const std::wstring& str);
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void SetText(const std::string& str);
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bool GetIsTextSupportFinishedLoading() const;
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};
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}
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#endif // __URDE_CGUITEXTSUPPORT_HPP__
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