metaforce/Runtime/GuiSys/CGuiTextSupport.hpp

79 lines
1.8 KiB
C++

#ifndef __URDE_CGUITEXTSUPPORT_HPP__
#define __URDE_CGUITEXTSUPPORT_HPP__
#include "zeus/CColor.hpp"
#include "RetroTypes.hpp"
#include "CToken.hpp"
#include <string>
namespace urde
{
class CSimplePool;
class CRasterFont;
enum class EJustification
{
};
enum class EVerticalJustification
{
};
enum class EColorType
{
Zero,
One,
Two,
Three,
Four
};
enum class ETextDirection
{
};
using CTextColor = zeus::CColor;
class CGuiTextProperties
{
bool x0_a;
bool x1_b;
bool x2_c;
EJustification x4_justification;
EVerticalJustification x8_vertJustification;
public:
CGuiTextProperties(bool a, bool b, bool c, EJustification justification,
EVerticalJustification vertJustification)
: x0_a(a), x1_b(b), x2_c(c), x4_justification(justification),
x8_vertJustification(vertJustification) {}
};
class CGuiTextSupport
{
TResId x50_fontId;
TLockedToken<CRasterFont> x2c0_font;
public:
CGuiTextSupport(TResId fontId, const CGuiTextProperties& props,
const zeus::CColor& col1, const zeus::CColor& col2,
const zeus::CColor& col3, int, int, CSimplePool*);
void GetCurrentAnimationOverAge() const;
int GetNumCharsPrinted() const;
int GetTotalAnimationTime() const;
void SetTypeWriteEffectOptions(bool, float, float);
void Update(float dt);
void ClearBuffer();
void CheckAndRebuildTextRenderBuffer();
void Render() const;
void SetGeometryColor(const zeus::CColor& col);
void SetOutlineColor(const zeus::CColor& col);
void SetFontColor(const zeus::CColor& col);
void AddText(const std::wstring& str);
void SetText(const std::wstring& str);
void SetText(const std::string& str);
bool GetIsTextSupportFinishedLoading() const;
};
}
#endif // __URDE_CGUITEXTSUPPORT_HPP__