mirror of https://github.com/AxioDL/metaforce.git
51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
#include "CCollisionActorManager.hpp"
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#include "TCastTo.hpp"
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#include "World/CActor.hpp"
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#include "CStateManager.hpp"
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#include "CMaterialList.hpp"
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namespace urde
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{
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CCollisionActorManager::CCollisionActorManager(CStateManager&, TUniqueId, TAreaId,
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const std::vector<CJointCollisionDescription>& descs, bool)
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: x0_jointDescriptions(descs)
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{
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}
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void CCollisionActorManager::Destroy(CStateManager& mgr) const
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{
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for (const CJointCollisionDescription& desc : x0_jointDescriptions)
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mgr.FreeScriptObject(desc.GetCollisionActorId());
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const_cast<CCollisionActorManager&>(*this).x13_ = true;
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}
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void CCollisionActorManager::SetActive(CStateManager&, bool)
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{
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}
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void CCollisionActorManager::AddMaterial(CStateManager& mgr, const CMaterialList& list)
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{
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for (const CJointCollisionDescription& jDesc : x0_jointDescriptions)
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{
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TCastToPtr<CActor> act(mgr.ObjectById(jDesc.GetCollisionActorId()));
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if (act)
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act->AddMaterial(list);
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}
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}
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u32 CCollisionActorManager::GetNumCollisionActors() const
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{
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return x0_jointDescriptions.size();
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}
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CJointCollisionDescription CCollisionActorManager::GetCollisionDescFromIndex(u32 idx) const
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{
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return x0_jointDescriptions[idx];
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}
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}
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