mirror of https://github.com/AxioDL/metaforce.git
130 lines
5.2 KiB
C++
130 lines
5.2 KiB
C++
#pragma once
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#include "Runtime/Character/CModelData.hpp"
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#include "Runtime/Collision/CCollidableSphere.hpp"
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#include "Runtime/MP1/World/CBouncyGrenade.hpp"
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#include "Runtime/Particle/CGenDescription.hpp"
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#include "Runtime/World/CActorParameters.hpp"
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#include "Runtime/World/CDamageInfo.hpp"
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#include "Runtime/World/CDamageVulnerability.hpp"
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#include "Runtime/World/CEntityInfo.hpp"
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#include "Runtime/World/CHealthInfo.hpp"
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#include "Runtime/World/CPhysicsActor.hpp"
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#include "TCastTo.hpp" // Generated file, do not modify include path
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#include <array>
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#include <string_view>
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#include <zeus/CColor.hpp>
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#include <zeus/CTransform.hpp>
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#include <zeus/CQuaternion.hpp>
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namespace metaforce::MP1 {
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struct SGrenadeTrajectoryInfo {
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private:
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float x0_velocityMin;
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float x4_velocityMax;
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float x8_angleMin;
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float xc_angleMax;
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public:
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explicit SGrenadeTrajectoryInfo(CInputStream& in)
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: x0_velocityMin(in.readFloatBig())
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, x4_velocityMax(in.readFloatBig())
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, x8_angleMin(zeus::degToRad(in.readFloatBig()))
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, xc_angleMax(zeus::degToRad(in.readFloatBig())) {}
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[[nodiscard]] float GetVelocityMin() const { return x0_velocityMin; }
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[[nodiscard]] float GetVelocityMax() const { return x4_velocityMax; }
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[[nodiscard]] float GetAngleMin() const { return x8_angleMin; }
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[[nodiscard]] float GetAngleMax() const { return xc_angleMax; }
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};
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struct SGrenadeLauncherData {
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private:
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SBouncyGrenadeData x0_grenadeData;
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CAssetId x3c_grenadeModelId;
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CAssetId x40_shootParticleGenDescId;
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u16 x44_shootSfxId;
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SGrenadeTrajectoryInfo x48_grenadeTrajectoryInfo;
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public:
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SGrenadeLauncherData(const SBouncyGrenadeData& data, CAssetId grenadeModelId, CAssetId shootParticleGenDescId,
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u16 shootSfxId, const SGrenadeTrajectoryInfo& grenadeTrajectoryInfo)
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: x0_grenadeData(data)
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, x3c_grenadeModelId(grenadeModelId)
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, x40_shootParticleGenDescId(shootParticleGenDescId)
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, x44_shootSfxId(shootSfxId)
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, x48_grenadeTrajectoryInfo(grenadeTrajectoryInfo) {}
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[[nodiscard]] const SBouncyGrenadeData& GetGrenadeData() const { return x0_grenadeData; }
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[[nodiscard]] CAssetId GetGrenadeModelId() const { return x3c_grenadeModelId; }
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[[nodiscard]] CAssetId GetShootParticleGenDescId() const { return x40_shootParticleGenDescId; }
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[[nodiscard]] u16 GetShootSfxId() const { return x44_shootSfxId; }
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[[nodiscard]] const SGrenadeTrajectoryInfo& GetGrenadeTrajectoryInfo() const { return x48_grenadeTrajectoryInfo; }
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};
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class CGrenadeLauncher : public CPhysicsActor {
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private:
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int x258_started = 0;
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CHealthInfo x25c_healthInfo;
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CDamageVulnerability x264_vulnerability;
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TUniqueId x2cc_parentId;
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SGrenadeLauncherData x2d0_data;
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CCollidableSphere x328_cSphere;
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float x348_shotTimer = -1.f;
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zeus::CColor x34c_color1{1.f};
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CActorParameters x350_grenadeActorParams;
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std::optional<TLockedToken<CGenDescription>> x3b8_particleGenDesc;
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std::array<s32, 4> x3c8_animIds{};
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float x3d8_ = 0.f;
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float x3dc_ = 0.f;
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float x3e0_ = 0.f;
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float x3e4_ = 0.f;
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float x3e8_thermalMag;
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float x3ec_damageTimer = 0.f;
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zeus::CColor x3f0_color2{0.5f, 0.f, 0.f};
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zeus::CColor x3f4_damageAddColor{0.f};
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float x3f8_explodePlayerDistance;
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bool x3fc_launchGrenade = false;
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bool x3fd_visible = true;
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bool x3fe_followPlayer = true;
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public:
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DEFINE_ENTITY
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CGrenadeLauncher(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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CModelData&& mData, const zeus::CAABox& bounds, const CHealthInfo& healthInfo,
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const CDamageVulnerability& vulnerability, const CActorParameters& actParams, TUniqueId parentId,
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const SGrenadeLauncherData& data, float f1);
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void Accept(IVisitor& visitor) override { visitor.Visit(this); }
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
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void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
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[[nodiscard]] const CCollisionPrimitive* GetCollisionPrimitive() const override { return &x328_cSphere; }
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[[nodiscard]] const CDamageVulnerability* GetDamageVulnerability() const override { return &x264_vulnerability; }
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[[nodiscard]] std::optional<zeus::CAABox> GetTouchBounds() const override;
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CHealthInfo* HealthInfo(CStateManager& mgr) override { return &x25c_healthInfo; }
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void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
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void Render(CStateManager& mgr) override;
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void Think(float dt, CStateManager& mgr) override;
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void Touch(CActor& act, CStateManager& mgr) override;
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void SetAddColor(const zeus::CColor& color) { x3f4_damageAddColor = color; }
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void SetVisible(bool val) { x3fd_visible = val; }
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void SetFollowPlayer(bool val) { x3fe_followPlayer = val; }
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static zeus::CVector3f GrenadeTarget(const CStateManager& mgr);
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static void CalculateGrenadeTrajectory(const zeus::CVector3f& target, const zeus::CVector3f& origin,
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const SGrenadeTrajectoryInfo& info, float& angleOut, float& velocityOut);
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private:
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void UpdateCollision();
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void UpdateColor(float arg);
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void UpdateDamageTime(float arg);
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void CreateExplosion(CStateManager& mgr);
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void UpdateFollowPlayer(CStateManager& mgr, float dt);
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void UpdateStartAnimation();
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void LaunchGrenade(CStateManager& mgr);
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};
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} // namespace metaforce::MP1
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