metaforce/Runtime/World/CWorld.cpp

714 lines
21 KiB
C++

#include "Runtime/World/CWorld.hpp"
#include "Runtime/CGameState.hpp"
#include "Runtime/CInGameTweakManagerBase.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/IMain.hpp"
#include "Runtime/Audio/CAudioGroupSet.hpp"
#include "Runtime/Audio/CStreamAudioManager.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/World/CScriptAreaAttributes.hpp"
#include "Runtime/World/CScriptRoomAcoustics.hpp"
namespace urde {
CWorld::CSoundGroupData::CSoundGroupData(int grpId, CAssetId agsc) : x0_groupId(grpId), x4_agscId(agsc) {
x1c_groupData = g_SimplePool->GetObj(SObjectTag{FOURCC('AGSC'), agsc});
}
CDummyWorld::CDummyWorld(CAssetId mlvlId, bool loadMap) : x4_loadMap(loadMap), xc_mlvlId(mlvlId) {
SObjectTag tag{FOURCC('MLVL'), mlvlId};
x38_bufSz = g_ResFactory->ResourceSize(tag);
x34_loadBuf.reset(new u8[x38_bufSz]);
x30_loadToken = g_ResFactory->LoadResourceAsync(tag, x34_loadBuf.get());
}
CDummyWorld::~CDummyWorld() {
if (x30_loadToken)
x30_loadToken->PostCancelRequest();
}
CAssetId CDummyWorld::IGetWorldAssetId() const { return xc_mlvlId; }
CAssetId CDummyWorld::IGetStringTableAssetId() const { return x10_strgId; }
CAssetId CDummyWorld::IGetSaveWorldAssetId() const { return x14_savwId; }
const CMapWorld* CDummyWorld::IGetMapWorld() const { return x2c_mapWorld.GetObj(); }
CMapWorld* CDummyWorld::IMapWorld() { return x2c_mapWorld.GetObj(); }
const IGameArea* CDummyWorld::IGetAreaAlways(TAreaId id) const { return &x18_areas.at(id); }
TAreaId CDummyWorld::IGetCurrentAreaId() const { return x3c_curAreaId; }
TAreaId CDummyWorld::IGetAreaId(CAssetId id) const {
int ret = 0;
if (!id.IsValid())
return kInvalidAreaId;
for (const CDummyGameArea& area : x18_areas) {
if (area.xc_mrea == id)
return ret;
++ret;
}
return kInvalidAreaId;
}
CWorld::CRelay::CRelay(CInputStream& in) {
x0_relay = in.readUint32Big();
x4_target = in.readUint32Big();
x8_msg = in.readUint16Big();
xa_active = in.readBool();
}
std::vector<CWorld::CRelay> CWorld::CRelay::ReadMemoryRelays(athena::io::MemoryReader& r) {
std::vector<CWorld::CRelay> ret;
u32 count = r.readUint32Big();
ret.reserve(count);
for (u32 i = 0; i < count; ++i)
ret.emplace_back(r);
return ret;
}
void CWorldLayers::ReadWorldLayers(athena::io::MemoryReader& r, int version, CAssetId mlvlId) {
if (version <= 14) {
return;
}
CWorldLayers ret;
u32 areaCount = r.readUint32Big();
ret.m_areas.reserve(areaCount);
for (u32 i = 0; i < areaCount; ++i) {
auto& area = ret.m_areas.emplace_back();
area.m_layerCount = r.readUint32Big();
area.m_layerBits = r.readUint64Big();
}
const u32 nameCount = r.readUint32Big();
ret.m_names.reserve(nameCount);
for (u32 i = 0; i < nameCount; ++i) {
ret.m_names.push_back(r.readString());
}
areaCount = r.readUint32Big();
for (u32 i = 0; i < areaCount; ++i) {
ret.m_areas[i].m_startNameIdx = r.readUint32Big();
}
CWorldState& wldState = g_GameState->StateForWorld(mlvlId);
wldState.GetLayerState()->InitializeWorldLayers(ret.m_areas);
}
bool CDummyWorld::ICheckWorldComplete() {
switch (x8_phase) {
case Phase::Loading: {
if (!x30_loadToken->IsComplete())
return false;
athena::io::MemoryReader r(x34_loadBuf.get(), x38_bufSz);
r.readUint32Big();
int version = r.readUint32Big();
x10_strgId = r.readUint32Big();
if (version >= 15)
x14_savwId = r.readUint32Big();
if (version >= 12)
r.readUint32Big();
if (version >= 17)
CWorld::CRelay::ReadMemoryRelays(r);
u32 areaCount = r.readUint32Big();
r.readUint32Big();
x18_areas.reserve(areaCount);
for (u32 i = 0; i < areaCount; ++i)
x18_areas.emplace_back(r, i, version);
x28_mapWorldId = r.readUint32Big();
if (x4_loadMap)
x2c_mapWorld = g_SimplePool->GetObj(SObjectTag{FOURCC('MAPW'), x28_mapWorldId});
r.readByte();
r.readUint32Big();
if (version > 10) {
u32 audioGroupCount = r.readUint32Big();
for (u32 i = 0; i < audioGroupCount; ++i) {
r.readUint32Big();
r.readUint32Big();
}
}
if (version > 12)
r.readString();
CWorldLayers::ReadWorldLayers(r, version, xc_mlvlId);
x30_loadToken.reset();
x34_loadBuf.reset();
x38_bufSz = 0;
if (x4_loadMap)
x8_phase = Phase::LoadingMap;
else {
x8_phase = Phase::Done;
return false;
}
[[fallthrough]];
}
case Phase::LoadingMap: {
if (!x2c_mapWorld.IsLoaded() || !x2c_mapWorld.GetObj())
return false;
x2c_mapWorld->SetWhichMapAreasLoaded(*this, 0, 9999);
x8_phase = Phase::LoadingMapAreas;
[[fallthrough]];
}
case Phase::LoadingMapAreas: {
if (x2c_mapWorld->IsMapAreasStreaming())
return false;
x8_phase = Phase::Done;
[[fallthrough]];
}
case Phase::Done:
return true;
default:
return false;
}
}
std::string CDummyWorld::IGetDefaultAudioTrack() const { return {}; }
int CDummyWorld::IGetAreaCount() const { return x18_areas.size(); }
CWorld::CWorld(IObjectStore& objStore, IFactory& resFactory, CAssetId mlvlId)
: x8_mlvlId(mlvlId), x60_objectStore(objStore), x64_resFactory(resFactory) {
x70_24_currentAreaNeedsAllocation = true;
SObjectTag tag{FOURCC('MLVL'), mlvlId};
x44_bufSz = resFactory.ResourceSize(tag);
x40_loadBuf.reset(new u8[x44_bufSz]);
x3c_loadToken = resFactory.LoadResourceAsync(tag, x40_loadBuf.get());
}
CWorld::~CWorld() {
StopSounds();
if (g_GameState->GetWorldTransitionManager()->IsTransitionEnabled() && g_Main->GetFlowState() == EFlowState::None)
CStreamAudioManager::StopOneShot();
else
CStreamAudioManager::StopAll();
UnloadSoundGroups();
CScriptRoomAcoustics::DisableAuxCallbacks();
}
CAssetId CWorld::IGetWorldAssetId() const { return GetWorldAssetId(); }
CAssetId CWorld::IGetStringTableAssetId() const { return xc_strgId; }
CAssetId CWorld::IGetSaveWorldAssetId() const { return x10_savwId; }
const CMapWorld* CWorld::IGetMapWorld() const { return const_cast<CWorld*>(this)->GetMapWorld(); }
CMapWorld* CWorld::IMapWorld() { return const_cast<CMapWorld*>(GetMapWorld()); }
const CGameArea* CWorld::GetAreaAlways(TAreaId id) const { return x18_areas.at(id).get(); }
CGameArea* CWorld::GetArea(TAreaId id) { return const_cast<CGameArea*>(GetAreaAlways(id)); }
const IGameArea* CWorld::IGetAreaAlways(TAreaId id) const { return GetAreaAlways(id); }
TAreaId CWorld::IGetCurrentAreaId() const { return x68_curAreaId; }
TAreaId CWorld::IGetAreaId(CAssetId id) const {
int ret = 0;
if (!id.IsValid())
return kInvalidAreaId;
for (const std::unique_ptr<CGameArea>& area : x18_areas) {
if (area->x84_mrea == id)
return ret;
++ret;
}
return kInvalidAreaId;
}
void CWorld::MoveToChain(CGameArea* area, EChain chain) {
if (area->x138_curChain == chain)
return;
if (area->x138_curChain != EChain::Invalid)
if (x4c_chainHeads[int(area->x138_curChain)] == area)
x4c_chainHeads[int(area->x138_curChain)] = area->x130_next;
area->SetChain(x4c_chainHeads[int(chain)], chain);
x4c_chainHeads[int(chain)] = area;
}
void CWorld::MoveAreaToAliveChain(TAreaId aid) { MoveToChain(x18_areas[aid].get(), EChain::Alive); }
void CWorld::LoadSoundGroup(int groupId, CAssetId agscId, CSoundGroupData& data) {
if (!CAudioSys::SysLoadGroupSet(g_SimplePool, agscId)) {
auto name = CAudioSys::SysGetGroupSetName(agscId);
CAudioSys::SysAddGroupIntoAmuse(name);
data.xc_name = name;
++x6c_loadedAudioGrpCount;
}
}
void CWorld::LoadSoundGroups() {}
void CWorld::UnloadSoundGroups() {
for (CSoundGroupData& data : x74_soundGroupData) {
CAudioSys::SysRemoveGroupFromAmuse(data.xc_name);
CAudioSys::SysUnloadAudioGroupSet(data.xc_name);
}
}
void CWorld::StopSounds() {
for (CSfxHandle& hnd : xc8_globalSfxHandles)
CSfxManager::RemoveEmitter(hnd);
xc8_globalSfxHandles.clear();
}
bool CWorld::CheckWorldComplete(CStateManager* mgr, TAreaId id, CAssetId mreaId) {
if (mreaId.IsValid()) {
x68_curAreaId = 0;
TAreaId aid = 0;
for (const std::unique_ptr<CGameArea>& area : x18_areas) {
if (area->x84_mrea == mreaId) {
x68_curAreaId = aid;
break;
}
++aid;
}
} else
x68_curAreaId = id;
switch (x4_phase) {
case Phase::Loading: {
if (!x3c_loadToken->IsComplete())
return false;
athena::io::MemoryReader r(x40_loadBuf.get(), x44_bufSz);
r.readUint32Big();
int version = r.readUint32Big();
xc_strgId = r.readUint32Big();
if (version >= 15)
x10_savwId = r.readUint32Big();
if (version >= 12) {
CAssetId skyboxId = r.readUint32Big();
if (skyboxId.IsValid() && mgr)
x94_skyboxWorld = g_SimplePool->GetObj(SObjectTag{FOURCC('CMDL'), skyboxId});
}
if (version >= 17)
x2c_relays = CWorld::CRelay::ReadMemoryRelays(r);
u32 areaCount = r.readUint32Big();
r.readUint32Big();
x18_areas.reserve(areaCount);
for (u32 i = 0; i < areaCount; ++i)
x18_areas.push_back(std::make_unique<CGameArea>(r, i, version));
if (x48_chainCount < 5) {
for (int i = x48_chainCount; i < 5; ++i)
x4c_chainHeads[i] = nullptr;
x48_chainCount = 5;
}
for (std::unique_ptr<CGameArea>& area : x18_areas)
MoveToChain(area.get(), EChain::Deallocated);
x24_mapwId = r.readUint32Big();
x28_mapWorld = g_SimplePool->GetObj(SObjectTag{FOURCC('MAPW'), x24_mapwId});
if (mgr) {
std::vector<TEditorId> ids;
mgr->LoadScriptObjects(kInvalidAreaId, r, ids);
mgr->InitScriptObjects(ids);
}
if (version > 10) {
u32 audioGroupCount = r.readUint32Big();
x74_soundGroupData.reserve(audioGroupCount);
for (u32 i = 0; i < audioGroupCount; ++i) {
int grpId = r.readUint32Big();
CAssetId agscId = r.readUint32Big();
x74_soundGroupData.emplace_back(grpId, agscId);
}
}
if (version > 12) {
x84_defAudioTrack = r.readString();
std::string trackKey = fmt::format(fmt("WorldDefault: {}"), x8_mlvlId);
if (g_TweakManager->HasTweakValue(trackKey))
x84_defAudioTrack = g_TweakManager->GetTweakValue(trackKey)->GetAudio().GetFileName();
}
CWorldLayers::ReadWorldLayers(r, version, x8_mlvlId);
x3c_loadToken.reset();
x40_loadBuf.reset();
x44_bufSz = 0;
x4_phase = Phase::LoadingMap;
[[fallthrough]];
}
case Phase::LoadingMap: {
if (!x28_mapWorld.IsLoaded() || !x28_mapWorld.GetObj())
return false;
if (x68_curAreaId == kInvalidAreaId)
x28_mapWorld->SetWhichMapAreasLoaded(*this, 0, 9999);
else
x28_mapWorld->SetWhichMapAreasLoaded(*this, x68_curAreaId, 3);
x4_phase = Phase::LoadingMapAreas;
[[fallthrough]];
}
case Phase::LoadingMapAreas: {
if (x28_mapWorld->IsMapAreasStreaming())
return false;
x4_phase = Phase::LoadingSkyBox;
[[fallthrough]];
}
case Phase::LoadingSkyBox: {
x70_26_skyboxActive = true;
x70_27_skyboxVisible = false;
if (x94_skyboxWorld) {
CModel* skybox = x94_skyboxWorld->GetObj();
if (!skybox)
return false;
skybox->GetInstance().Touch(0);
if (!skybox->IsLoaded(0))
return false;
xa4_skyboxWorldLoaded = x94_skyboxWorld;
}
for (CSoundGroupData& group : x74_soundGroupData)
group.x1c_groupData.Lock();
x4_phase = Phase::LoadingSoundGroups;
[[fallthrough]];
}
case Phase::LoadingSoundGroups: {
bool allLoaded = true;
for (CSoundGroupData& group : x74_soundGroupData) {
bool loaded = group.x1c_groupData.IsLoaded();
allLoaded &= loaded;
if (loaded) {
CAudioGroupSet* groupData = group.x1c_groupData.GetObj();
if (groupData)
LoadSoundGroup(group.x0_groupId, group.x4_agscId, group);
}
}
if (!allLoaded)
return false;
LoadSoundGroups();
x4_phase = Phase::Done;
[[fallthrough]];
}
case Phase::Done:
return true;
default:
break;
}
return false;
}
bool CWorld::ScheduleAreaToLoad(CGameArea* area, CStateManager& mgr) {
if (!area->IsPostConstructed()) {
MoveToChain(area, EChain::Loading);
return true;
} else {
if (area->x138_curChain != EChain::Alive) {
if (area->x138_curChain != EChain::AliveJudgement) {
x70_24_currentAreaNeedsAllocation = true;
}
MoveToChain(area, EChain::Alive);
}
return false;
}
}
void CWorld::TravelToArea(TAreaId aid, CStateManager& mgr, bool skipLoadOther) {
if (aid < 0 || aid >= x18_areas.size())
return;
x70_24_currentAreaNeedsAllocation = false;
x68_curAreaId = aid;
CGameArea* toDeallocateAreas = x4c_chainHeads[0];
while (toDeallocateAreas) {
if (toDeallocateAreas->Invalidate(&mgr)) {
MoveToChain(toDeallocateAreas, EChain::Deallocated);
break;
}
toDeallocateAreas = toDeallocateAreas->x130_next;
}
CGameArea* aliveAreas = x4c_chainHeads[3];
while (aliveAreas) {
CGameArea* aliveArea = aliveAreas;
aliveAreas = aliveAreas->x130_next;
MoveToChain(aliveArea, EChain::AliveJudgement);
}
CGameArea* loadingAreas = x4c_chainHeads[2];
while (loadingAreas) {
CGameArea* loadingArea = loadingAreas;
loadingAreas = loadingAreas->x130_next;
MoveToChain(loadingArea, EChain::ToDeallocate);
}
CGameArea* area = x18_areas[aid].get();
if (area->x138_curChain != EChain::AliveJudgement)
x70_24_currentAreaNeedsAllocation = true;
area->Validate(mgr);
MoveToChain(area, EChain::Alive);
area->SetOcclusionState(CGameArea::EOcclusionState::Visible);
CGameArea* otherLoadArea = nullptr;
if (!skipLoadOther) {
bool otherLoading = false;
for (CGameArea::Dock& dock : area->xcc_docks) {
u32 dockRefCount = dock.GetDockRefs().size();
for (u32 i = 0; i < dockRefCount; ++i) {
if (!dock.ShouldLoadOtherArea(i))
continue;
TAreaId connArea = dock.GetConnectedAreaId(i);
CGameArea* cArea = x18_areas[connArea].get();
if (!cArea->xf0_25_active)
continue;
if (!otherLoading) {
otherLoading = ScheduleAreaToLoad(cArea, mgr);
if (!otherLoading)
continue;
otherLoadArea = cArea;
} else
ScheduleAreaToLoad(cArea, mgr);
}
}
}
CGameArea* judgementAreas = x4c_chainHeads[4];
while (judgementAreas) {
CGameArea* judgementArea = judgementAreas;
judgementAreas = judgementArea->x130_next;
MoveToChain(judgementArea, EChain::ToDeallocate);
}
size_t toStreamCount = 0;
toDeallocateAreas = x4c_chainHeads[0];
while (toDeallocateAreas) {
toDeallocateAreas->RemoveStaticGeometry();
toDeallocateAreas = toDeallocateAreas->x130_next;
++toStreamCount;
}
if (!toStreamCount && otherLoadArea && !x70_25_loadPaused)
otherLoadArea->StartStreamIn(mgr);
x28_mapWorld->SetWhichMapAreasLoaded(*this, aid, 3);
}
void CWorld::SetLoadPauseState(bool paused) {
for (auto it = GetChainHead(EChain::Loading); it != AliveAreasEnd(); ++it)
it->SetLoadPauseState(paused);
x70_25_loadPaused = paused;
}
void CWorld::CycleLoadPauseState() {
if (!x70_25_loadPaused) {
SetLoadPauseState(true);
SetLoadPauseState(false);
}
}
bool CWorld::ICheckWorldComplete() { return CheckWorldComplete(nullptr, kInvalidAreaId, -1); }
std::string CWorld::IGetDefaultAudioTrack() const { return x84_defAudioTrack; }
int CWorld::IGetAreaCount() const { return x18_areas.size(); }
bool CWorld::DoesAreaExist(TAreaId area) const { return (area >= 0 && area < x18_areas.size()); }
void CWorld::PropogateAreaChain(CGameArea::EOcclusionState occlusionState, CGameArea* area, CWorld* world) {
if (!area->GetPostConstructed() || occlusionState == area->GetOcclusionState())
return;
if (occlusionState == CGameArea::EOcclusionState::Visible)
area->SetOcclusionState(CGameArea::EOcclusionState::Visible);
for (CGameArea& areaItr : *world) {
if (&areaItr == area)
continue;
if (areaItr.IsPostConstructed() && areaItr.GetOcclusionState() == CGameArea::EOcclusionState::Visible)
areaItr.OtherAreaOcclusionChanged();
}
for (CGameArea& areaItr : *world) {
if (&areaItr == area)
continue;
if (areaItr.IsPostConstructed() && areaItr.GetOcclusionState() == CGameArea::EOcclusionState::Occluded)
areaItr.OtherAreaOcclusionChanged();
}
if (occlusionState == CGameArea::EOcclusionState::Occluded)
area->SetOcclusionState(CGameArea::EOcclusionState::Occluded);
}
void CWorld::Update(float dt) {
xc4_neededFx = EEnvFxType::None;
CAssetId overrideSkyId;
bool needsSky = false;
bool skyVisible = false;
u32 areaCount = 0;
for (CGameArea* head = x4c_chainHeads[3]; head != skGlobalNonConstEnd; head = head->x130_next, ++areaCount) {
head->AliveUpdate(dt);
if (head->DoesAreaNeedSkyNow()) {
const CScriptAreaAttributes* attrs = head->GetPostConstructed()->x10d8_areaAttributes;
if (attrs && attrs->GetSkyModel().IsValid())
overrideSkyId = attrs->GetSkyModel();
needsSky = true;
CGameArea::EOcclusionState occlusionState =
(head->IsPostConstructed() ? head->GetPostConstructed()->x10dc_occlusionState
: CGameArea::EOcclusionState::Occluded);
if (occlusionState == CGameArea::EOcclusionState::Visible)
skyVisible = true;
}
EEnvFxType envFxType = head->DoesAreaNeedEnvFx();
if (envFxType != EEnvFxType::None)
xc4_neededFx = envFxType;
}
if (areaCount == 0)
return;
if (overrideSkyId.IsValid() && needsSky) {
x70_26_skyboxActive = true;
x70_27_skyboxVisible = skyVisible;
xb4_skyboxOverride = g_SimplePool->GetObj({SBIG('CMDL'), overrideSkyId});
xa4_skyboxWorldLoaded.reset();
if (x94_skyboxWorld)
x94_skyboxWorld->Unlock();
} else {
xb4_skyboxOverride.reset();
if (!x94_skyboxWorld) {
x70_26_skyboxActive = false;
x70_27_skyboxVisible = false;
} else if (!needsSky) {
xa4_skyboxWorldLoaded.reset();
x94_skyboxWorld->Unlock();
x70_26_skyboxActive = false;
x70_27_skyboxVisible = false;
} else {
if (!xa4_skyboxWorldLoaded) {
x94_skyboxWorld->Lock();
if (x94_skyboxWorld->IsLoaded()) {
x94_skyboxWorld.value()->Touch(0);
if (x94_skyboxWorld.value()->IsLoaded(0))
xa4_skyboxWorldLoaded = x94_skyboxWorld;
}
}
x70_26_skyboxActive = true;
x70_27_skyboxVisible = skyVisible;
}
}
}
void CWorld::PreRender() {
for (CGameArea* head = x4c_chainHeads[3]; head != skGlobalNonConstEnd; head = head->x130_next) {
head->PreRender();
}
}
void CWorld::TouchSky() {
if (xa4_skyboxWorldLoaded && xa4_skyboxWorldLoaded->IsLoaded())
xa4_skyboxWorldLoaded.value()->Touch(0);
if (xb4_skyboxOverride && xb4_skyboxOverride->IsLoaded())
xb4_skyboxOverride.value()->Touch(0);
}
void CWorld::DrawSky(const zeus::CTransform& xf) const {
const CModel* model;
if (xa4_skyboxWorldLoaded)
model = xa4_skyboxWorldLoaded->GetObj();
else if (xb4_skyboxOverride)
model = xb4_skyboxOverride->GetObj();
else
return;
if (!x70_27_skyboxVisible)
return;
SCOPED_GRAPHICS_DEBUG_GROUP("CWorld::DrawSky", zeus::skCyan);
CGraphics::DisableAllLights();
CGraphics::SetModelMatrix(xf);
g_Renderer->SetAmbientColor(zeus::skWhite);
CGraphics::SetDepthRange(DEPTH_SKY, DEPTH_FAR);
CModelFlags flags(0, 0, 1, zeus::skWhite);
flags.m_noZWrite = true;
model->Draw(flags);
CGraphics::SetDepthRange(DEPTH_WORLD, DEPTH_FAR);
}
void CWorld::StopGlobalSound(u16 id) {
auto search = std::find_if(xc8_globalSfxHandles.begin(), xc8_globalSfxHandles.end(),
[id](CSfxHandle& hnd) { return hnd->GetSfxId() == id; });
if (search != xc8_globalSfxHandles.end()) {
CSfxManager::RemoveEmitter(*search);
xc8_globalSfxHandles.erase(search);
}
}
bool CWorld::HasGlobalSound(u16 id) const {
auto search = std::find_if(xc8_globalSfxHandles.begin(), xc8_globalSfxHandles.end(),
[id](const CSfxHandle& hnd) { return hnd->GetSfxId() == id; });
return search != xc8_globalSfxHandles.end();
}
void CWorld::AddGlobalSound(const CSfxHandle& hnd) {
if (xc8_globalSfxHandles.size() >= xc8_globalSfxHandles.capacity())
return;
xc8_globalSfxHandles.push_back(hnd);
}
bool CWorld::AreSkyNeedsMet() const {
if (!x70_26_skyboxActive)
return true;
if (xb4_skyboxOverride && xb4_skyboxOverride.value()->IsLoaded(0))
return true;
if (xa4_skyboxWorldLoaded && xa4_skyboxWorldLoaded.value()->IsLoaded(0))
return true;
return x94_skyboxWorld && x94_skyboxWorld.value()->IsLoaded(0);
}
TAreaId CWorld::GetAreaIdForSaveId(s32 saveId) const {
if (saveId == -1)
return kInvalidAreaId;
if (x18_areas.size() <= 0)
return kInvalidAreaId;
TAreaId cur = 0;
for (const auto& area : x18_areas) {
if (area->x88_areaId == saveId)
return cur;
++cur;
}
return kInvalidAreaId;
}
} // namespace urde