metaforce/Runtime/GuiSys/CHudMissileInterface.cpp

316 lines
12 KiB
C++

#include "CHudMissileInterface.hpp"
#include "CGuiFrame.hpp"
#include "CAuiEnergyBarT01.hpp"
#include "CGuiTextPane.hpp"
#include "GameGlobalObjects.hpp"
#include "CStateManager.hpp"
#include "CGuiModel.hpp"
#include "CStringTable.hpp"
namespace urde
{
static const CAuiEnergyBarT01::FCoordFunc CoordFuncs[] =
{
CHudMissileInterface::CombatMissileBarCoordFunc,
nullptr,
CHudMissileInterface::XRayMissileBarCoordFunc,
CHudMissileInterface::ThermalMissileBarCoordFunc,
nullptr
};
static const float IconTranslateRanges[] =
{
6.05f, 0.f, 0.f, 8.4f, 0.f
};
CHudMissileInterface::CHudMissileInterface(CGuiFrame& selHud, int missileCapacity, int numMissiles,
float chargeFactor, bool missilesActive, EHudType hudType,
const CStateManager& mgr)
: x0_hudType(hudType), x4_missileCapacity(missileCapacity),
x8_numMissles(numMissiles), x4c_chargeBeamFactor(chargeFactor)
{
x58_24_missilesActive = missilesActive;
x58_25_visibleDebug = true;
x58_26_visibleGame = true;
x5c_basewidget_missileicon = selHud.FindWidget("basewidget_missileicon");
x60_textpane_missiledigits = static_cast<CGuiTextPane*>(selHud.FindWidget("textpane_missiledigits"));
x64_energybart01_missilebar = static_cast<CAuiEnergyBarT01*>(selHud.FindWidget("energybart01_missilebar"));
x68_textpane_missilewarning = static_cast<CGuiTextPane*>(selHud.FindWidget("textpane_missilewarning"));
x6c_model_missilearrowup = static_cast<CGuiModel*>(selHud.FindWidget("model_missilearrowup"));
x70_model_missilearrowdown = static_cast<CGuiModel*>(selHud.FindWidget("model_missilearrowdown"));
x74_basewidget_missileicon = selHud.FindWidget("basewidget_missileicon");
x58_27_hasArrows = x6c_model_missilearrowup && x70_model_missilearrowdown;
x58_28_notXRay = hudType != EHudType::XRay;
x10_missleIconXf = x74_basewidget_missileicon->GetLocalTransform();
x60_textpane_missiledigits->TextSupport().SetFontColor(g_tweakGuiColors->GetMissileDigitsFont());
x60_textpane_missiledigits->TextSupport().SetOutlineColor(g_tweakGuiColors->GetMissileDigitsOutline());
x74_basewidget_missileicon->SetColor(g_tweakGuiColors->GetMissileIconColorInactive());
x64_energybart01_missilebar->SetEmptyColor(g_tweakGuiColors->GetMissileBarEmpty());
x64_energybart01_missilebar->SetFilledColor(g_tweakGuiColors->GetMissileBarFilled());
x64_energybart01_missilebar->SetShadowColor(g_tweakGuiColors->GetMissileBarShadow());
x64_energybart01_missilebar->SetCoordFunc(CoordFuncs[int(hudType)]);
x64_energybart01_missilebar->SetTesselation(hudType == EHudType::Combat ? 1.f : 0.1f);
x64_energybart01_missilebar->SetMaxEnergy(5.f);
x64_energybart01_missilebar->SetFilledDrainSpeed(g_tweakGui->GetEnergyBarFilledSpeed());
x64_energybart01_missilebar->SetShadowDrainSpeed(g_tweakGui->GetEnergyBarShadowSpeed());
x64_energybart01_missilebar->SetShadowDrainDelay(g_tweakGui->GetEnergyBarDrainDelay());
x64_energybart01_missilebar->SetIsAlwaysResetTimer(true);
if (x68_textpane_missilewarning)
{
x68_textpane_missilewarning->TextSupport().SetFontColor(g_tweakGuiColors->GetMissileWarningFont());
x68_textpane_missilewarning->TextSupport().SetOutlineColor(g_tweakGuiColors->GetMissileWarningOutline());
}
SetNumMissiles(x8_numMissles, mgr);
x44_latestStatus = GetMissileInventoryStatus();
}
void CHudMissileInterface::UpdateVisibility(const CStateManager& mgr)
{
bool vis = x58_25_visibleDebug && x58_26_visibleGame;
x5c_basewidget_missileicon->SetVisibility(vis, ETraversalMode::Children);
x64_energybart01_missilebar->SetVisibility(vis, ETraversalMode::Children);
if (vis)
Update(0.f, mgr);
}
void CHudMissileInterface::Update(float dt, const CStateManager& mgr)
{
if (x4_missileCapacity < 1)
x5c_basewidget_missileicon->SetIsVisible(false);
else
x5c_basewidget_missileicon->SetIsVisible(true);
if (x54_missileIconIncrement < 0.f)
{
x54_missileIconIncrement -= 3.f * dt;
if (x54_missileIconIncrement <= -1.f)
x54_missileIconIncrement = 1.f;
}
else if (x54_missileIconIncrement > 0.f)
{
x54_missileIconIncrement = std::max(0.f, x54_missileIconIncrement - dt);
}
zeus::CColor addColor = g_tweakGuiColors->GetMissileIconColorActive() * x54_missileIconIncrement;
if (x50_missileIconAltDeplete > 0.f)
{
x74_basewidget_missileicon->SetColor(
zeus::CColor::lerp(g_tweakGuiColors->GetMissileIconColorInactive(),
g_tweakGuiColors->GetMissileIconColorDepleteAlt(), x50_missileIconAltDeplete) + addColor);
}
else
{
if (x4c_chargeBeamFactor > 0.f)
{
float factor = std::min(x4c_chargeBeamFactor / CPlayerState::GetMissileComboChargeFactor(), 1.f);
if (x8_numMissles > mgr.GetPlayerState()->GetMissileCostForAltAttack())
{
x74_basewidget_missileicon->SetColor(
zeus::CColor::lerp(g_tweakGuiColors->GetMissileIconColorInactive(),
g_tweakGuiColors->GetMissileIconColorChargedCanAlt(), factor) + addColor);
}
else
{
x74_basewidget_missileicon->SetColor(
zeus::CColor::lerp(g_tweakGuiColors->GetMissileIconColorInactive(),
g_tweakGuiColors->GetMissileIconColorChargedNoAlt(), factor) + addColor);
}
}
else
{
if (x58_24_missilesActive)
x74_basewidget_missileicon->SetColor(g_tweakGuiColors->GetMissileIconColorActive() + addColor);
else
x74_basewidget_missileicon->SetColor(g_tweakGuiColors->GetMissileIconColorInactive() + addColor);
}
}
x50_missileIconAltDeplete = std::max(0.f, x50_missileIconAltDeplete - dt);
x64_energybart01_missilebar->SetMaxEnergy(x4_missileCapacity);
x64_energybart01_missilebar->SetCurrEnergy(x8_numMissles, CAuiEnergyBarT01::ESetMode::Normal);
if (x58_28_notXRay)
{
x74_basewidget_missileicon->SetLocalTransform(x10_missleIconXf *
zeus::CTransform::Translate(0.f, 0.f, x8_numMissles *
IconTranslateRanges[int(x0_hudType)] / float(x4_missileCapacity)));
}
if (x58_27_hasArrows)
{
if (xc_arrowTimer > 0.f)
{
xc_arrowTimer = std::max(0.f, xc_arrowTimer - dt);
zeus::CColor color = g_tweakGuiColors->GetMissileIconColorActive();
color.a *= xc_arrowTimer / g_tweakGui->GetMissileArrowVisTime();
x6c_model_missilearrowup->SetColor(color);
x70_model_missilearrowdown->SetIsVisible(false);
}
else if (xc_arrowTimer < 0.f)
{
xc_arrowTimer = std::min(0.f, xc_arrowTimer + dt);
zeus::CColor color = g_tweakGuiColors->GetMissileIconColorActive();
color.a *= -xc_arrowTimer / g_tweakGui->GetMissileArrowVisTime();
x70_model_missilearrowdown->SetColor(color);
x6c_model_missilearrowup->SetIsVisible(false);
}
else
{
x6c_model_missilearrowup->SetIsVisible(false);
x70_model_missilearrowdown->SetIsVisible(false);
}
}
if (x68_textpane_missilewarning)
{
EInventoryStatus curStatus = GetMissileInventoryStatus();
if (curStatus != x44_latestStatus)
{
std::u16string string;
switch (curStatus)
{
case EInventoryStatus::Warning:
string = g_MainStringTable->GetString(12); // Missiles Low
break;
case EInventoryStatus::Depleted:
string = g_MainStringTable->GetString(13); // Depleted
default: break;
}
x68_textpane_missilewarning->TextSupport().SetText(string);
if (x44_latestStatus == EInventoryStatus::Normal && curStatus == EInventoryStatus::Warning)
{
CSfxManager::SfxStart(SFXui_missile_warning, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
x48_missileWarningPulse = g_tweakGui->GetMissileWarningPulseTime();
}
else if (curStatus == EInventoryStatus::Depleted)
{
CSfxManager::SfxStart(SFXui_missile_warning, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
x48_missileWarningPulse = g_tweakGui->GetMissileWarningPulseTime();
}
x44_latestStatus = curStatus;
}
x48_missileWarningPulse = std::max(0.f, x48_missileWarningPulse - dt);
float warnPulse = std::min(x48_missileWarningPulse, 1.f);
if (x44_latestStatus != EInventoryStatus::Normal)
x40_missileWarningAlpha = std::min(x40_missileWarningAlpha + 2.f * dt, 1.f);
else
x40_missileWarningAlpha = std::max(0.f, x40_missileWarningAlpha - 2.f * dt);
float tmp = std::fabs(std::fmod(CGraphics::GetSecondsMod900(), 0.5f));
if (tmp < 0.25f)
tmp = tmp / 0.25f;
else
tmp = (0.5f - tmp) / 0.25f;
zeus::CColor color = zeus::CColor::skWhite;
color.a = x40_missileWarningAlpha * tmp * warnPulse;
x68_textpane_missilewarning->SetColor(color);
if (x68_textpane_missilewarning->GetGeometryColor().a)
x68_textpane_missilewarning->SetIsVisible(true);
else
x68_textpane_missilewarning->SetIsVisible(false);
}
}
void CHudMissileInterface::SetIsVisibleGame(bool v, const CStateManager& mgr)
{
x58_26_visibleGame = v;
UpdateVisibility(mgr);
}
void CHudMissileInterface::SetIsVisibleDebug(bool v, const CStateManager& mgr)
{
x58_25_visibleDebug = v;
UpdateVisibility(mgr);
}
void CHudMissileInterface::SetIsMissilesActive(bool active)
{
x58_24_missilesActive = active;
}
void CHudMissileInterface::SetChargeBeamFactor(float t)
{
x4c_chargeBeamFactor = t;
}
void CHudMissileInterface::SetNumMissiles(int numMissiles, const CStateManager& mgr)
{
numMissiles = zeus::clamp(0, numMissiles, 999);
x60_textpane_missiledigits->TextSupport().SetText(hecl::Format("%3d", numMissiles));
if (x8_numMissles < numMissiles)
{
xc_arrowTimer = g_tweakGui->GetMissileArrowVisTime();
x54_missileIconIncrement = -FLT_EPSILON;
}
else if (x8_numMissles > numMissiles)
{
xc_arrowTimer = -g_tweakGui->GetMissileArrowVisTime();
}
if (mgr.GetPlayerState()->GetMissileCostForAltAttack() + numMissiles <= x8_numMissles)
x50_missileIconAltDeplete = 1.f;
x8_numMissles = numMissiles;
}
void CHudMissileInterface::SetMissileCapacity(int missileCapacity)
{
x4_missileCapacity = missileCapacity;
}
CHudMissileInterface::EInventoryStatus CHudMissileInterface::GetMissileInventoryStatus()
{
if (x64_energybart01_missilebar->GetSetEnergy() == 0.f)
return EInventoryStatus::Depleted;
return EInventoryStatus(x64_energybart01_missilebar->GetActualFraction() <
g_tweakGui->GetMissileWarningFraction());
}
std::pair<zeus::CVector3f, zeus::CVector3f> CHudMissileInterface::CombatMissileBarCoordFunc(float t)
{
float z = t * IconTranslateRanges[int(EHudType::Combat)];
return {zeus::CVector3f(0.f, 0.f, z), zeus::CVector3f(0.3f, 0.f, z)};
}
std::pair<zeus::CVector3f, zeus::CVector3f> CHudMissileInterface::XRayMissileBarCoordFunc(float t)
{
float theta = 0.8f * (t - 0.5f);
float x = 9.55f * std::cos(theta);
float z = 9.55f * std::sin(theta);
return {zeus::CVector3f(x - 0.4f, 0.f, z), zeus::CVector3f(x, 0.f, z)};
}
std::pair<zeus::CVector3f, zeus::CVector3f> CHudMissileInterface::ThermalMissileBarCoordFunc(float t)
{
float transRange = IconTranslateRanges[int(EHudType::Thermal)];
float a = 0.08f * transRange;
float b = t * transRange;
float c;
if (b < a)
c = b / a;
else if (b < transRange - a)
c = 1.f;
else
c = 1.f - (b - (transRange - a)) / a;
return {zeus::CVector3f(-0.5f * c - 0.1f, 0.f, b), zeus::CVector3f(-0.1f, 0.f, b)};
}
}