metaforce/Runtime/World/CScriptDebris.hpp

50 lines
1.7 KiB
C++

#ifndef __URDE_CSCRIPTDEBRIS_HPP__
#define __URDE_CSCRIPTDEBRIS_HPP__
#include "CPhysicsActor.hpp"
namespace urde
{
class CElementGen;
class CScriptDebris : public CPhysicsActor
{
public:
enum class EScaleType
{
};
enum class EOrientationType
{
};
private:
float x270_;
float x274_;
bool x282_24_ : 1;
zeus::CVector3f x2c8_collisionNormal;
std::unique_ptr<CElementGen> x2d4_;
std::unique_ptr<CElementGen> x2d8_;
std::unique_ptr<CElementGen> x2dc_;
TReservedAverage<float, 8> x2e0_;
public:
CScriptDebris(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
const CActorParameters&, CAssetId, const zeus::CVector3f&, float, const zeus::CVector3f&,
const zeus::CColor&, float, float, float, EScaleType, bool, bool, bool);
CScriptDebris(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
const CActorParameters&, float, float, float, float, float, float, float, float, float,
const zeus::CColor&, const zeus::CColor&, float, const zeus::CVector3f&, const zeus::CVector3f&,
float, float, const zeus::CVector3f&, CAssetId, const zeus::CVector3f&, bool, bool, EOrientationType, CAssetId,
const zeus::CVector3f&, bool, bool, EOrientationType, CAssetId, const zeus::CVector3f&, EOrientationType,
bool, bool, bool, bool);
void Accept(IVisitor& visitor);
rstl::optional_object<zeus::CAABox> GetTouchBounds() const;
void CollidedWith(TUniqueId uid, const CCollisionInfoList&, CStateManager&);
};
}
#endif // __URDE_CSCRIPTDEBRIS_HPP__