mirror of https://github.com/AxioDL/metaforce.git
67 lines
1.4 KiB
C++
67 lines
1.4 KiB
C++
#ifndef __URDE_CMFGAME_HPP__
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#define __URDE_CMFGAME_HPP__
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#include "CMFGameBase.hpp"
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namespace urde
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{
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class CStateManager;
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class CInGameGuiManager;
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class CToken;
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namespace MP1
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{
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class CMFGame : public CMFGameBase
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{
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std::shared_ptr<CStateManager> x14_stateManager;
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std::shared_ptr<CInGameGuiManager> x18_guiManager;
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u32 x1c_ = 0;
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u32 x24_ = 0;
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TUniqueId x28_ = kInvalidUniqueId;
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union
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{
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struct
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{
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bool x2a_24_ : 1;
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bool x2a_25_ : 1;
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};
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u8 _dummy = 0;
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};
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public:
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CMFGame(const std::weak_ptr<CStateManager>& stateMgr, const std::weak_ptr<CInGameGuiManager>& guiMgr,
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const CArchitectureQueue&);
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CIOWin::EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue);
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void Draw() const;
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};
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class CMFGameLoader : public CMFGameLoaderBase
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{
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std::shared_ptr<CStateManager> x14_stateMgr;
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std::shared_ptr<CInGameGuiManager> x18_guiMgr;
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std::vector<CToken> x1c_;
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union
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{
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struct
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{
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bool x2c_24_initialized : 1;
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bool x2c_25_ : 1;
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};
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u8 _dummy = 0;
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};
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void MakeLoadDependencyList();
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public:
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CMFGameLoader();
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EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue);
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void Draw() const;
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void Touch();
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};
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}
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}
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#endif // __URDE_CMFGAME_HPP__
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