mirror of https://github.com/AxioDL/metaforce.git
284 lines
9.2 KiB
C++
284 lines
9.2 KiB
C++
#include <LogVisor/LogVisor.hpp>
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#include "Specter/Space.hpp"
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#include "Specter/ViewResources.hpp"
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#include "Specter/RootView.hpp"
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namespace Specter
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{
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static LogVisor::LogModule Log("Specter::Space");
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#define TRIANGLE_DIM 12
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#define TRIANGLE_DIM1 10
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#define TRIANGLE_DIM2 8
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#define TRIANGLE_DIM3 6
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#define TRIANGLE_DIM4 4
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#define TRIANGLE_DIM5 2
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#define CORNER_DRAG_THRESHOLD 20
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Space::Space(ViewResources& res, View& parentView, ISpaceController& controller, Toolbar::Position tbPos)
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: View(res, parentView), m_controller(controller), m_tbPos(tbPos)
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{
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commitResources(res);
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setBackground(res.themeData().spaceBackground());
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if (controller.spaceSplitAllowed())
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m_cornerView.m_view.reset(new CornerView(res, *this, spaceTriangleColor()));
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if (tbPos != Toolbar::Position::None)
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m_toolbar.m_view.reset(new Toolbar(res, *this, tbPos));
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}
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Space::CornerView::CornerView(ViewResources& res, Space& space, const Zeus::CColor& triColor)
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: View(res, space), m_space(space)
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{
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m_vertexBinding.initSolid(res, 34, m_viewVertBlockBuf);
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float pf = res.pixelFactor();
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Zeus::CColor edgeColor1 = triColor * res.themeData().spaceTriangleShading1();
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Zeus::CColor edgeColor2 = triColor * res.themeData().spaceTriangleShading2();
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View::SolidShaderVert verts[34];
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verts[0].m_pos.assign(0, TRIANGLE_DIM * pf, 0);
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verts[0].m_color = edgeColor1;
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verts[1].m_pos.assign(TRIANGLE_DIM * pf, 0, 0);
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verts[1].m_color = edgeColor1;
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verts[2].m_pos.assign(0, (TRIANGLE_DIM + 1) * pf, 0);
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verts[2].m_color = edgeColor1;
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verts[3].m_pos.assign((TRIANGLE_DIM + 1) * pf, 0, 0);
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verts[3].m_color = edgeColor1;
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verts[4] = verts[3];
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verts[5].m_pos.assign(0, TRIANGLE_DIM1 * pf, 0);
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verts[5].m_color = edgeColor2;
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verts[6] = verts[5];
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verts[7].m_pos.assign(TRIANGLE_DIM1 * pf, 0, 0);
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verts[7].m_color = edgeColor2;
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verts[8].m_pos.assign(0, (TRIANGLE_DIM1 + 1) * pf, 0);
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verts[8].m_color = edgeColor2;
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verts[9].m_pos.assign((TRIANGLE_DIM1 + 1) * pf, 0, 0);
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verts[9].m_color = edgeColor2;
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verts[10] = verts[9];
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verts[11].m_pos.assign(0, TRIANGLE_DIM2 * pf, 0);
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verts[11].m_color = edgeColor2;
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verts[12] = verts[11];
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verts[13].m_pos.assign(TRIANGLE_DIM2 * pf, 0, 0);
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verts[13].m_color = edgeColor2;
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verts[14].m_pos.assign(0, (TRIANGLE_DIM2 + 1) * pf, 0);
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verts[14].m_color = edgeColor2;
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verts[15].m_pos.assign((TRIANGLE_DIM2 + 1) * pf, 0, 0);
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verts[15].m_color = edgeColor2;
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verts[16] = verts[15];
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verts[17].m_pos.assign(0, TRIANGLE_DIM3 * pf, 0);
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verts[17].m_color = edgeColor2;
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verts[18] = verts[17];
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verts[19].m_pos.assign(TRIANGLE_DIM3 * pf, 0, 0);
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verts[19].m_color = edgeColor2;
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verts[20].m_pos.assign(0, (TRIANGLE_DIM3 + 1) * pf, 0);
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verts[20].m_color = edgeColor2;
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verts[21].m_pos.assign((TRIANGLE_DIM3 + 1) * pf, 0, 0);
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verts[21].m_color = edgeColor2;
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verts[22] = verts[21];
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verts[23].m_pos.assign(0, TRIANGLE_DIM4 * pf, 0);
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verts[23].m_color = edgeColor2;
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verts[24] = verts[23];
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verts[25].m_pos.assign(TRIANGLE_DIM4 * pf, 0, 0);
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verts[25].m_color = edgeColor2;
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verts[26].m_pos.assign(0, (TRIANGLE_DIM4 + 1) * pf, 0);
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verts[26].m_color = edgeColor2;
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verts[27].m_pos.assign((TRIANGLE_DIM4 + 1) * pf, 0, 0);
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verts[27].m_color = edgeColor2;
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verts[28] = verts[27];
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verts[29].m_pos.assign(0, TRIANGLE_DIM5 * pf, 0);
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verts[29].m_color = edgeColor2;
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verts[30] = verts[29];
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verts[31].m_pos.assign(TRIANGLE_DIM5 * pf, 0, 0);
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verts[31].m_color = edgeColor2;
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verts[32].m_pos.assign(0, (TRIANGLE_DIM5 + 1) * pf, 0);
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verts[32].m_color = edgeColor2;
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verts[33].m_pos.assign((TRIANGLE_DIM5 + 1) * pf, 0, 0);
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verts[33].m_color = edgeColor2;
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m_vertexBinding.load(verts, sizeof(verts));
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}
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View* Space::setContentView(View* view)
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{
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View* ret = m_contentView.m_view;
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m_contentView.m_view = view;
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updateSize();
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return ret;
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}
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void Space::mouseDown(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod)
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{
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if (m_cornerView.mouseDown(coord, button, mod))
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return;
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m_contentView.mouseDown(coord, button, mod);
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m_toolbar.mouseDown(coord, button, mod);
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}
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void Space::CornerView::mouseDown(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod)
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{
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if (button == boo::EMouseButton::Primary)
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{
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m_space.m_cornerDrag = true;
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m_space.m_cornerDragPoint[0] = coord.pixel[0];
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m_space.m_cornerDragPoint[1] = coord.pixel[1];
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}
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}
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void Space::mouseUp(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod)
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{
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m_cornerView.mouseUp(coord, button, mod);
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m_contentView.mouseUp(coord, button, mod);
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m_toolbar.mouseUp(coord, button, mod);
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}
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void Space::CornerView::mouseUp(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod)
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{
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if (button == boo::EMouseButton::Primary)
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{
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m_space.m_cornerDrag = false;
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m_space.m_cornerDragSplitSpace = nullptr;
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}
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}
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void Space::mouseMove(const boo::SWindowCoord& coord)
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{
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if (m_cornerDragSplitSpace)
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{
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m_cornerDragSplitSpace->splitView()->mouseMove(coord);
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}
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else if (m_cornerDrag)
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{
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float pf = rootView().viewRes().pixelFactor();
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if (m_cornerView.m_view->m_flip)
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{
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if (coord.pixel[0] < m_cornerDragPoint[0] - CORNER_DRAG_THRESHOLD * pf)
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m_cornerDragSplitSpace = m_controller.spaceSplit(SplitView::Axis::Vertical, 1);
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else if (coord.pixel[1] < m_cornerDragPoint[1] - CORNER_DRAG_THRESHOLD * pf)
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m_cornerDragSplitSpace = m_controller.spaceSplit(SplitView::Axis::Horizontal, 1);
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}
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else
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{
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if (coord.pixel[0] > m_cornerDragPoint[0] + CORNER_DRAG_THRESHOLD * pf)
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m_cornerDragSplitSpace = m_controller.spaceSplit(SplitView::Axis::Vertical, 0);
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else if (coord.pixel[1] > m_cornerDragPoint[1] + CORNER_DRAG_THRESHOLD * pf)
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m_cornerDragSplitSpace = m_controller.spaceSplit(SplitView::Axis::Horizontal, 0);
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}
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if (m_cornerDragSplitSpace)
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m_cornerDragSplitSpace->splitView()->startDragSplit(coord);
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}
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else
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{
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m_cornerView.mouseMove(coord);
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m_contentView.mouseMove(coord);
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m_toolbar.mouseMove(coord);
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}
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}
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void Space::mouseEnter(const boo::SWindowCoord& coord)
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{
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m_cornerView.mouseEnter(coord);
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m_contentView.mouseEnter(coord);
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m_toolbar.mouseEnter(coord);
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}
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void Space::CornerView::mouseEnter(const boo::SWindowCoord& coord)
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{
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rootView().setSpaceCornerHover(true);
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}
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void Space::mouseLeave(const boo::SWindowCoord& coord)
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{
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m_cornerView.mouseLeave(coord);
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m_contentView.mouseLeave(coord);
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m_toolbar.mouseLeave(coord);
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}
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void Space::CornerView::mouseLeave(const boo::SWindowCoord& coord)
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{
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rootView().setSpaceCornerHover(false);
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}
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void Space::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
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{
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View::resized(root, sub);
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float pf = rootView().viewRes().pixelFactor();
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if (m_cornerView.m_view)
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{
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boo::SWindowRect cornerRect = sub;
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int triDim = TRIANGLE_DIM * pf;
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cornerRect.size[0] = cornerRect.size[1] = triDim;
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if (cornerRect.location[0] < triDim && cornerRect.location[1] < triDim)
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{
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cornerRect.location[0] += sub.size[0] - triDim;
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cornerRect.location[1] += sub.size[1] - triDim;
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m_cornerView.m_view->resized(root, cornerRect, true);
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}
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else
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m_cornerView.m_view->resized(root, cornerRect, false);
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}
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boo::SWindowRect tbRect = sub;
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if (m_toolbar.m_view)
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{
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tbRect.size[1] = m_toolbar.m_view->nominalHeight();
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if (m_tbPos == Toolbar::Position::Top)
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tbRect.location[1] += sub.size[1] - tbRect.size[1];
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m_toolbar.m_view->resized(root, tbRect);
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}
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else
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tbRect.size[1] = 0;
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if (m_contentView.m_view)
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{
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boo::SWindowRect contentRect = sub;
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if (m_tbPos == Toolbar::Position::Bottom)
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contentRect.location[1] += tbRect.size[1];
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contentRect.size[1] = sub.size[1] - tbRect.size[1];
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contentRect.size[1] = std::max(contentRect.size[1], 0);
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m_contentView.m_view->resized(root, contentRect);
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}
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}
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void Space::CornerView::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub, bool flip)
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{
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m_flip = flip;
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if (flip)
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{
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m_viewVertBlock.m_mv[0][0] = -2.0f / root.size[0];
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m_viewVertBlock.m_mv[1][1] = -2.0f / root.size[1];
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m_viewVertBlock.m_mv[3][0] = (sub.location[0] + sub.size[0]) * -m_viewVertBlock.m_mv[0][0] - 1.0f;
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m_viewVertBlock.m_mv[3][1] = (sub.location[1] + sub.size[1]) * -m_viewVertBlock.m_mv[1][1] - 1.0f;
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View::resized(m_viewVertBlock, sub);
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}
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else
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View::resized(root, sub);
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}
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void Space::draw(boo::IGraphicsCommandQueue* gfxQ)
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{
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View::draw(gfxQ);
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if (m_contentView.m_view)
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m_contentView.m_view->draw(gfxQ);
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if (m_toolbar.m_view)
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m_toolbar.m_view->draw(gfxQ);
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if (m_cornerView.m_view)
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m_cornerView.m_view->draw(gfxQ);
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}
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void Space::CornerView::draw(boo::IGraphicsCommandQueue* gfxQ)
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{
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gfxQ->setShaderDataBinding(m_vertexBinding);
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gfxQ->setDrawPrimitive(boo::Primitive::TriStrips);
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gfxQ->draw(0, 34);
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}
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}
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