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metaforce/Runtime/Camera/CBallCamera.hpp
2017-10-05 21:29:56 -10:00

67 lines
1.8 KiB
C++

#ifndef __URDE_CBALLCAMERA_HPP__
#define __URDE_CBALLCAMERA_HPP__
#include "CGameCamera.hpp"
namespace urde
{
class CBallCamera : public CGameCamera
{
public:
enum class EBallCameraState
{
Zero,
One,
Two,
Three,
Four,
Five
};
enum class EBallCameraBehaviour
{
Zero,
One,
Two,
Three,
Four,
Five,
Six,
Seven,
Eight
};
private:
zeus::CVector3f x1d8_;
TUniqueId x3dc_tooCloseActorId = kInvalidUniqueId;
float x3e0_ = 10000.f;
EBallCameraState x400_state;
float x470_;
float x474_;
public:
CBallCamera(TUniqueId, TUniqueId, const zeus::CTransform& xf, float, float, float, float);
void Accept(IVisitor& visitor);
void ProcessInput(const CFinalInput&, CStateManager& mgr);
void Reset(const zeus::CTransform&, CStateManager& mgr);
EBallCameraState GetState() const { return x400_state; }
void SetState(EBallCameraState state, CStateManager& mgr);
bool TransitionFromMorphBallState(CStateManager& mgr);
TUniqueId GetTooCloseActorId() const { return x3dc_tooCloseActorId; }
float GetX3E0() const { return x3e0_; }
void TeleportCamera(const zeus::CVector3f& pos, CStateManager& mgr);
void TeleportCamera(const zeus::CTransform& xf, CStateManager& mgr);
const zeus::CVector3f& GetX1D8() const { return x1d8_; }
void ResetToTweaks(CStateManager& mgr);
void UpdateLookAtPosition(float offset, CStateManager& mgr);
zeus::CTransform UpdateLookDirection(const zeus::CVector3f& dir, CStateManager& mgr);
void SetX470(float f) { x470_ = f; }
void SetX474(float f) { x474_ = f; }
void ApplyCameraHint(CStateManager& mgr);
void ResetPosition();
};
}
#endif // __URDE_CBALLCAMERA_HPP__