metaforce/Runtime/World/CScriptDock.hpp

43 lines
1.2 KiB
C++

#ifndef __URDE_CSCRIPTDOCK_HPP__
#define __URDE_CSCRIPTDOCK_HPP__
#include "CPhysicsActor.hpp"
namespace urde
{
class CScriptDock : public CPhysicsActor
{
friend class CScriptDoor;
s32 x258_;
s32 x25c_dock;
TAreaId x260_area;
u32 x264_;
union
{
struct
{
bool x268_24_ : 1;
bool x268_25_ : 1;
bool x268_26_ : 1;
};
u8 dummy = 0;
};
public:
CScriptDock(TUniqueId uid, const std::string& name, const CEntityInfo& info, const zeus::CVector3f position,
const zeus::CVector3f& extent, s32, TAreaId, bool active, s32 w1, bool b1);
TAreaId GetAreaId() const { return x260_area; }
s32 GetDockId() const { return x25c_dock; }
void SetDockReference(s32) {}
void GetDockReference(s32) {}
TAreaId GetCurrentConnectedAreaId(const CStateManager&) const;
void UpdateAreaActivateFlags(CStateManager&);
bool HasPointCrossedDock(const CStateManager&, const zeus::CVector3f&) const;
void AreaLoaded(CStateManager&);
void AreaUnloaded(CStateManager&);
void SetLoadConnected(CStateManager&, bool);
};
}
#endif // __URDE_CSCRIPTDOCK_HPP__