mirror of https://github.com/AxioDL/metaforce.git
50 lines
1.1 KiB
C++
50 lines
1.1 KiB
C++
#ifndef __URDE_CPATTERNED_HPP__
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#define __URDE_CPATTERNED_HPP__
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#include "CAi.hpp"
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#include "Character/CBodyController.hpp"
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namespace urde
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{
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class CPatternedInfo;
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class CPatterned : public CAi
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{
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public:
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enum class EUnknown
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{
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Zero = 0,
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Three = 3,
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TwentyThree = 23,
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ThirtyFour = 34,
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ThirtyNine
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};
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enum class EFlavorType
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{
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Zero = 0,
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One = 1
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};
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enum class EMovementType
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{
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Ground = 0,
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Flyer = 1
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};
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enum class EColliderType
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{
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One = 1
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};
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private:
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public:
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CPatterned(EUnknown unk, TUniqueId uid, const std::string& name, EFlavorType flavor, const CEntityInfo& info,
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const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pinfo,
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CPatterned::EMovementType movement, EColliderType collider, EBodyType body,
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const CActorParameters& params, bool b1);
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virtual void Death(CStateManager&, const zeus::CVector3f&, EStateMsg) {}
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virtual void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType, bool, float) {}
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};
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}
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#endif // CPATTERNED_HPP
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