mirror of https://github.com/AxioDL/metaforce.git
172 lines
5.2 KiB
C++
172 lines
5.2 KiB
C++
#include "CIceBeam.hpp"
|
|
#include "GameGlobalObjects.hpp"
|
|
#include "CSimplePool.hpp"
|
|
|
|
namespace urde
|
|
{
|
|
|
|
CIceBeam::CIceBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
|
|
EMaterialTypes playerMaterial, const zeus::CVector3f& scale)
|
|
: CGunWeapon(characterId, type, playerId, playerMaterial, scale)
|
|
{
|
|
x21c_iceSmoke = g_SimplePool->GetObj("IceSmoke");
|
|
x228_ice2nd1 = g_SimplePool->GetObj("Ice2nd_1");
|
|
x234_ice2nd2 = g_SimplePool->GetObj("Ice2nd_2");
|
|
x248_24_loaded = false;
|
|
x248_25_inEndFx = false;
|
|
}
|
|
|
|
void CIceBeam::PreRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf)
|
|
{
|
|
// Empty
|
|
}
|
|
|
|
void CIceBeam::PostRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf)
|
|
{
|
|
bool subtractBlend = mgr.GetParticleFlags() == 0;
|
|
if (subtractBlend)
|
|
CElementGen::SetSubtractBlend(true);
|
|
if (x240_smokeGen)
|
|
x240_smokeGen->Render();
|
|
if (x1cc_enabledSecondaryEffect != ESecondaryFxType::None && x244_chargeFx)
|
|
x244_chargeFx->Render();
|
|
CGunWeapon::PostRenderGunFx(mgr, xf);
|
|
if (subtractBlend)
|
|
CElementGen::SetSubtractBlend(false);
|
|
}
|
|
|
|
void CIceBeam::UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr, const zeus::CTransform& xf)
|
|
{
|
|
if (x240_smokeGen)
|
|
{
|
|
zeus::CTransform beamLoc = x10_solidModelData->GetScaledLocatorTransform("LBEAM");
|
|
x240_smokeGen->SetTranslation(beamLoc.origin);
|
|
x240_smokeGen->SetOrientation(beamLoc.getRotation());
|
|
x240_smokeGen->Update(dt);
|
|
}
|
|
|
|
if (x244_chargeFx)
|
|
{
|
|
if (x248_25_inEndFx && x244_chargeFx->IsSystemDeletable())
|
|
{
|
|
x1cc_enabledSecondaryEffect = ESecondaryFxType::None;
|
|
x244_chargeFx.reset();
|
|
}
|
|
if (x1cc_enabledSecondaryEffect != ESecondaryFxType::None)
|
|
{
|
|
if (x248_25_inEndFx)
|
|
{
|
|
x244_chargeFx->SetTranslation(xf.origin);
|
|
x244_chargeFx->SetOrientation(xf.getRotation());
|
|
}
|
|
else
|
|
{
|
|
x244_chargeFx->SetGlobalOrientAndTrans(xf);
|
|
}
|
|
x244_chargeFx->Update(dt);
|
|
}
|
|
}
|
|
|
|
CGunWeapon::UpdateGunFx(shotSmoke, dt, mgr, xf);
|
|
}
|
|
|
|
static const u16 kSoundId[] = { 1797, 1776 };
|
|
|
|
void CIceBeam::Fire(bool underwater, float dt, EChargeState chargeState, const zeus::CTransform& xf,
|
|
CStateManager& mgr, TUniqueId homingTarget, float chargeFactor1, float chargeFactor2)
|
|
{
|
|
CGunWeapon::Fire(underwater, dt, chargeState, xf, mgr, homingTarget, chargeFactor1, chargeFactor2);
|
|
NWeaponTypes::play_sfx(kSoundId[int(chargeState)], underwater, false, 0.165f);
|
|
}
|
|
|
|
void CIceBeam::EnableFx(bool enable)
|
|
{
|
|
if (x240_smokeGen)
|
|
x240_smokeGen->SetParticleEmission(enable);
|
|
}
|
|
|
|
void CIceBeam::EnableSecondaryFx(ESecondaryFxType type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case ESecondaryFxType::CancelCharge:
|
|
case ESecondaryFxType::None:
|
|
if (x1cc_enabledSecondaryEffect == ESecondaryFxType::None)
|
|
break;
|
|
default:
|
|
switch (type)
|
|
{
|
|
case ESecondaryFxType::None:
|
|
case ESecondaryFxType::ToCombo:
|
|
case ESecondaryFxType::CancelCharge:
|
|
if (!x248_25_inEndFx)
|
|
{
|
|
x244_chargeFx = std::make_unique<CElementGen>(x234_ice2nd2, CElementGen::EModelOrientationType::Normal,
|
|
CElementGen::EOptionalSystemFlags::One);
|
|
x244_chargeFx->SetGlobalScale(x4_scale);
|
|
x248_25_inEndFx = true;
|
|
x1cc_enabledSecondaryEffect = ESecondaryFxType::CancelCharge;
|
|
}
|
|
break;
|
|
case ESecondaryFxType::Charge:
|
|
x244_chargeFx = std::make_unique<CElementGen>(x228_ice2nd1, CElementGen::EModelOrientationType::Normal,
|
|
CElementGen::EOptionalSystemFlags::One);
|
|
x244_chargeFx->SetGlobalScale(x4_scale);
|
|
x248_25_inEndFx = false;
|
|
x1cc_enabledSecondaryEffect = type;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CIceBeam::Update(float dt, CStateManager& mgr)
|
|
{
|
|
CGunWeapon::Update(dt, mgr);
|
|
|
|
if (!x248_24_loaded)
|
|
{
|
|
x248_24_loaded = x21c_iceSmoke.IsLoaded() && x228_ice2nd1.IsLoaded() && x234_ice2nd2.IsLoaded();
|
|
if (x248_24_loaded)
|
|
{
|
|
x240_smokeGen = std::make_unique<CElementGen>(x21c_iceSmoke, CElementGen::EModelOrientationType::Normal,
|
|
CElementGen::EOptionalSystemFlags::One);
|
|
x240_smokeGen->SetGlobalScale(x4_scale);
|
|
x240_smokeGen->SetParticleEmission(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CIceBeam::Load(CStateManager& mgr, bool subtypeBasePose)
|
|
{
|
|
CGunWeapon::Load(mgr, subtypeBasePose);
|
|
x21c_iceSmoke.Lock();
|
|
x228_ice2nd1.Lock();
|
|
x234_ice2nd2.Lock();
|
|
x248_25_inEndFx = false;
|
|
}
|
|
|
|
void CIceBeam::ReInitVariables()
|
|
{
|
|
x240_smokeGen.reset();
|
|
x244_chargeFx.reset();
|
|
x248_24_loaded = false;
|
|
x248_25_inEndFx = false;
|
|
x1cc_enabledSecondaryEffect = ESecondaryFxType::None;
|
|
}
|
|
|
|
void CIceBeam::Unload(CStateManager& mgr)
|
|
{
|
|
CGunWeapon::Unload(mgr);
|
|
x234_ice2nd2.Unlock();
|
|
x228_ice2nd1.Unlock();
|
|
x21c_iceSmoke.Unlock();
|
|
ReInitVariables();
|
|
}
|
|
|
|
bool CIceBeam::IsLoaded() const
|
|
{
|
|
return CGunWeapon::IsLoaded() && x248_24_loaded;
|
|
}
|
|
|
|
} |