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			30 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| 
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| #include "Runtime/RetroTypes.hpp"
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| #include "Runtime/Particle/CWeaponDescription.hpp"
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| #include "Runtime/World/CDamageInfo.hpp"
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| 
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| #include <zeus/CVector3f.hpp>
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| 
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| namespace urde {
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| class CPlayer;
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| class CProjectileInfo {
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|   TCachedToken<CWeaponDescription> x0_weaponDescription;
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|   CDamageInfo xc_damageInfo;
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| 
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| public:
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|   explicit CProjectileInfo(CInputStream&);
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|   CProjectileInfo(CAssetId, const CDamageInfo&);
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| 
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|   float GetProjectileSpeed() const;
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|   static zeus::CVector3f PredictInterceptPos(const zeus::CVector3f& gunPos, const zeus::CVector3f& aimPos,
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|                                              const CPlayer& player, bool gravity, float speed, float dt);
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|   zeus::CVector3f PredictInterceptPos(const zeus::CVector3f& gunPos, const zeus::CVector3f& aimPos,
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|                                       const CPlayer& player, bool gravity, float dt) const;
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| 
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|   const CDamageInfo& GetDamage() const { return xc_damageInfo; }
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|   void SetDamage(const CDamageInfo& damageInfo) { xc_damageInfo = damageInfo; }
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|   TCachedToken<CWeaponDescription>& Token() { return x0_weaponDescription; }
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| };
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| } // namespace urde
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