mirror of https://github.com/AxioDL/metaforce.git
44 lines
1.0 KiB
C++
44 lines
1.0 KiB
C++
#include "CGameArea.hpp"
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namespace urde
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{
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static std::vector<SObjectTag> ReadDependencyList(CInputStream& in)
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{
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std::vector<SObjectTag> ret;
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u32 count = in.readUint32Big();
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ret.reserve(count);
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for (int i=0 ; i<count ; ++i)
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{
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ret.emplace_back();
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ret.back().readMLVL(in);
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}
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return ret;
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}
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CGameArea::CGameArea(CInputStream& in, int mlvlVersion)
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: x4_mlvlVersion(mlvlVersion), xf0_25_active(true)
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{
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x8_nameSTRG = in.readUint32Big();
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xc_transform.read34RowMajor(in);
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x3c_invTransform = xc_transform.inverse();
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x6c_aabb.readBoundingBoxBig(in);
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x84_mrea = in.readUint32Big();
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if (mlvlVersion > 15)
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x88_areaId = in.readUint32Big();
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else
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x88_areaId = -1;
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u32 attachedCount = in.readUint32Big();
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x8c_attachedAreaIndices.reserve(attachedCount);
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for (int i=0 ; i<attachedCount ; ++i)
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x8c_attachedAreaIndices.push_back(in.readUint16Big());
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x9c_deps1 = ReadDependencyList(in);
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xac_deps2 = ReadDependencyList(in);
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}
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}
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