mirror of https://github.com/AxioDL/metaforce.git
47 lines
930 B
C++
47 lines
930 B
C++
#pragma once
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#include <memory>
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#include <unordered_map>
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#include <vector>
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#include "Runtime/RetroTypes.hpp"
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#include "Shaders/CModelShaders.hpp"
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#include <hecl/HMDLMeta.hpp>
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#include <zeus/CAABox.hpp>
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#include <zeus/CTransform.hpp>
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namespace urde {
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class CBooModel;
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struct CBooSurface;
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class CMetroidModelInstance {
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friend class CBooRenderer;
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friend class CGameArea;
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int x0_visorFlags;
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zeus::CTransform x4_xf;
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zeus::CAABox x34_aabb;
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std::vector<CBooSurface> m_surfaces;
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std::unique_ptr<CBooModel> m_instance;
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hecl::HMDLMeta m_hmdlMeta;
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std::unordered_map<int, CModelShaders::ShaderPipelines> m_shaders;
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public:
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CMetroidModelInstance() = default;
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CMetroidModelInstance(CMetroidModelInstance&&) = default;
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void Clear() {
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x0_visorFlags = 0;
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x4_xf = {};
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x34_aabb = {};
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m_surfaces.clear();
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m_instance.reset();
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m_hmdlMeta = {};
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m_shaders.clear();
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}
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};
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} // namespace urde
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