mirror of https://github.com/AxioDL/metaforce.git
43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
#pragma once
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#include "CPhysicsActor.hpp"
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#include "CDamageVulnerability.hpp"
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namespace urde {
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class CAmbientAI : public CPhysicsActor {
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enum class EAnimationState { Ready, Alert, Impact };
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CHealthInfo x258_initialHealthInfo;
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CHealthInfo x260_healthInfo;
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CDamageVulnerability x268_dVuln;
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EAnimationState x2d0_animState = EAnimationState::Ready;
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float x2d4_alertRange;
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float x2d8_impactRange;
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s32 x2dc_defaultAnim;
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s32 x2e0_alertAnim;
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s32 x2e4_impactAnim;
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union {
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struct {
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bool x2e8_24_dead : 1;
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bool x2e8_25_animating : 1;
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};
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u32 _dummy = 0;
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};
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public:
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CAmbientAI(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
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const zeus::CAABox&, const CMaterialList&, float, const CHealthInfo&, const CDamageVulnerability&,
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const CActorParameters&, float, float, s32, s32, bool);
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void Accept(IVisitor&);
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void Think(float, CStateManager&);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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CHealthInfo* HealthInfo(CStateManager&) { return &x260_healthInfo; }
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const CDamageVulnerability* GetDamageVulnerability() const { return &x268_dVuln; }
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rstl::optional<zeus::CAABox> GetTouchBounds() const;
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void Touch(CActor&, CStateManager&) {}
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void RandomizePlaybackRate(CStateManager&);
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};
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} // namespace urde
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