metaforce/Runtime/World/CFluidPlaneManager.hpp

65 lines
1.7 KiB
C++

#pragma once
#include "RetroTypes.hpp"
#include "CRippleManager.hpp"
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
namespace urde {
class CStateManager;
class CScriptWater;
class CFluidPlaneManager {
class CSplashRecord {
float x0_time = 0.f;
TUniqueId x4_id;
public:
CSplashRecord(float time, TUniqueId id) : x0_time(time), x4_id(id) {}
void SetTime(float t) { x0_time = t; }
float GetTime() const { return x0_time; }
void SetUniqueId(TUniqueId id) { x4_id = id; }
TUniqueId GetUniqueId() const { return x4_id; }
};
CRippleManager x0_rippleManager;
rstl::reserved_vector<CSplashRecord, 32> x18_splashes;
float x11c_uvT = 0.f;
bool x120_ = false;
bool x121_ = false;
class CFluidProfile {
float x0_ = 0.f;
float x4_ = 0.f;
float x8_ = 0.f;
float xc_ = 0.f;
float x10_ = 0.f;
public:
void Clear();
};
static CFluidProfile sProfile;
static void SetupRippleMap();
public:
static u8 RippleValues[64][64];
static u8 RippleMins[64];
static u8 RippleMaxs[64];
static boo::ObjToken<boo::ITextureS> RippleMapTex;
CFluidPlaneManager();
void StartFrame(bool);
void EndFrame() { x121_ = false; }
void Update(float dt);
float GetUVT() const { return x11c_uvT; }
float GetLastRippleDeltaTime(TUniqueId rippler) const;
float GetLastSplashDeltaTime(TUniqueId splasher) const;
void CreateSplash(TUniqueId splasher, CStateManager& mgr, const CScriptWater& water, const zeus::CVector3f& pos,
float factor, bool sfx);
rstl::reserved_vector<CSplashRecord, 32>& SplashRecords() { return x18_splashes; }
const CRippleManager& GetRippleManager() const { return x0_rippleManager; }
CRippleManager& RippleManager() { return x0_rippleManager; }
};
} // namespace urde