metaforce/Runtime/World/CScriptControllerAction.cpp

41 lines
1.5 KiB
C++

#include "CScriptControllerAction.hpp"
#include "TCastTo.hpp"
#include "CStateManager.hpp"
#include "Input/ControlMapper.hpp"
namespace urde {
CScriptControllerAction::CScriptControllerAction(TUniqueId uid, std::string_view name, const CEntityInfo& info,
bool active, ControlMapper::ECommands command, bool mapScreenResponse,
u32 w1, bool deactivateOnClose)
: CEntity(uid, info, active, name), x34_command(command), x38_mapScreenSubaction(w1) {
x3c_24_mapScreenResponse = mapScreenResponse;
x3c_25_deactivateOnClose = deactivateOnClose;
}
void CScriptControllerAction::Accept(IVisitor& visitor) { visitor.Visit(this); }
void CScriptControllerAction::Think(float, CStateManager& stateMgr) {
bool oldPressed = x3c_26_pressed;
if (x3c_24_mapScreenResponse) {
if (x38_mapScreenSubaction == 0)
x3c_26_pressed = stateMgr.GetInMapScreen();
} else {
x3c_26_pressed = ControlMapper::GetDigitalInput(x34_command, stateMgr.GetFinalInput());
}
if (GetActive() && x3c_26_pressed != oldPressed) {
if (x3c_26_pressed) {
SendScriptMsgs(EScriptObjectState::Open, stateMgr, EScriptObjectMessage::None);
} else {
SendScriptMsgs(EScriptObjectState::Closed, stateMgr, EScriptObjectMessage::None);
if (x3c_25_deactivateOnClose) {
SetActive(false);
SendScriptMsgs(EScriptObjectState::Inactive, stateMgr, EScriptObjectMessage::None);
}
}
}
}
} // namespace urde