mirror of https://github.com/AxioDL/metaforce.git
581 lines
21 KiB
C++
581 lines
21 KiB
C++
#include "CScriptSpecialFunction.hpp"
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#include "Audio/CSfxManager.hpp"
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#include "Camera/CCameraManager.hpp"
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#include "Character/CModelData.hpp"
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#include "Graphics/CTexture.hpp"
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#include "World/CActorParameters.hpp"
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#include "World/CPlayer.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CMemoryCardSys.hpp"
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#include "CGameState.hpp"
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#include "CSimplePool.hpp"
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#include "CStateManager.hpp"
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#include "IMain.hpp"
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#include "TCastTo.hpp"
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#include "hecl/CVarManager.hpp"
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namespace urde {
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CScriptSpecialFunction::CScriptSpecialFunction(TUniqueId uid, std::string_view name, const CEntityInfo& info,
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const zeus::CTransform& xf, ESpecialFunction func,
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std::string_view lcName, float f1, float f2, float f3, float f4,
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const zeus::CVector3f& vec, const zeus::CColor& col, bool active,
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const CDamageInfo& dInfo, s32 aId1, s32 aId2,
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CPlayerState::EItemType itemType, s16 sId1, s16 sId2, s16 sId3)
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: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(), CActorParameters::None(),
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kInvalidUniqueId)
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, xe8_function(func)
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, xec_locatorName(lcName)
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, xfc_(f1)
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, x100_(f2)
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, x104_(f3)
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, x108_(f4)
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, x10c_(vec)
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, x118_(col)
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, x11c_damageInfo(dInfo)
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, x170_(CSfxManager::TranslateSFXID(sId1))
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, x172_(CSfxManager::TranslateSFXID(sId2))
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, x174_(CSfxManager::TranslateSFXID(sId3))
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, x1bc_areaSaveId(aId1)
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, x1c0_layerIdx(aId2)
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, x1c4_item(itemType) {
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x1e4_26_ = true;
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if (xe8_function == ESpecialFunction::HUDTarget)
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x1c8_ = {{zeus::CVector3f(-1.f), zeus::CVector3f(1.f)}};
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}
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void CScriptSpecialFunction::Accept(IVisitor& visitor) { visitor.Visit(this); }
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void CScriptSpecialFunction::Think(float dt, CStateManager& mgr) {
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switch (xe8_function) {
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case ESpecialFunction::PlayerFollowLocator:
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ThinkPlayerFollowLocator(dt, mgr);
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break;
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case ESpecialFunction::SpinnerController:
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ThinkSpinnerController(dt, mgr, ESpinnerControllerMode::Zero);
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break;
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case ESpecialFunction::ShotSpinnerController:
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ThinkSpinnerController(dt, mgr, ESpinnerControllerMode::One);
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break;
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case ESpecialFunction::ObjectFollowLocator:
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ThinkObjectFollowLocator(dt, mgr);
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break;
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case ESpecialFunction::ObjectFollowObject:
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ThinkObjectFollowObject(dt, mgr);
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break;
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case ESpecialFunction::ChaffTarget:
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ThinkChaffTarget(dt, mgr);
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break;
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case ESpecialFunction::ViewFrustumTester: {
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if (x1e4_28_frustumEntered) {
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x1e4_28_frustumEntered = false;
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SendScriptMsgs(EScriptObjectState::Entered, mgr, EScriptObjectMessage::None);
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}
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if (x1e4_29_frustumExited) {
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x1e4_29_frustumExited = false;
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SendScriptMsgs(EScriptObjectState::Exited, mgr, EScriptObjectMessage::None);
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}
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break;
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}
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case ESpecialFunction::SaveStation:
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ThinkSaveStation(dt, mgr);
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break;
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case ESpecialFunction::IntroBossRingController:
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ThinkIntroBossRingController(dt, mgr);
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break;
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case ESpecialFunction::RainSimulator:
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ThinkRainSimulator(dt, mgr);
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break;
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case ESpecialFunction::AreaDamage:
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ThinkAreaDamage(dt, mgr);
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break;
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case ESpecialFunction::ScaleActor:
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ThinkActorScale(dt, mgr);
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break;
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case ESpecialFunction::PlayerInAreaRelay:
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ThinkPlayerInArea(dt, mgr);
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break;
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case ESpecialFunction::Billboard: {
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if (x1e8_ && x1e5_26_displayBillboard) {
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SendScriptMsgs(EScriptObjectState::MaxReached, mgr, EScriptObjectMessage::None);
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x1e5_26_displayBillboard = false;
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}
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break;
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}
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default:
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break;
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}
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}
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static const ERumbleFxId fxTranslation[6] = {ERumbleFxId::Twenty, ERumbleFxId::One, ERumbleFxId::TwentyOne,
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ERumbleFxId::TwentyTwo, ERumbleFxId::TwentyThree, ERumbleFxId::Zero};
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void CScriptSpecialFunction::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
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if (GetActive() && msg == EScriptObjectMessage::Deactivate && xe8_function == ESpecialFunction::Billboard) {
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mgr.SetPendingOnScreenTex(CAssetId(), zeus::CVector2i(), zeus::CVector2i());
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if (x1e8_)
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x1e8_ = TLockedToken<CTexture>();
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x1e5_26_displayBillboard = false;
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}
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CActor::AcceptScriptMsg(msg, uid, mgr);
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if (xe8_function == ESpecialFunction::ChaffTarget && msg == EScriptObjectMessage::InitializedInArea)
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AddMaterial(EMaterialTypes::Target, mgr);
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if (GetActive()) {
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switch (xe8_function) {
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case ESpecialFunction::HUDFadeIn: {
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if (msg == EScriptObjectMessage::Action)
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mgr.Player()->SetHudDisable(xfc_, 0.f, 0.5f);
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break;
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}
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case ESpecialFunction::EscapeSequence: {
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if (msg == EScriptObjectMessage::Action && xfc_ >= 0.f)
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mgr.ResetEscapeSequenceTimer(xfc_);
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break;
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}
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case ESpecialFunction::SpinnerController: {
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switch (msg) {
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case EScriptObjectMessage::Stop: {
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x1e4_25_spinnerCanMove = false;
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break;
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}
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case EScriptObjectMessage::Play: {
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x1e4_25_spinnerCanMove = true;
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mgr.Player()->SetAngularVelocityWR(zeus::CAxisAngle::sIdentity);
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break;
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}
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case EScriptObjectMessage::Deactivate:
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DeleteEmitter(x178_sfxHandle);
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break;
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default:
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break;
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}
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break;
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}
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case ESpecialFunction::ShotSpinnerController: {
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switch (msg) {
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case EScriptObjectMessage::Increment: {
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x16c_ = zeus::clamp(0.f, x16c_ + 1.f, 1.f);
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SendScriptMsgs(EScriptObjectState::Play, mgr, EScriptObjectMessage::None);
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break;
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}
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case EScriptObjectMessage::SetToMax: {
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SendScriptMsgs(EScriptObjectState::Play, mgr, EScriptObjectMessage::None);
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break;
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}
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case EScriptObjectMessage::SetToZero: {
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x16c_ = -0.5f * x104_;
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break;
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}
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default:
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break;
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}
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break;
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}
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case ESpecialFunction::MapStation: {
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if (msg == EScriptObjectMessage::Action) {
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mgr.MapWorldInfo()->SetMapStationUsed(true);
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const_cast<CMapWorld&>(*mgr.WorldNC()->GetMapWorld())
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.RecalculateWorldSphere(*mgr.MapWorldInfo(), *mgr.GetWorld());
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}
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break;
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}
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case ESpecialFunction::MissileStation: {
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if (msg == EScriptObjectMessage::Action) {
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CPlayerState& pState = *mgr.GetPlayerState().get();
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pState.ResetAndIncrPickUp(CPlayerState::EItemType::Missiles,
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pState.GetItemCapacity(CPlayerState::EItemType::Missiles));
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}
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break;
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}
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case ESpecialFunction::PowerBombStation: {
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if (msg == EScriptObjectMessage::Action) {
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CPlayerState& pState = *mgr.GetPlayerState().get();
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pState.ResetAndIncrPickUp(CPlayerState::EItemType::PowerBombs,
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pState.GetItemCapacity(CPlayerState::EItemType::PowerBombs));
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}
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break;
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}
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case ESpecialFunction::SaveStation: {
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if (msg == EScriptObjectMessage::Action) {
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g_GameState->GetPlayerState()->IncrPickup(CPlayerState::EItemType::EnergyTanks, 1);
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if (g_GameState->GetCardSerial() == 0)
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SendScriptMsgs(EScriptObjectState::Closed, mgr, EScriptObjectMessage::None);
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else {
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mgr.DeferStateTransition(EStateManagerTransition::SaveGame);
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x1e5_24_doSave = true;
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}
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}
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break;
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}
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case ESpecialFunction::IntroBossRingController: {
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if (x1a8_ != 3) {
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switch (msg) {
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case EScriptObjectMessage::Play: {
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if (x1a8_ != 0)
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RingScramble(mgr);
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for (SRingController& cont : x198_ringControllers) {
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if (TCastToPtr<CActor> act = mgr.ObjectById(cont.x0_id))
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cont.xc_ = act->GetTransform().frontVector();
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else
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cont.xc_ = zeus::CVector3f::skForward;
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}
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x1a8_ = 3;
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break;
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}
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case EScriptObjectMessage::SetToZero: {
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x1a8_ = 1;
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x1ac_ = GetTranslation() - mgr.GetPlayer().GetTranslation();
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x1ac_.z() = 0.f;
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x1ac_.normalize();
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break;
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}
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case EScriptObjectMessage::Action: {
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RingScramble(mgr);
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break;
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}
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case EScriptObjectMessage::InitializedInArea: {
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x198_ringControllers.reserve(3);
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for (const SConnection& conn : x20_conns) {
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if (conn.x0_state != EScriptObjectState::Play || conn.x4_msg != EScriptObjectMessage::Activate)
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continue;
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auto search = mgr.GetIdListForScript(conn.x8_objId);
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for (auto it = search.first; it != search.second; ++it) {
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if (TCastToPtr<CActor> act = mgr.ObjectById(it->second)) {
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x198_ringControllers.push_back(SRingController(it->second, 0.f, false));
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act->RemoveMaterial(EMaterialTypes::Occluder, mgr);
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}
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}
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// std::sort(x198_ringControllers.begin(), x198_ringControllers.end());
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}
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break;
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}
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default:
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break;
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}
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}
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break;
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}
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case ESpecialFunction::RadialDamage: {
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if (msg == EScriptObjectMessage::Action) {
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CDamageInfo dInfo = x11c_damageInfo;
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dInfo.SetRadius(xfc_);
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mgr.ApplyDamageToWorld(GetUniqueId(), *this, GetTranslation(), dInfo,
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CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {0ull}));
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}
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break;
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}
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case ESpecialFunction::BossEnergyBar: {
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if (msg == EScriptObjectMessage::Increment)
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mgr.SetBossParams(uid, xfc_, u32(x100_) + 86);
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else if (msg == EScriptObjectMessage::Decrement)
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mgr.SetBossParams(kInvalidUniqueId, 0.f, 0);
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break;
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}
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case ESpecialFunction::EndGame: {
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if (msg == EScriptObjectMessage::Action) {
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switch (GetSpecialEnding(mgr)) {
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case 0:
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g_Main->SetFlowState(EFlowState::WinBad);
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break;
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case 1:
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g_Main->SetFlowState(EFlowState::WinGood);
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break;
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case 2:
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g_Main->SetFlowState(EFlowState::WinBest);
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break;
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}
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mgr.SetShouldQuitGame(true);
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}
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break;
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}
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case ESpecialFunction::CinematicSkip: {
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if (msg == EScriptObjectMessage::Increment) {
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if (ShouldSkipCinematic(mgr))
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mgr.SetSkipCinematicSpecialFunction(GetUniqueId());
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} else if (msg == EScriptObjectMessage::Decrement) {
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mgr.SetSkipCinematicSpecialFunction(kInvalidUniqueId);
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g_GameState->SystemOptions().SetCinematicState(mgr.GetWorld()->GetWorldAssetId(), GetEditorId(), true);
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}
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break;
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}
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case ESpecialFunction::ScriptLayerController: {
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if (msg == EScriptObjectMessage::Decrement || msg == EScriptObjectMessage::Increment) {
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if (x1bc_areaSaveId != -1 && x1c0_layerIdx != -1) {
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TAreaId aId = mgr.GetWorld()->GetAreaIdForSaveId(x1bc_areaSaveId);
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std::shared_ptr<CWorldLayerState> worldLayerState;
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if (aId != kInvalidAreaId)
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worldLayerState = mgr.WorldLayerStateNC();
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else {
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std::pair<CAssetId, TAreaId> worldAreaPair = g_MemoryCardSys->GetAreaAndWorldIdForSaveId(x1bc_areaSaveId);
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if (worldAreaPair.first.IsValid()) {
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worldLayerState = g_GameState->StateForWorld(worldAreaPair.first).GetLayerState();
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aId = worldAreaPair.second;
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}
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}
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if (aId != kInvalidAreaId)
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worldLayerState->SetLayerActive(aId, x1c0_layerIdx, msg == EScriptObjectMessage::Increment);
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}
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}
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break;
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}
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/*
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For some bizarre reason ScriptLayerController drops into EnvFxDensityController
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[[fallthrough]];
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We won't do that though
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*/
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case ESpecialFunction::EnvFxDensityController: {
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if (msg == EScriptObjectMessage::Action)
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mgr.GetEnvFxManager()->SetFxDensity(s32(x100_), xfc_);
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break;
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}
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case ESpecialFunction::RumbleEffect:
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if (msg == EScriptObjectMessage::Action) {
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s32 rumbFx = s32(x100_);
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/* Retro originally did not check the upper bounds, this could potentially cause a crash
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* with some runtimes, so let's make sure we're not out of bounds in either direction
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*/
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if (rumbFx < 0 || rumbFx >= 6)
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break;
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mgr.GetRumbleManager().Rumble(mgr, fxTranslation[rumbFx], 1.f, ERumblePriority::One);
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}
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break;
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case ESpecialFunction::InventoryActivator: {
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if (msg == EScriptObjectMessage::Action && mgr.GetPlayerState()->HasPowerUp(x1c4_item))
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SendScriptMsgs(EScriptObjectState::Zero, mgr, EScriptObjectMessage::None);
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break;
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}
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case ESpecialFunction::FusionRelay: {
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if (msg == EScriptObjectMessage::Action && mgr.GetPlayerState()->IsFusionEnabled())
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SendScriptMsgs(EScriptObjectState::Zero, mgr, EScriptObjectMessage::None);
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break;
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}
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case ESpecialFunction::AreaDamage: {
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if ((msg == EScriptObjectMessage::Deleted || msg == EScriptObjectMessage::Deactivate) && x1e4_31_) {
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x1e4_31_ = false;
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mgr.GetPlayer().DecrementPhazon();
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mgr.SetIsFullThreat(false);
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}
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break;
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}
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case ESpecialFunction::DropBomb: {
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if (msg == EScriptObjectMessage::Action) {
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if (xfc_ >= 1.f)
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mgr.GetPlayer().GetPlayerGun()->DropBomb(CPlayerGun::EBWeapon::PowerBomb, mgr);
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else
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mgr.GetPlayer().GetPlayerGun()->DropBomb(CPlayerGun::EBWeapon::Bomb, mgr);
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}
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break;
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}
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case ESpecialFunction::RedundantHintSystem: {
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CHintOptions& hintOptions = g_GameState->HintOptions();
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if (msg == EScriptObjectMessage::Action)
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hintOptions.ActivateContinueDelayHintTimer(xec_locatorName.c_str());
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else if (msg == EScriptObjectMessage::Increment)
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hintOptions.ActivateImmediateHintTimer(xec_locatorName.c_str());
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else if (msg == EScriptObjectMessage::Decrement)
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hintOptions.DelayHint(xec_locatorName.c_str());
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break;
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}
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case ESpecialFunction::Billboard: {
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if (msg == EScriptObjectMessage::Increment) {
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const SObjectTag* objectTag = g_ResFactory->GetResourceIdByName(xec_locatorName);
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CAssetId assetId = objectTag ? objectTag->id : CAssetId();
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mgr.SetPendingOnScreenTex(assetId, {int(x104_), int(x108_)}, {int(xfc_), int(x100_)});
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if (objectTag) {
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x1e8_ = g_SimplePool->GetObj(*objectTag);
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x1e5_26_displayBillboard = true;
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}
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} else if (msg == EScriptObjectMessage::Decrement) {
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mgr.SetPendingOnScreenTex({}, {int(x104_), int(x108_)}, {int(xfc_), int(x100_)});
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if (x1e8_)
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x1e8_ = TLockedToken<CTexture>();
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x1e5_26_displayBillboard = false;
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}
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break;
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}
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case ESpecialFunction::PlayerInAreaRelay: {
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if ((msg == EScriptObjectMessage::Action || msg == EScriptObjectMessage::SetToZero) &&
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GetAreaIdAlways() == mgr.GetPlayer().GetAreaIdAlways()) {
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SendScriptMsgs(EScriptObjectState::Zero, mgr, EScriptObjectMessage::None);
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}
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break;
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}
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case ESpecialFunction::HUDTarget: {
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if (msg == EScriptObjectMessage::Increment)
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AddMaterial(EMaterialTypes::Target, EMaterialTypes::RadarObject, mgr);
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else if (msg == EScriptObjectMessage::Decrement)
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RemoveMaterial(EMaterialTypes::Target, EMaterialTypes::RadarObject, mgr);
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break;
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}
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case ESpecialFunction::FogFader: {
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if (msg == EScriptObjectMessage::Increment)
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mgr.GetCameraManager()->SetFogDensity(x100_, xfc_);
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else if (msg == EScriptObjectMessage::Decrement)
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mgr.GetCameraManager()->SetFogDensity(x100_, 1.f);
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break;
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}
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case ESpecialFunction::EnterLogbook: {
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if (msg == EScriptObjectMessage::Action)
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mgr.DeferStateTransition(EStateManagerTransition::LogBook);
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break;
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}
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case ESpecialFunction::Ending: {
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if (msg == EScriptObjectMessage::Action && GetSpecialEnding(mgr) == u32(xfc_))
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SendScriptMsgs(EScriptObjectState::Zero, mgr, EScriptObjectMessage::None);
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break;
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}
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default:
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break;
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}
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}
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}
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void CScriptSpecialFunction::PreRender(CStateManager&, const zeus::CFrustum&) {}
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void CScriptSpecialFunction::AddToRenderer(const zeus::CFrustum&, const CStateManager&) const {}
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void CScriptSpecialFunction::Render(const CStateManager&) const {}
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void CScriptSpecialFunction::SkipCinematic(CStateManager& stateMgr) {
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SendScriptMsgs(EScriptObjectState::Zero, stateMgr, EScriptObjectMessage::None);
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stateMgr.SetSkipCinematicSpecialFunction(kInvalidUniqueId);
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}
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void CScriptSpecialFunction::RingMoveCloser(CStateManager&, float) {}
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void CScriptSpecialFunction::RingMoveAway(CStateManager&, float) {}
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void CScriptSpecialFunction::ThinkRingPuller(float, CStateManager&) {}
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void CScriptSpecialFunction::RingScramble(CStateManager&) {}
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void CScriptSpecialFunction::ThinkIntroBossRingController(float, CStateManager&) {}
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void CScriptSpecialFunction::ThinkPlayerFollowLocator(float, CStateManager&) {}
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void CScriptSpecialFunction::ThinkSpinnerController(float, CStateManager&,
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CScriptSpecialFunction::ESpinnerControllerMode) {}
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void CScriptSpecialFunction::ThinkObjectFollowLocator(float, CStateManager& mgr) {
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TUniqueId followerAct = kInvalidUniqueId;
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TUniqueId followedAct = kInvalidUniqueId;
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for (const SConnection& conn : x20_conns) {
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if (conn.x0_state != EScriptObjectState::Play)
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continue;
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auto search = mgr.GetIdListForScript(conn.x8_objId);
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for (auto it = search.first; it != search.second; ++it) {
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if (TCastToConstPtr<CActor> act = mgr.GetObjectById(it->second)) {
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if (conn.x4_msg == EScriptObjectMessage::Activate &&
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(act->HasModelData() && act->GetModelData()->HasAnimData()) && act->GetActive()) {
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followedAct = it->second;
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} else if (conn.x4_msg == EScriptObjectMessage::Deactivate) {
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followerAct = it->second;
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}
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}
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}
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}
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if (followerAct == kInvalidUniqueId || followedAct == kInvalidUniqueId)
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return;
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TCastToConstPtr<CActor> fromAct = mgr.GetObjectById(followedAct);
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TCastToPtr<CActor> toAct = mgr.ObjectById(followerAct);
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toAct->SetTransform(fromAct->GetTransform() * fromAct->GetScaledLocatorTransform(xec_locatorName));
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}
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void CScriptSpecialFunction::ThinkObjectFollowObject(float, CStateManager&) {}
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void CScriptSpecialFunction::ThinkChaffTarget(float, CStateManager&) {}
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void CScriptSpecialFunction::ThinkActorScale(float dt, CStateManager& mgr) {
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float deltaScale = dt * xfc_;
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for (const SConnection& conn : x20_conns) {
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if (conn.x0_state != EScriptObjectState::Play || conn.x4_msg != EScriptObjectMessage::Activate)
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continue;
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if (TCastToPtr<CActor> act = mgr.ObjectById(mgr.GetIdForScript(conn.x8_objId))) {
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CModelData* mData = act->ModelData();
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if (mData && (mData->HasAnimData() || mData->HasNormalModel())) {
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zeus::CVector3f scale = mData->GetScale();
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if (deltaScale > 0.f)
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scale = zeus::min(zeus::CVector3f(deltaScale) + scale, zeus::CVector3f(x100_));
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else
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scale = zeus::max(zeus::CVector3f(deltaScale) + scale, zeus::CVector3f(x100_));
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mData->SetScale(scale);
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}
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}
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}
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}
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void CScriptSpecialFunction::ThinkSaveStation(float, CStateManager& mgr) {
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if (x1e5_24_doSave && mgr.GetDeferredStateTransition() != EStateManagerTransition::SaveGame) {
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x1e5_24_doSave = false;
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if (mgr.GetInSaveUI())
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SendScriptMsgs(EScriptObjectState::MaxReached, mgr, EScriptObjectMessage::None);
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else
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SendScriptMsgs(EScriptObjectState::Zero, mgr, EScriptObjectMessage::None);
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}
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}
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void CScriptSpecialFunction::ThinkRainSimulator(float, CStateManager& mgr) {
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if ((float(mgr.GetInputFrameIdx()) / 3600.f) < 0.5f)
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SendScriptMsgs(EScriptObjectState::MaxReached, mgr, EScriptObjectMessage::None);
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else
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SendScriptMsgs(EScriptObjectState::Zero, mgr, EScriptObjectMessage::None);
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}
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void CScriptSpecialFunction::ThinkAreaDamage(float, CStateManager& mgr) {
|
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const auto& playerState = mgr.GetPlayerState();
|
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const CPlayer& player = mgr.GetPlayer();
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|
|
}
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void CScriptSpecialFunction::ThinkPlayerInArea(float dt, CStateManager& mgr) {
|
|
if (mgr.GetPlayer().GetAreaIdAlways() == GetAreaIdAlways()) {
|
|
if (x1e5_25_playerInArea)
|
|
return;
|
|
|
|
x1e5_25_playerInArea = true;
|
|
SendScriptMsgs(EScriptObjectState::Entered, mgr, EScriptObjectMessage::None);
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|
} else if (x1e5_25_playerInArea) {
|
|
x1e5_25_playerInArea = false;
|
|
SendScriptMsgs(EScriptObjectState::Exited, mgr, EScriptObjectMessage::None);
|
|
}
|
|
}
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|
|
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bool CScriptSpecialFunction::ShouldSkipCinematic(CStateManager& stateMgr) const {
|
|
if (hecl::com_developer->toBoolean())
|
|
return true;
|
|
return g_GameState->SystemOptions().GetCinematicState(stateMgr.GetWorld()->IGetWorldAssetId(), GetEditorId());
|
|
}
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|
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void CScriptSpecialFunction::DeleteEmitter(const CSfxHandle& handle) {
|
|
if (handle)
|
|
CSfxManager::RemoveEmitter(handle);
|
|
}
|
|
|
|
u32 CScriptSpecialFunction::GetSpecialEnding(const CStateManager& mgr) const {
|
|
const u32 rate = (mgr.GetPlayerState()->CalculateItemCollectionRate() * 100) / mgr.GetPlayerState()->GetPickupTotal();
|
|
if (rate < 75)
|
|
return 0;
|
|
else if (rate < 100)
|
|
return 1;
|
|
return 2;
|
|
}
|
|
|
|
CScriptSpecialFunction::SRingController::SRingController(TUniqueId uid, float f, bool b) : x0_id(uid), x4_(f), x8_(b) {}
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} // namespace urde
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