mirror of https://github.com/AxioDL/metaforce.git
134 lines
6.2 KiB
C++
134 lines
6.2 KiB
C++
#pragma once
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#include "CScriptTrigger.hpp"
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#include "CFluidPlaneCPU.hpp"
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namespace urde {
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class CDamageInfo;
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class CFluidUVMotion;
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class CScriptWater : public CScriptTrigger {
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static const float kSplashScales[6];
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zeus::CFrustum x150_frustum;
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std::unique_ptr<CFluidPlaneCPU> x1b4_fluidPlane;
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zeus::CVector3f x1b8_positionMorphed;
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zeus::CVector3f x1c4_extentMorphed;
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float x1d0_morphInTime;
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zeus::CVector3f x1d4_positionOrig;
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zeus::CVector3f x1e0_extentOrig;
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float x1ec_damageOrig;
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float x1f0_damageMorphed;
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float x1f4_morphOutTime;
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float x1f8_morphFactor = 0.f;
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std::list<std::pair<TUniqueId, bool>> x1fc_waterInhabitants;
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float x214_fogBias;
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float x218_fogMagnitude;
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float x21c_origFogBias;
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float x220_origFogMagnitude;
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float x224_fogSpeed;
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zeus::CColor x228_fogColor;
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CAssetId x22c_splashParticle1Id;
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CAssetId x230_splashParticle2Id;
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CAssetId x234_splashParticle3Id;
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CAssetId x238_visorRunoffParticleId;
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rstl::optional<TLockedToken<CGenDescription>> x23c_visorRunoffEffect;
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CAssetId x24c_unmorphVisorRunoffParticleId;
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rstl::optional<TLockedToken<CGenDescription>> x250_unmorphVisorRunoffEffect;
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u16 x260_visorRunoffSfx;
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u16 x262_unmorphVisorRunoffSfx;
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rstl::reserved_vector<rstl::optional<TLockedToken<CGenDescription>>, 3> x264_splashEffects;
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rstl::reserved_vector<u16, 3> x298_splashSounds;
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zeus::CColor x2a4_splashColor;
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zeus::CColor x2a8_insideFogColor;
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float x2ac_alphaInTime;
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float x2b0_alphaOutTime;
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float x2b4_alphaInRecip;
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float x2b8_alphaOutRecip;
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float x2bc_alpha;
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float x2c0_tileSize;
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int x2c4_gridDimX = 0;
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int x2c8_gridDimY = 0;
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int x2cc_gridCellCount = 0;
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int x2d0_patchDimX = 0;
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int x2d4_patchDimY = 0;
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std::unique_ptr<bool[]> x2d8_tileIntersects;
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std::unique_ptr<bool[]> x2dc_vertIntersects;
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std::unique_ptr<u8[]> x2e0_patchIntersects; // 0: all clear, 1: all intersect, 2: partial intersect
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int x2e4_computedGridCellCount = 0;
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union {
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struct {
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bool x2e8_24_b4 : 1;
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bool x2e8_25_morphIn : 1;
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bool x2e8_26_morphing : 1;
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bool x2e8_27_allowRender : 1;
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bool x2e8_28_recomputeClipping : 1;
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bool x2e8_29_alphaIn : 1;
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bool x2e8_30_alphaOut : 1;
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};
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u32 _dummy = 0;
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};
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void SetupGrid(bool recomputeClipping);
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void SetupGridClipping(CStateManager& mgr, int computeVerts);
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void UpdateSplashInhabitants(CStateManager& mgr);
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public:
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CScriptWater(CStateManager& mgr, TUniqueId uid, std::string_view name, const CEntityInfo& info,
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const zeus::CVector3f& pos, const zeus::CAABox& box, const urde::CDamageInfo& dInfo,
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zeus::CVector3f& orientedForce, ETriggerFlags triggerFlags, bool thermalCold, bool allowRender,
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CAssetId patternMap1, CAssetId patternMap2, CAssetId colorMap, CAssetId bumpMap, CAssetId envMap,
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CAssetId envBumpMap, CAssetId unusedMap, const zeus::CVector3f& bumpLightDir, float bumpScale,
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float morphInTime, float morphOutTime, bool active, EFluidType fluidType, bool b4, float alpha,
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const CFluidUVMotion& uvMot, float turbSpeed, float turbDistance, float turbFreqMax, float turbFreqMin,
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float turbPhaseMax, float turbPhaseMin, float turbAmplitudeMax, float turbAmplitudeMin,
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const zeus::CColor& splashColor, const zeus::CColor& insideFogColor, CAssetId splashParticle1,
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CAssetId splashParticle2, CAssetId splashParticle3, CAssetId visorRunoffParticle,
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CAssetId unmorphVisorRunoffparticle, s32 visorRunoffSfx, s32 unmorphVisorRunoffSfx, s32 splashSfx1,
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s32 splashSfx2, s32 splashSfx3, float tileSize, u32 tileSubdivisions, float specularMin,
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float specularMax, float reflectionSize, float rippleIntensity, float reflectionBlend, float fogBias,
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float fogMagnitude, float fogSpeed, const zeus::CColor& fogColor, CAssetId lightmapId,
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float unitsPerLightmapTexel, float alphaInTime, float alphaOutTime, u32, u32, bool, s32, s32,
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std::unique_ptr<u32[]>&& u32Arr);
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void Accept(IVisitor& visitor);
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void Think(float, CStateManager&);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void PreRender(CStateManager&, const zeus::CFrustum&);
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
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void Render(const CStateManager&) const;
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void Touch(CActor&, CStateManager&);
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void CalculateRenderBounds();
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zeus::CAABox GetSortingBounds(const CStateManager&) const;
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EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
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const CWeaponMode&, EProjectileAttrib) const;
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u16 GetSplashSound(float) const;
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const rstl::optional<TLockedToken<CGenDescription>>& GetSplashEffect(float) const;
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float GetSplashEffectScale(float) const;
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u32 GetSplashIndex(float) const;
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CFluidPlaneCPU& FluidPlane() { return *x1b4_fluidPlane; }
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zeus::CPlane GetWRSurfacePlane() const;
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float GetSurfaceZ() const;
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bool IsMorphing() const { return x2e8_26_morphing; }
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void SetMorphing(bool);
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float GetMorphFactor() const { return x1f8_morphFactor; }
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zeus::CColor GetSplashColor() const { return x2a4_splashColor; }
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void SetFrustumPlanes(const zeus::CFrustum& frustum) { x150_frustum = frustum; }
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const zeus::CFrustum& GetFrustumPlanes() const { return x150_frustum; }
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CFluidPlaneCPU& GetFluidPlane() const { return *x1b4_fluidPlane; }
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const rstl::optional<TLockedToken<CGenDescription>>& GetVisorRunoffEffect() const {
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return x23c_visorRunoffEffect;
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}
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u16 GetVisorRunoffSfx() const { return x260_visorRunoffSfx; }
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const rstl::optional<TLockedToken<CGenDescription>>& GetUnmorphVisorRunoffEffect() const {
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return x250_unmorphVisorRunoffEffect;
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}
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u16 GetUnmorphVisorRunoffSfx() const { return x262_unmorphVisorRunoffSfx; }
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const CScriptWater* GetNextConnectedWater(const CStateManager& mgr) const;
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u8 GetPatchRenderFlags(int x, int y) const { return x2e0_patchIntersects[y * x2d0_patchDimX + x]; }
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int GetPatchDimensionX() const { return x2d0_patchDimX; }
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int GetPatchDimensionY() const { return x2d4_patchDimY; }
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bool CanRippleAtPoint(const zeus::CVector3f& point) const;
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const zeus::CColor& GetInsideFogColor() const { return x2a8_insideFogColor; }
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};
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} // namespace urde
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