mirror of https://github.com/AxioDL/metaforce.git
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
#include "CVisorFlare.hpp"
|
|
#include "CSimplePool.hpp"
|
|
#include "GameGlobalObjects.hpp"
|
|
|
|
namespace urde {
|
|
|
|
rstl::optional<CVisorFlare::CFlareDef> CVisorFlare::LoadFlareDef(CInputStream& in) {
|
|
u32 propCount = in.readUint32Big();
|
|
if (propCount != 4)
|
|
return {};
|
|
|
|
CAssetId txtrId = in.readUint32Big();
|
|
float f1 = in.readFloatBig();
|
|
float f2 = in.readFloatBig();
|
|
zeus::CColor color = zeus::CColor::ReadRGBABig(in);
|
|
if (!txtrId.IsValid())
|
|
return {};
|
|
|
|
TToken<CTexture> tex = g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), txtrId});
|
|
|
|
return CFlareDef(tex, f1, f2, color);
|
|
}
|
|
|
|
CVisorFlare::CVisorFlare(EBlendMode blendMode, bool b1, float f1, float f2, float f3, u32 w1, u32 w2,
|
|
const std::vector<CFlareDef>& flares)
|
|
: x0_blendMode(blendMode)
|
|
, x4_flareDefs(flares)
|
|
, x14_b1(b1)
|
|
, x18_f1(std::max(f1, 0.0001f))
|
|
, x1c_f2(f2)
|
|
, x20_f3(f3)
|
|
, x2c_w1(w1)
|
|
, x30_w2(w2) {}
|
|
|
|
void CVisorFlare::Update(float dt, const zeus::CVector3f& pos, const CActor* act, CStateManager& mgr) {}
|
|
|
|
void CVisorFlare::Render(const zeus::CVector3f& pos, const CStateManager& mgr) const {}
|
|
|
|
} // namespace urde
|