Data interchange, editor suite, and runtime re-implementations for games by Retro Studios
Go to file
Jack Andersen 11d17d0fe5 Various bug fixes 2017-11-25 17:04:25 -10:00
.idea Implement CRainSplashGenerator and finish CPlayerGun constructor 2017-08-21 17:20:22 -10:00
DataSpec Various bug fixes 2017-11-25 17:04:25 -10:00
Editor Add `-l` flag to enable logging 2017-11-18 21:10:54 -10:00
Runtime Various bug fixes 2017-11-25 17:04:25 -10:00
amuse@cab7402104 Initial area rendering (needs frustum culling fixes) 2017-11-21 00:36:18 -10:00
assetnameparser Require CMake 3.10 2017-11-13 18:54:47 -10:00
gbalink Windows fix 2017-06-10 18:37:09 -10:00
gmm DCLN cooking and various bug fixes 2017-10-16 19:51:53 -10:00
hecl@e90ad74899 Various bug fixes 2017-11-25 17:04:25 -10:00
jbus@b1f9b08d25 Require CMake 3.10 2017-11-13 18:54:47 -10:00
kabufuda@bdfff2ba33 Require CMake 3.10 2017-11-13 18:54:47 -10:00
mpcksum Compile fixes, and initial asset name parser 2017-07-02 03:18:38 -07:00
nod@e20fce1e6f Add `-l` flag to enable logging 2017-11-18 21:10:54 -10:00
specter@726c428733 Various bug fixes 2017-11-23 22:23:28 -10:00
visigen Require CMake 3.10 2017-11-13 18:54:47 -10:00
.appveyor.yml Hopefully the last appveyor change 2017-11-13 18:41:06 -10:00
.clang-format CPhysicsActor fixes, initial clang-format 2016-09-02 08:26:29 -07:00
.gitignore Remove .idea/misc.xml 2017-08-12 22:49:21 -07:00
.gitmodules Compile fixes, and initial asset name parser 2017-07-02 03:18:38 -07:00
CMakeLists.txt Require CMake 3.10 2017-11-13 18:54:47 -10:00
Doxyfile Prelim CPlayer imps, fix race condition in CGameGlobalObjects 2016-09-25 09:45:22 -07:00
GMM-LICENSE DCLN cooking and various bug fixes 2017-10-16 19:51:53 -10:00
LICENSE Update LICENSE date 2017-01-07 14:15:06 -10:00
README.md Specify CMake 3.10 in readme 2017-11-13 19:35:42 -10:00
version.h.in Update splash screen 2015-12-13 11:01:32 -10:00

README.md

URDE

Status: Extract Only

Build status

Download

Precompiled builds of the command-line extraction utility (hecl) with embedded dataspec libraries are available at https://github.com/AxioDL/urde/releases. This will give you intermediate dumps of original formats as blender and yaml representations.

Everything else is much too experimental to make portable/stable release builds (for now)

Platform Support

  • Windows 7+ (64-bit support only)
  • macOS 10.9+
  • Linux
    • Arch is known to function with glx vendor setup instructions (main development/testing OS)
    • [WIP] Vulkan loader detection is also integrated into the cmake for Linux
  • [Coming Soon] FreeBSD
    • Much multimedia functionality is in place, but not fully tested

Build Prerequisites:

Prep Directions

git clone --recurse-submodules https://github.com/AxioDL/urde.git
mkdir urde-build
cd urde-build

Build Directions (Debug)

make

cmake -DCMAKE_BUILD_TYPE=Debug ../urde
make

Qt Creator

(main development / debugging IDE)

Open the repository's CMakeLists.txt via File > Open File or Project.

Configure the desired CMake targets to build in the Projects area of the IDE.

Build / Debug / Run on Windows, macOS and Linux in a unified way.

Visual Studio

Using Git Shell with GitHub for Windows

Windows 7/8 users should run:

cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_BUILD_TYPE=Debug ../urde

Windows 10 users should run:

cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_SYSTEM_VERSION=10.0 -DCMAKE_BUILD_TYPE=Debug ../urde

Then open urde.sln

Xcode

cmake -G Xcode -DCMAKE_BUILD_TYPE=Debug -DLLVM_ROOT_DIR=<path-to-llvm-dev-package> ../urde

Then open urde.xcodeproj