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metaforce/Runtime/AutoMapper/CMappableObject.cpp
Lioncash 902f4fb5c5 Graphics/Shaders: Use forward declarations where applicable
Now, with all of the headers normalized, we can safely convert some
headers into forward declarations without needing to worry about
potentially breaking code in other headers or source files.
2019-11-09 20:22:09 -05:00

264 lines
11 KiB
C++

#include "Runtime/AutoMapper/CMappableObject.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/CToken.hpp"
#include "Runtime/AutoMapper/CMapWorldInfo.hpp"
#include "Runtime/Camera/CCameraFilter.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CTexture.hpp"
namespace urde {
zeus::CVector3f CMappableObject::skDoorVerts[8] = {};
static const u32 DoorIndices[] = {6, 4, 2, 0, 3, 1, 7, 5, 1, 0, 5, 4, 7, 6, 3, 2, 3, 2, 1, 0, 5, 4, 7, 6};
CMappableObject::CMappableObject(const void* buf) {
athena::io::MemoryReader r(buf, 64);
x0_type = EMappableObjectType(r.readUint32Big());
x4_visibilityMode = EVisMode(r.readUint32Big());
x8_objId = r.readUint32Big();
xc_ = r.readUint32Big();
x10_transform.read34RowMajor(r);
}
zeus::CTransform CMappableObject::AdjustTransformForType() const {
const float doorCenterX = g_tweakAutoMapper->GetDoorCenter().x();
const float doorCenterZ = g_tweakAutoMapper->GetDoorCenter().z();
if (x0_type == EMappableObjectType::BigDoor1) {
zeus::CTransform orientation;
orientation.origin = {-1.4f * doorCenterX, 0.0f, 0.0f};
orientation.rotateLocalZ(zeus::degToRad(90.0f));
return (x10_transform * orientation) * zeus::CTransform::Scale(zeus::CVector3f{1.5f});
} else if (x0_type == EMappableObjectType::BigDoor2) {
zeus::CTransform orientation;
orientation.origin = {0.f, -2.0f * doorCenterZ, -1.4f * doorCenterX};
orientation.rotateLocalZ(zeus::degToRad(-90.f));
return (x10_transform * orientation) * zeus::CTransform::Scale(zeus::CVector3f{1.5f});
} else if (x0_type == EMappableObjectType::IceDoorCeiling || x0_type == EMappableObjectType::WaveDoorCeiling ||
x0_type == EMappableObjectType::PlasmaDoorCeiling) {
zeus::CTransform orientation;
orientation.origin = {-1.65f * doorCenterX, 0.f, -1.5f * doorCenterZ};
orientation.rotateLocalY(zeus::degToRad(90.f));
return x10_transform * orientation;
} else if (x0_type == EMappableObjectType::IceDoorFloor || x0_type == EMappableObjectType::WaveDoorFloor ||
x0_type == EMappableObjectType::PlasmaDoorFloor) {
zeus::CTransform orientation;
orientation.origin = {-1.65f * doorCenterX, 0.f, -1.f * doorCenterZ};
orientation.rotateLocalY(zeus::degToRad(90.f));
return x10_transform * orientation;
} else if ((u32(x0_type) - u32(EMappableObjectType::IceDoorFloor2)) <= u32(EMappableObjectType::ShieldDoor) ||
x0_type == EMappableObjectType::PlasmaDoorFloor2) {
zeus::CTransform orientation;
orientation.origin = {-0.49f * doorCenterX, 0.f, -1.f * doorCenterZ};
orientation.rotateLocalY(zeus::degToRad(90.f));
return x10_transform * orientation;
} else if (x0_type >= EMappableObjectType::BlueDoor && x0_type <= EMappableObjectType::PlasmaDoorFloor2) {
return x10_transform;
}
return zeus::CTransform::Translate(x10_transform.origin);
}
std::pair<zeus::CColor, zeus::CColor> CMappableObject::GetDoorColors(int curAreaId, const CMapWorldInfo& mwInfo,
float alpha) const {
zeus::CColor color = {1.f, 0.f, 1.f, 1.f};
if (x8_objId.AreaNum() == curAreaId) {
if (mwInfo.IsDoorVisited(x8_objId) && x0_type == EMappableObjectType::ShieldDoor) {
color = g_tweakAutoMapper->GetDoorColor(0);
} else {
int colorIdx = 0;
switch (x0_type) {
case EMappableObjectType::ShieldDoor:
colorIdx = 1;
break;
case EMappableObjectType::IceDoor:
case EMappableObjectType::IceDoorCeiling:
case EMappableObjectType::IceDoorFloor:
case EMappableObjectType::IceDoorFloor2:
colorIdx = 2;
break;
case EMappableObjectType::WaveDoor:
case EMappableObjectType::WaveDoorCeiling:
case EMappableObjectType::WaveDoorFloor:
case EMappableObjectType::WaveDoorFloor2:
colorIdx = 3;
break;
case EMappableObjectType::PlasmaDoor:
case EMappableObjectType::PlasmaDoorCeiling:
case EMappableObjectType::PlasmaDoorFloor:
case EMappableObjectType::PlasmaDoorFloor2:
colorIdx = 4;
break;
default:
break;
}
color = g_tweakAutoMapper->GetDoorColor(colorIdx);
}
} else if (mwInfo.IsDoorVisited(x8_objId)) {
color = g_tweakAutoMapper->GetOpenDoorColor();
} else {
color = zeus::skClear;
}
color.a() *= alpha;
return {color, zeus::CColor(std::min(1.4f * color.r(), 1.f), std::min(1.4f * color.g(), 1.f),
std::min(1.4f * color.b(), 1.f), std::min(1.4f * color.a(), 1.f))};
}
void CMappableObject::PostConstruct(const void*) { x10_transform = AdjustTransformForType(); }
void CMappableObject::Draw(int curArea, const CMapWorldInfo& mwInfo, float alpha, bool needsVtxLoad) const {
SCOPED_GRAPHICS_DEBUG_GROUP("CMappableObject::Draw", zeus::skCyan);
if (IsDoorType(x0_type)) {
std::pair<zeus::CColor, zeus::CColor> colors = GetDoorColors(curArea, mwInfo, alpha);
for (int s = 0; s < 6; ++s) {
DoorSurface& ds = const_cast<DoorSurface&>(*m_doorSurface);
ds.m_surface.draw(colors.first, s * 4, 4);
CLineRenderer& line = ds.m_outline;
const u32* baseIdx = &DoorIndices[s * 4];
line.Reset();
line.AddVertex(skDoorVerts[baseIdx[0]], colors.second, 1.f);
line.AddVertex(skDoorVerts[baseIdx[1]], colors.second, 1.f);
line.AddVertex(skDoorVerts[baseIdx[3]], colors.second, 1.f);
line.AddVertex(skDoorVerts[baseIdx[2]], colors.second, 1.f);
line.Render();
}
} else {
CAssetId iconRes;
zeus::CColor iconColor = zeus::skWhite;
switch (x0_type) {
case EMappableObjectType::DownArrowYellow:
iconRes = g_tweakPlayerRes->x10_minesBreakFirstTopIcon;
iconColor = zeus::CColor{1.f, 1.f, 0.588f, 1.f};
break;
case EMappableObjectType::UpArrowYellow:
iconRes = g_tweakPlayerRes->x14_minesBreakFirstBottomIcon;
iconColor = zeus::CColor{1.f, 1.f, 0.588f, 1.f};
break;
case EMappableObjectType::DownArrowGreen:
iconRes = g_tweakPlayerRes->x10_minesBreakFirstTopIcon;
iconColor = zeus::CColor{0.392f, 1.f, 0.588f, 1.f};
break;
case EMappableObjectType::UpArrowGreen:
iconRes = g_tweakPlayerRes->x14_minesBreakFirstBottomIcon;
iconColor = zeus::CColor{0.392f, 1.f, 0.588f, 1.f};
break;
case EMappableObjectType::DownArrowRed:
iconRes = g_tweakPlayerRes->x10_minesBreakFirstTopIcon;
iconColor = zeus::CColor{1.f, 0.392f, 0.588f, 1.f};
break;
case EMappableObjectType::UpArrowRed:
iconRes = g_tweakPlayerRes->x14_minesBreakFirstBottomIcon;
iconColor = zeus::CColor{1.f, 0.392f, 0.588f, 1.f};
break;
case EMappableObjectType::SaveStation:
iconRes = g_tweakPlayerRes->x4_saveStationIcon;
break;
case EMappableObjectType::MissileStation:
iconRes = g_tweakPlayerRes->x8_missileStationIcon;
break;
default:
iconRes = g_tweakPlayerRes->xc_elevatorIcon;
break;
}
iconColor.a() *= alpha;
TLockedToken<CTexture> tex = g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), iconRes});
if (!m_texQuadFilter || m_texQuadFilter->GetTex().GetObj() != tex.GetObj())
const_cast<CMappableObject*>(this)->m_texQuadFilter.emplace(EFilterType::Add, tex,
CTexturedQuadFilter::ZTest::GEqual);
CTexturedQuadFilter::Vert verts[4] = {{{-2.6f, 0.f, 2.6f}, {0.f, 1.f}},
{{-2.6f, 0.f, -2.6f}, {0.f, 0.f}},
{{2.6f, 0.f, 2.6f}, {1.f, 1.f}},
{{2.6f, 0.f, -2.6f}, {1.f, 0.f}}};
const_cast<CMappableObject*>(this)->m_texQuadFilter->drawVerts(iconColor, verts);
}
}
void CMappableObject::DrawDoorSurface(int curArea, const CMapWorldInfo& mwInfo, float alpha, int surfIdx,
bool needsVtxLoad) const {
std::pair<zeus::CColor, zeus::CColor> colors = GetDoorColors(curArea, mwInfo, alpha);
DoorSurface& ds = const_cast<DoorSurface&>(*m_doorSurface);
ds.m_surface.draw(colors.first, surfIdx * 4, 4);
CLineRenderer& line = ds.m_outline;
const u32* baseIdx = &DoorIndices[surfIdx * 4];
line.Reset();
line.AddVertex(skDoorVerts[baseIdx[0]], colors.second, 1.f);
line.AddVertex(skDoorVerts[baseIdx[1]], colors.second, 1.f);
line.AddVertex(skDoorVerts[baseIdx[3]], colors.second, 1.f);
line.AddVertex(skDoorVerts[baseIdx[2]], colors.second, 1.f);
line.Render();
}
zeus::CVector3f CMappableObject::BuildSurfaceCenterPoint(int surfIdx) const {
const zeus::CVector3f& doorCenter = g_tweakAutoMapper->GetDoorCenter();
switch (surfIdx) {
case 0:
return x10_transform * zeus::skZero3f;
case 1:
return x10_transform * zeus::CVector3f{0.f, 0.f, 2.f * doorCenter.x()};
case 2:
return x10_transform * zeus::CVector3f{0.f, -doorCenter.y(), 0.f};
case 3:
return x10_transform * zeus::CVector3f{0.f, doorCenter.y(), 0.f};
case 4:
return x10_transform * zeus::CVector3f{-doorCenter.x(), 0.f, 0.f};
case 5:
return x10_transform * zeus::CVector3f{doorCenter.x(), 0.f, 0.f};
default:
break;
}
return {};
}
bool CMappableObject::IsVisibleToAutoMapper(bool worldVis, const CMapWorldInfo& mwInfo) const {
bool areaVis = mwInfo.IsAreaVisible(x8_objId.AreaNum());
switch (x4_visibilityMode) {
case EVisMode::Always:
default:
return true;
case EVisMode::MapStationOrVisit:
case EVisMode::MapStationOrVisit2:
return worldVis || areaVis;
case EVisMode::Visit:
if (IsDoorType(x0_type))
return mwInfo.IsDoorVisited(x8_objId);
return areaVis;
case EVisMode::Never:
return false;
}
}
boo::ObjToken<boo::IGraphicsBufferS> CMappableObject::g_doorVbo;
boo::ObjToken<boo::IGraphicsBufferS> CMappableObject::g_doorIbo;
void CMappableObject::ReadAutoMapperTweaks(const ITweakAutoMapper& tweaks) {
const zeus::CVector3f& center = tweaks.GetDoorCenter();
zeus::simd_floats centerF(center.mSimd);
zeus::CVector3f* doorVerts = CMappableObject::skDoorVerts;
/* Wrap door verts around -Z to build surface */
doorVerts[0].assign(-centerF[2], -centerF[1], 0.f);
doorVerts[1].assign(-centerF[2], -centerF[1], 2.f * centerF[0]);
doorVerts[2].assign(-centerF[2], centerF[1], 0.f);
doorVerts[3].assign(-centerF[2], centerF[1], 2.f * centerF[0]);
doorVerts[4].assign(.2f * -centerF[2], -centerF[1], 0.f);
doorVerts[5].assign(.2f * -centerF[2], -centerF[1], 2.f * centerF[0]);
doorVerts[6].assign(.2f * -centerF[2], centerF[1], 0.f);
doorVerts[7].assign(.2f * -centerF[2], centerF[1], 2.f * centerF[0]);
CGraphics::CommitResources([](boo::IGraphicsDataFactory::Context& ctx) {
g_doorVbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, skDoorVerts, 16, 8);
g_doorIbo = ctx.newStaticBuffer(boo::BufferUse::Index, DoorIndices, 4, 24);
return true;
} BooTrace);
}
void CMappableObject::Shutdown() {
g_doorVbo.reset();
g_doorIbo.reset();
}
} // namespace urde