mirror of https://github.com/AxioDL/metaforce.git
806 lines
29 KiB
C++
806 lines
29 KiB
C++
#include "CSamusDoll.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CSimplePool.hpp"
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#include "CDependencyGroup.hpp"
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#include "zeus/CEulerAngles.hpp"
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#include "Collision/CollisionUtil.hpp"
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#include "Graphics/CBooRenderer.hpp"
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#include "World/CMorphBall.hpp"
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namespace urde
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{
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namespace MP1
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{
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const zeus::CVector3f CSamusDoll::skInitialOffset = {0.f, 0.f, 0.8f};
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static const std::pair<const char*, u32> SpiderBallGlassModels[] =
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{
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{"SamusSpiderBallGlassCMDL", 0},
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{"SamusSpiderBallGlassCMDL", 0},
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{"SamusSpiderBallGlassCMDL", 1},
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{"SamusPhazonBallGlassCMDL", 0},
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{"SamusSpiderBallGlassCMDL", 0},
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{"SamusSpiderBallGlassCMDL", 0},
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{"SamusSpiderBallGlassCMDL", 1},
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{"SamusPhazonBallGlassCMDL", 0},
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};
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static const std::pair<const char*, u32> SpiderBallCharacters[] =
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{
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{"SamusSpiderBallANCS", 0},
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{"SamusSpiderBallANCS", 0},
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{"SamusSpiderBallANCS", 1},
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{"SamusPhazonBallANCS", 0},
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{"SamusFusionBallANCS", 0},
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{"SamusFusionBallANCS", 2},
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{"SamusFusionBallANCS", 1},
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{"SamusFusionBallANCS", 3},
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};
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static const std::pair<const char*, u32> BallCharacters[] =
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{
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{"SamusBallANCS", 0},
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{"SamusBallANCS", 0},
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{"SamusBallANCS", 1},
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{"SamusBallANCS", 0},
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{"SamusFusionBallANCS", 0},
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{"SamusFusionBallANCS", 2},
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{"SamusFusionBallANCS", 1},
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{"SamusFusionBallANCS", 3},
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};
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static const u32 SpiderBallGlowColorIdxs[] =
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{
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3, 3, 2, 4, 5, 7, 6, 8
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};
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static const u32 BallGlowColorIdxs[] =
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{
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0, 0, 1, 0, 5, 7, 6, 8
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};
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static const char* BeamModels[] =
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{
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"CMDL_InvPowerBeam",
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"CMDL_InvIceBeam",
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"CMDL_InvWaveBeam",
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"CMDL_InvPlasmaBeam",
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"CMDL_InvPowerBeam"
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};
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static const char* VisorModels[] =
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{
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"CMDL_InvVisor",
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"CMDL_InvGravityVisor",
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"CMDL_InvVisor",
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"CMDL_InvPhazonVisor",
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"CMDL_InvFusionVisor",
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"CMDL_InvFusionVisor",
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"CMDL_InvFusionVisor",
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"CMDL_InvFusionVisor"
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};
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static const char* FinModels[] =
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{
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"CMDL_InvPowerFins",
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"CMDL_InvPowerFins",
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"CMDL_InvPowerFins",
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"CMDL_InvPowerFins",
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"CMDL_InvPowerFins",
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"CMDL_InvVariaFins",
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"CMDL_InvGravityFins",
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"CMDL_InvPhazonFins"
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};
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static const u32 Character1Idxs[8] =
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{
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0, 6, 2, 10, 16, 24, 20, 28
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};
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static const u32 CharacterBootsIdxs[8] =
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{
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1, 7, 3, 11, 17, 25, 21, 29
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};
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static const u32 Character2and3Idxs[8][2] =
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{
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{14, 15},
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{8, 9},
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{4, 5},
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{12, 13},
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{18, 19},
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{26, 27},
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{22, 23},
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{30, 31}
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};
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CSamusDoll::CSamusDoll(const CDependencyGroup& suitDgrp, const CDependencyGroup& ballDgrp,
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CPlayerState::EPlayerSuit suit, CPlayerState::EBeamId beam,
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bool hasSpiderBall, bool hasGrappleBeam)
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: x44_suit(suit), x48_beam(beam)
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{
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x70_fixedRot.rotateZ(M_PIF);
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x90_userInterpRot = xb0_userRot = x70_fixedRot;
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x1d4_spiderBallGlass = g_SimplePool->GetObj(SpiderBallGlassModels[int(suit)].first);
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x1e0_ballMatIdx = hasSpiderBall ? SpiderBallCharacters[int(suit)].second : BallCharacters[int(suit)].second;
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x1e4_glassMatIdx = SpiderBallGlassModels[int(suit)].second;
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x1e8_ballGlowColorIdx = hasSpiderBall ? SpiderBallGlowColorIdxs[int(suit)] : BallGlowColorIdxs[int(suit)];
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x1ec_itemScreenSamus = g_SimplePool->GetObj("ANCS_ItemScreenSamus");
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x1f4_invBeam = g_SimplePool->GetObj(BeamModels[int(beam)]);
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x200_invVisor = g_SimplePool->GetObj(VisorModels[int(suit)]);
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x20c_invGrappleBeam = g_SimplePool->GetObj("CMDL_InvGrappleBeam");
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x218_invFins = g_SimplePool->GetObj(FinModels[int(suit)]);
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x224_ballInnerGlow = g_SimplePool->GetObj("BallInnerGlow");
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x22c_ballInnerGlowGen = std::make_unique<CElementGen>(x224_ballInnerGlow);
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x230_ballTransitionFlash = g_SimplePool->GetObj("MorphBallTransitionFlash");
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x23c_lights.push_back(CLight::BuildDirectional(zeus::CVector3f::skForward, zeus::CColor::skWhite));
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x24c_actorLights = std::make_unique<CActorLights>(8, zeus::CVector3f::skZero, 4, 4, false, false, false, 0.1f);
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x270_24_hasSpiderBall = hasSpiderBall;
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x270_25_hasGrappleBeam = hasGrappleBeam;
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x22c_ballInnerGlowGen->SetGlobalScale(zeus::CVector3f(0.625f));
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x0_depToks.reserve(suitDgrp.GetObjectTagVector().size() + ballDgrp.GetObjectTagVector().size());
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for (const SObjectTag& tag : suitDgrp.GetObjectTagVector())
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{
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x0_depToks.push_back(g_SimplePool->GetObj(tag));
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x0_depToks.back().Lock();
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}
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for (const SObjectTag& tag : ballDgrp.GetObjectTagVector())
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{
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x0_depToks.push_back(g_SimplePool->GetObj(tag));
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x0_depToks.back().Lock();
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}
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}
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bool CSamusDoll::IsLoaded() const
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{
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if (x270_31_loaded)
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return true;
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if (!x1ec_itemScreenSamus.IsLoaded())
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return false;
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if (!x1f4_invBeam.IsLoaded())
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return false;
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if (!x200_invVisor.IsLoaded())
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return false;
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if (!x20c_invGrappleBeam.IsLoaded())
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return false;
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if (!x1d4_spiderBallGlass.IsLoaded())
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return false;
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if (x218_invFins && !x218_invFins.IsLoaded())
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return false;
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return xc8_suitModel0.operator bool();
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}
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CModelData CSamusDoll::BuildSuitModelData1(CPlayerState::EPlayerSuit suit)
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{
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CModelData ret(CAnimRes(g_ResFactory->GetResourceIdByName("ANCS_ItemScreenSamus")->id,
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Character1Idxs[int(suit)], zeus::CVector3f::skOne, 2, true));
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CAnimPlaybackParms parms(2, -1, 1.f, true);
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ret.AnimationData()->SetAnimation(parms, false);
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return ret;
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}
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CModelData CSamusDoll::BuildSuitModelDataBoots(CPlayerState::EPlayerSuit suit)
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{
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CModelData ret(CAnimRes(g_ResFactory->GetResourceIdByName("ANCS_ItemScreenSamus")->id,
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CharacterBootsIdxs[int(suit)], zeus::CVector3f::skOne, 2, true));
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CAnimPlaybackParms parms(2, -1, 1.f, true);
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ret.AnimationData()->SetAnimation(parms, false);
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return ret;
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}
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bool CSamusDoll::CheckLoadComplete()
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{
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if (IsLoaded())
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return true;
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for (const CToken& tok : x0_depToks)
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if (!tok.IsLoaded())
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return false;
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xc8_suitModel0.emplace(BuildSuitModelData1(x44_suit));
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for (int i=0 ; i<2 ; ++i)
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{
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CAnimRes res(g_ResFactory->GetResourceIdByName("ANCS_ItemScreenSamus")->id,
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Character2and3Idxs[int(x44_suit)][i],
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zeus::CVector3f::skOne, 2, true);
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CModelData mData(res);
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x118_suitModel1and2.push_back(mData.GetAnimationData()->GetModelData());
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x118_suitModel1and2.back().Lock();
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}
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x134_suitModelBoots.emplace(BuildSuitModelDataBoots(x44_suit));
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CAnimRes res(g_ResFactory->GetResourceIdByName(x270_24_hasSpiderBall ?
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SpiderBallCharacters[int(x44_suit)].first :
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BallCharacters[int(x44_suit)].first)->id,
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0, zeus::CVector3f::skOne, 0, true);
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x184_ballModelData.emplace(res);
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x1e0_ballMatIdx = x270_24_hasSpiderBall ?
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SpiderBallCharacters[int(x44_suit)].second :
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BallCharacters[int(x44_suit)].second;
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x270_31_loaded = true;
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return true;
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}
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void CSamusDoll::Update(float dt, CRandom16& rand)
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{
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if (x1f4_invBeam.IsLoaded())
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x1f4_invBeam->Touch(0);
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if (x200_invVisor.IsLoaded())
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x200_invVisor->Touch(0);
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if (x20c_invGrappleBeam.IsLoaded())
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x20c_invGrappleBeam->Touch(0);
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if (x1d4_spiderBallGlass.IsLoaded())
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x1d4_spiderBallGlass->Touch(0);
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if (x218_invFins.IsLoaded())
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x218_invFins->Touch(0);
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if (!CheckLoadComplete())
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return;
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x40_alphaIn = std::min(x40_alphaIn + 2.f * dt, 1.f);
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if (x54_remTransitionTime > 0.f)
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{
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float oldRemTransTime = x54_remTransitionTime;
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x54_remTransitionTime = std::max(0.f, x54_remTransitionTime - dt);
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if (!x4c_completedMorphball && x4d_selectedMorphball &&
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oldRemTransTime >= x50_totalTransitionTime - 0.5f &&
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x54_remTransitionTime < x50_totalTransitionTime - 0.5f)
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{
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x238_ballTransitionFlashGen = std::make_unique<CElementGen>(x230_ballTransitionFlash);
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x238_ballTransitionFlashGen->SetGlobalScale(zeus::CVector3f(0.625f));
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}
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if (x54_remTransitionTime == 0.f)
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{
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x4c_completedMorphball = x4d_selectedMorphball;
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if (!x4d_selectedMorphball)
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{
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xc8_suitModel0->AnimationData()->SetAnimation(CAnimPlaybackParms(2, -1, 1.f, true), false);
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x134_suitModelBoots->AnimationData()->SetAnimation(CAnimPlaybackParms(2, -1, 1.f, true), false);
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}
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}
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}
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if (x270_26_pulseSuit)
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x58_suitPulseFactor = std::min(x58_suitPulseFactor + 2.f * dt, 1.f);
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else
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x58_suitPulseFactor = std::max(x58_suitPulseFactor - 2.f * dt, 0.f);
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if (x270_27_pulseBeam)
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x5c_beamPulseFactor = std::min(x5c_beamPulseFactor + 2.f * dt, 1.f);
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else
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x5c_beamPulseFactor = std::max(x5c_beamPulseFactor - 2.f * dt, 0.f);
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if (x270_28_pulseGrapple)
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x60_grapplePulseFactor = std::min(x60_grapplePulseFactor + 2.f * dt, 1.f);
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else
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x60_grapplePulseFactor = std::max(x60_grapplePulseFactor - 2.f * dt, 0.f);
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if (x270_29_pulseBoots)
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x64_bootsPulseFactor = std::min(x64_bootsPulseFactor + 2.f * dt, 1.f);
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else
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x64_bootsPulseFactor = std::max(x64_bootsPulseFactor - 2.f * dt, 0.f);
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if (x270_30_pulseVisor)
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x68_visorPulseFactor = std::min(x68_visorPulseFactor + 2.f * dt, 1.f);
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else
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x68_visorPulseFactor = std::max(x68_visorPulseFactor - 2.f * dt, 0.f);
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if (x4c_completedMorphball)
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x6c_ballPulseFactor = std::min(x6c_ballPulseFactor + 2.f * dt, 1.f);
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else
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x6c_ballPulseFactor = std::max(x6c_ballPulseFactor - 2.f * dt, 0.f);
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if (x44_suit == CPlayerState::EPlayerSuit::Phazon)
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{
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if (!x250_phazonIndirectTexture)
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x250_phazonIndirectTexture = g_SimplePool->GetObj("PhazonIndirectTexture");
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}
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else
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{
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if (x250_phazonIndirectTexture)
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x250_phazonIndirectTexture = TLockedToken<CTexture>();
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}
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if (x250_phazonIndirectTexture)
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{
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x260_phazonOffsetAngle += 0.03f;
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g_Renderer->AllocatePhazonSuitMaskTexture();
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}
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xc8_suitModel0->AdvanceAnimationIgnoreParticles(dt, rand, true);
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x134_suitModelBoots->AdvanceAnimationIgnoreParticles(dt, rand, true);
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x184_ballModelData->AdvanceAnimationIgnoreParticles(dt, rand, true);
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SetupLights();
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x22c_ballInnerGlowGen->SetGlobalTranslation(x10_xf.origin);
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x22c_ballInnerGlowGen->Update(dt);
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if (x238_ballTransitionFlashGen)
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{
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if (x238_ballTransitionFlashGen->IsSystemDeletable())
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x238_ballTransitionFlashGen.reset();
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if (x238_ballTransitionFlashGen)
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{
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x22c_ballInnerGlowGen->SetGlobalTranslation(x10_xf.origin);
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x22c_ballInnerGlowGen->Update(dt);
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}
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}
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if (xc4_viewInterp != 0.f && xc4_viewInterp != 1.f)
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{
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if (xc4_viewInterp < 0.f)
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xc4_viewInterp = std::min(xc4_viewInterp + 3.f * dt, 0.f);
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else
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xc4_viewInterp = std::min(xc4_viewInterp + 3.f * dt, 1.f);
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float interp = std::fabs(xc4_viewInterp);
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float oneMinusInterp = 1.f - interp;
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xa4_offset = x84_interpStartOffset * interp + skInitialOffset * oneMinusInterp;
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xb0_userRot = zeus::CQuaternion::slerpShort(x70_fixedRot, x90_userInterpRot, interp);
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if (xc4_viewInterp <= 0.f) // Zoom out
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xc0_userZoom = x80_fixedZoom * oneMinusInterp + xa0_userInterpZoom * interp;
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else // Zoom in
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xc0_userZoom = x80_fixedZoom * interp + xa0_userInterpZoom * oneMinusInterp;
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}
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}
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void CSamusDoll::Draw(const CStateManager& mgr, float alpha)
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{
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if (!IsLoaded())
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return;
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alpha *= x40_alphaIn;
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float itemPulse = zeus::clamp(0.f, (std::sin(5.f * CGraphics::GetSecondsMod900()) + 1.f) * 0.5f, 1.f) *
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(1.f - std::fabs(xc4_viewInterp));
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g_Renderer->SetPerspective(55.f, g_Viewport.x8_width, g_Viewport.xc_height, 0.2f, 4096.f);
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CGraphics::SetViewPointMatrix(zeus::CTransform(xb0_userRot, xa4_offset) *
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zeus::CTransform::Translate(0.f, xc0_userZoom, 0.f));
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zeus::CTransform gunXf = xc8_suitModel0->GetScaledLocatorTransform("GUN_LCTR");
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zeus::CTransform visorXf = xc8_suitModel0->GetScaledLocatorTransform("VISOR_LCTR");
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zeus::CTransform grappleXf = xc8_suitModel0->GetScaledLocatorTransform("GRAPPLE_LCTR");
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if (!x4c_completedMorphball || !x4d_selectedMorphball)
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{
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float suitPulse = itemPulse * x58_suitPulseFactor;
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float bootsPulse = std::max(suitPulse, itemPulse * x64_bootsPulseFactor);
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bool phazonSuit = x44_suit == CPlayerState::EPlayerSuit::Phazon;
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// Enable dst alpha 1.0
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for (int i=0 ; i<=x118_suitModel1and2.size() ; ++i)
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{
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TCachedToken<CSkinnedModel> backupModelData = xc8_suitModel0->GetAnimationData()->GetModelData();
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if (i < x118_suitModel1and2.size())
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xc8_suitModel0->AnimationData()->SubstituteModelData(x118_suitModel1and2[i]);
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xc8_suitModel0->InvSuitDraw(CModelData::EWhichModel::Normal, zeus::CTransform::Identity(),
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x24c_actorLights.get(), zeus::CColor(1.f, alpha),
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zeus::CColor(1.f, alpha * suitPulse));
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xc8_suitModel0->AnimationData()->SubstituteModelData(backupModelData);
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}
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x134_suitModelBoots->InvSuitDraw(CModelData::EWhichModel::Normal, zeus::CTransform::Identity(),
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x24c_actorLights.get(), zeus::CColor(1.f, alpha),
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zeus::CColor(1.f, alpha * bootsPulse));
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{
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CGraphics::SetModelMatrix(gunXf);
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x1f4_invBeam->GetInstance().ActivateLights(x23c_lights);
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CModelFlags flags = {};
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flags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly;
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flags.x4_color = zeus::CColor::skWhite;
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x1f4_invBeam->Draw(flags);
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flags.m_extendedShader = EExtendedShader::ForcedAlpha;
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flags.x4_color = zeus::CColor(1.f, alpha);
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x1f4_invBeam->Draw(flags);
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flags.m_extendedShader = EExtendedShader::ForcedAdditive;
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flags.x4_color = zeus::CColor(1.f, alpha * itemPulse * x5c_beamPulseFactor);
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x1f4_invBeam->Draw(flags);
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}
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{
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CGraphics::SetModelMatrix(visorXf);
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float visorT = std::fmod(CGraphics::GetSecondsMod900(), 1.f) * (1.f - std::fabs(xc4_viewInterp));
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float alphaBlend = (visorT < 0.25f) ? 1.f - 2.f * visorT : (visorT < 0.5f) ? 2.f * (visorT - 0.25f) + 0.5f : 1.f;
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float addBlend = (visorT > 0.75f) ? 1.f - 4.f * (visorT - 0.75f) : (visorT > 0.5f) ? 4.f * (visorT - 0.5f) : 0.f;
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x200_invVisor->GetInstance().ActivateLights(x23c_lights);
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CModelFlags flags = {};
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flags.m_extendedShader = EExtendedShader::Lighting;
|
|
flags.x4_color = zeus::CColor::lerp(zeus::CColor(1.f, alpha), zeus::CColor(alphaBlend, alpha), x68_visorPulseFactor);
|
|
x200_invVisor->Draw(flags);
|
|
|
|
flags.m_extendedShader = EExtendedShader::ForcedAdditive;
|
|
flags.x4_color = zeus::CColor(1.f, alpha * addBlend * x68_visorPulseFactor);
|
|
x200_invVisor->Draw(flags);
|
|
}
|
|
|
|
if (x270_25_hasGrappleBeam)
|
|
{
|
|
CGraphics::SetModelMatrix(grappleXf);
|
|
|
|
x20c_invGrappleBeam->GetInstance().ActivateLights(x23c_lights);
|
|
CModelFlags flags = {};
|
|
flags.m_extendedShader = EExtendedShader::ForcedAlpha;
|
|
flags.x4_color = zeus::CColor(1.f, alpha);
|
|
x20c_invGrappleBeam->Draw(flags);
|
|
|
|
flags.m_extendedShader = EExtendedShader::ForcedAdditive;
|
|
flags.x4_color = zeus::CColor(1.f, alpha * itemPulse * x60_grapplePulseFactor);
|
|
x20c_invGrappleBeam->Draw(flags);
|
|
}
|
|
else if (x44_suit >= CPlayerState::EPlayerSuit::FusionPower)
|
|
{
|
|
CGraphics::SetModelMatrix(grappleXf);
|
|
|
|
x218_invFins->GetInstance().ActivateLights(x23c_lights);
|
|
CModelFlags flags = {};
|
|
flags.m_extendedShader = EExtendedShader::ForcedAlpha;
|
|
flags.x4_color = zeus::CColor(1.f, alpha);
|
|
x218_invFins->Draw(flags);
|
|
|
|
flags.m_extendedShader = EExtendedShader::ForcedAdditive;
|
|
flags.x4_color = zeus::CColor(1.f, alpha * suitPulse);
|
|
x218_invFins->Draw(flags);
|
|
}
|
|
|
|
if (x54_remTransitionTime > 0.f)
|
|
{
|
|
float ballT = 1.f - x54_remTransitionTime / x50_totalTransitionTime;
|
|
|
|
float ballAlpha = 0.f;
|
|
if (x4d_selectedMorphball)
|
|
ballAlpha = 1.f - std::min(x54_remTransitionTime / 0.25f, 1.f);
|
|
else if (x4c_completedMorphball)
|
|
ballAlpha = std::max(0.f, (x54_remTransitionTime - (x50_totalTransitionTime - 0.25f)) / 0.25f);
|
|
|
|
if (ballAlpha > 0.f)
|
|
{
|
|
CModelFlags flags = {};
|
|
flags.x1_matSetIdx = x1e0_ballMatIdx;
|
|
flags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly;
|
|
flags.x4_color = zeus::CColor::skWhite;
|
|
x184_ballModelData->Render(mgr, x10_xf, x24c_actorLights.get(), flags);
|
|
|
|
flags.m_extendedShader = EExtendedShader::ForcedAlpha;
|
|
flags.x4_color = zeus::CColor::skWhite;
|
|
flags.x4_color.a = alpha * ballAlpha;
|
|
x184_ballModelData->Render(mgr, x10_xf, x24c_actorLights.get(), flags);
|
|
|
|
flags.m_extendedShader = EExtendedShader::ForcedAdditive;
|
|
flags.x4_color = zeus::CColor::skWhite;
|
|
flags.x4_color.a = x6c_ballPulseFactor * alpha * ballAlpha * itemPulse;
|
|
x184_ballModelData->Render(mgr, x10_xf, x24c_actorLights.get(), flags);
|
|
}
|
|
|
|
if (x4d_selectedMorphball && ballT > 0.5f)
|
|
{
|
|
float ballEndT = (ballT - 0.5f) / 0.5f;
|
|
float oneMinusBallEndT = 1.f - ballEndT;
|
|
|
|
float spinScale = 0.75f * oneMinusBallEndT + 1.f;
|
|
float spinAlpha;
|
|
if (ballEndT < 0.1f)
|
|
spinAlpha = 0.f;
|
|
else if (ballEndT < 0.2f)
|
|
spinAlpha = (ballEndT - 0.1f) / 0.1f;
|
|
else if (ballEndT < 0.9f)
|
|
spinAlpha = 1.f;
|
|
else
|
|
spinAlpha = 1.f - (ballT - 0.9f) / 0.1f;
|
|
|
|
zeus::CRelAngle spinAngle = zeus::degToRad(360.f * oneMinusBallEndT);
|
|
spinAlpha *= 0.5f;
|
|
if (spinAlpha > 0.f)
|
|
{
|
|
CModelFlags flags = {};
|
|
flags.m_extendedShader = EExtendedShader::ForcedAdditive;
|
|
flags.x1_matSetIdx = x1e0_ballMatIdx;
|
|
flags.x4_color = zeus::CColor(1.f, spinAlpha * alpha);
|
|
x184_ballModelData->Render(mgr, x10_xf * zeus::CTransform::RotateZ(spinAngle) * zeus::CTransform::Scale(spinScale),
|
|
x24c_actorLights.get(), flags);
|
|
}
|
|
}
|
|
|
|
if (x270_24_hasSpiderBall)
|
|
{
|
|
CGraphics::SetModelMatrix(x10_xf);
|
|
CModelFlags flags = {};
|
|
flags.x1_matSetIdx = x1e4_glassMatIdx;
|
|
x1d4_spiderBallGlass->GetInstance().ActivateLights(x23c_lights);
|
|
|
|
flags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly;
|
|
flags.x4_color = zeus::CColor::skWhite;
|
|
x1d4_spiderBallGlass->Draw(flags);
|
|
|
|
flags.m_extendedShader = EExtendedShader::ForcedAlpha;
|
|
flags.x4_color = zeus::CColor::skWhite;
|
|
flags.x4_color.a = alpha;
|
|
x1d4_spiderBallGlass->Draw(flags);
|
|
|
|
flags.m_extendedShader = EExtendedShader::ForcedAdditive;
|
|
flags.x4_color = zeus::CColor::skWhite;
|
|
flags.x4_color.a = x6c_ballPulseFactor * alpha * itemPulse;
|
|
x1d4_spiderBallGlass->Draw(flags);
|
|
}
|
|
}
|
|
|
|
if (phazonSuit && alpha > 0.1f)
|
|
{
|
|
float radius = zeus::clamp(0.2f, (10.f - (xc0_userZoom >= 0.f ? xc0_userZoom : -xc0_userZoom)) / 20.f, 1.f);
|
|
float offset = std::sin(x260_phazonOffsetAngle);
|
|
zeus::CColor color = g_tweakGuiColors->GetPauseBlurFilterColor();
|
|
color.a = alpha;
|
|
g_Renderer->DrawPhazonSuitIndirectEffect(zeus::CColor(0.1f, alpha), x250_phazonIndirectTexture,
|
|
color, radius, 0.1f, offset, offset);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CModelFlags flags = {};
|
|
flags.x1_matSetIdx = x1e0_ballMatIdx;
|
|
flags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly;
|
|
flags.x4_color = zeus::CColor::skWhite;
|
|
x184_ballModelData->Render(mgr, x10_xf, x24c_actorLights.get(), flags);
|
|
|
|
flags.m_extendedShader = EExtendedShader::ForcedAlpha;
|
|
flags.x4_color = zeus::CColor::skWhite;
|
|
flags.x4_color.a = alpha;
|
|
x184_ballModelData->Render(mgr, x10_xf, x24c_actorLights.get(), flags);
|
|
|
|
flags.m_extendedShader = EExtendedShader::ForcedAdditive;
|
|
flags.x4_color = zeus::CColor::skWhite;
|
|
flags.x4_color.a = x6c_ballPulseFactor * alpha * itemPulse;
|
|
x184_ballModelData->Render(mgr, x10_xf, x24c_actorLights.get(), flags);
|
|
|
|
const u8* c = CMorphBall::BallGlowColors[x1e8_ballGlowColorIdx];
|
|
zeus::CColor color = {c[0] / 255.f, c[1] / 255.f, c[2] / 255.f, alpha};
|
|
x22c_ballInnerGlowGen->SetModulationColor(color);
|
|
|
|
if (alpha > 0.f)
|
|
{
|
|
if (x22c_ballInnerGlowGen->GetNumActiveChildParticles() > 0)
|
|
{
|
|
const u8* c = CMorphBall::BallTransFlashColors[x1e8_ballGlowColorIdx];
|
|
zeus::CColor color = {c[0] / 255.f, c[1] / 255.f, c[2] / 255.f, alpha};
|
|
x22c_ballInnerGlowGen->GetActiveChildParticle(0).SetModulationColor(color);
|
|
|
|
if (x22c_ballInnerGlowGen->GetNumActiveChildParticles() > 1)
|
|
{
|
|
const u8* c = CMorphBall::BallAuxGlowColors[x1e8_ballGlowColorIdx];
|
|
zeus::CColor color = {c[0] / 255.f, c[1] / 255.f, c[2] / 255.f, alpha};
|
|
x22c_ballInnerGlowGen->GetActiveChildParticle(1).SetModulationColor(color);
|
|
}
|
|
}
|
|
x22c_ballInnerGlowGen->Render();
|
|
}
|
|
|
|
if (x270_24_hasSpiderBall)
|
|
{
|
|
CGraphics::SetModelMatrix(x10_xf);
|
|
CModelFlags flags = {};
|
|
flags.x1_matSetIdx = x1e4_glassMatIdx;
|
|
x1d4_spiderBallGlass->GetInstance().ActivateLights(x23c_lights);
|
|
|
|
flags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly;
|
|
flags.x4_color = zeus::CColor::skWhite;
|
|
x1d4_spiderBallGlass->Draw(flags);
|
|
|
|
flags.m_extendedShader = EExtendedShader::ForcedAlpha;
|
|
flags.x4_color = zeus::CColor::skWhite;
|
|
flags.x4_color.a = alpha;
|
|
x1d4_spiderBallGlass->Draw(flags);
|
|
|
|
flags.m_extendedShader = EExtendedShader::ForcedAdditive;
|
|
flags.x4_color = zeus::CColor::skWhite;
|
|
flags.x4_color.a = x6c_ballPulseFactor * alpha * itemPulse;
|
|
x1d4_spiderBallGlass->Draw(flags);
|
|
}
|
|
}
|
|
|
|
if (x238_ballTransitionFlashGen)
|
|
{
|
|
const u8* c = CMorphBall::BallTransFlashColors[x1e8_ballGlowColorIdx];
|
|
zeus::CColor color = {c[0] / 255.f, c[1] / 255.f, c[2] / 255.f, 1.f};
|
|
x238_ballTransitionFlashGen->SetModulationColor(color);
|
|
x238_ballTransitionFlashGen->Render();
|
|
}
|
|
|
|
CGraphics::DisableAllLights();
|
|
}
|
|
|
|
void CSamusDoll::Touch()
|
|
{
|
|
if (!CheckLoadComplete())
|
|
return;
|
|
xc8_suitModel0->AnimationData()->PreRender();
|
|
x134_suitModelBoots->AnimationData()->PreRender();
|
|
x184_ballModelData->AnimationData()->PreRender();
|
|
xc8_suitModel0->Touch(CModelData::EWhichModel::Normal, 0);
|
|
x134_suitModelBoots->Touch(CModelData::EWhichModel::Normal, 0);
|
|
x184_ballModelData->Touch(CModelData::EWhichModel::Normal, 0);
|
|
}
|
|
|
|
void CSamusDoll::SetupLights()
|
|
{
|
|
x23c_lights[0] = CLight::BuildDirectional(xb0_userRot.toTransform().basis[1], zeus::CColor(0.75f, 1.f));
|
|
x24c_actorLights->BuildFakeLightList(x23c_lights, zeus::CColor::skBlack);
|
|
}
|
|
|
|
void CSamusDoll::SetInMorphball(bool morphball)
|
|
{
|
|
if (x54_remTransitionTime > 0.f)
|
|
return;
|
|
if (x4d_selectedMorphball == morphball)
|
|
return;
|
|
x4d_selectedMorphball = morphball;
|
|
SetTransitionAnimation();
|
|
}
|
|
|
|
void CSamusDoll::SetTransitionAnimation()
|
|
{
|
|
if (!x4c_completedMorphball)
|
|
{
|
|
/* Into morphball */
|
|
xc8_suitModel0->AnimationData()->SetAnimation(CAnimPlaybackParms{0, -1, 1.f, true}, false);
|
|
x134_suitModelBoots->AnimationData()->SetAnimation(CAnimPlaybackParms{0, -1, 1.f, true}, false);
|
|
x50_totalTransitionTime = x54_remTransitionTime = xc8_suitModel0->GetAnimationData()->GetAnimationDuration(0);
|
|
}
|
|
else if (!x4d_selectedMorphball)
|
|
{
|
|
/* Outta morphball */
|
|
xc8_suitModel0->AnimationData()->SetAnimation(CAnimPlaybackParms{1, -1, 1.f, true}, false);
|
|
x134_suitModelBoots->AnimationData()->SetAnimation(CAnimPlaybackParms{1, -1, 1.f, true}, false);
|
|
x50_totalTransitionTime = x54_remTransitionTime = xc8_suitModel0->GetAnimationData()->GetAnimationDuration(1);
|
|
}
|
|
}
|
|
|
|
void CSamusDoll::SetRotationSfxPlaying(bool playing)
|
|
{
|
|
if (playing)
|
|
{
|
|
if (x268_rotateSfx)
|
|
return;
|
|
x268_rotateSfx = CSfxManager::SfxStart(1375, 1.f, 0.f, false, 0x7f, true, kInvalidAreaId);
|
|
}
|
|
else
|
|
{
|
|
CSfxManager::SfxStop(x268_rotateSfx);
|
|
x268_rotateSfx.reset();
|
|
}
|
|
}
|
|
|
|
void CSamusDoll::SetOffsetSfxPlaying(bool playing)
|
|
{
|
|
if (playing)
|
|
{
|
|
if (x264_offsetSfx)
|
|
return;
|
|
x264_offsetSfx = CSfxManager::SfxStart(1406, 1.f, 0.f, false, 0x7f, true, kInvalidAreaId);
|
|
}
|
|
else
|
|
{
|
|
CSfxManager::SfxStop(x264_offsetSfx);
|
|
x264_offsetSfx.reset();
|
|
}
|
|
}
|
|
|
|
void CSamusDoll::SetZoomSfxPlaying(bool playing)
|
|
{
|
|
if (playing)
|
|
{
|
|
if (x26c_zoomSfx)
|
|
return;
|
|
x26c_zoomSfx = CSfxManager::SfxStart(1376, 1.f, 0.f, false, 0x7f, true, kInvalidAreaId);
|
|
}
|
|
else
|
|
{
|
|
CSfxManager::SfxStop(x26c_zoomSfx);
|
|
x26c_zoomSfx.reset();
|
|
}
|
|
}
|
|
|
|
void CSamusDoll::SetRotation(float xDelta, float zDelta, float dt)
|
|
{
|
|
if (xc4_viewInterp != 0.f && xc4_viewInterp != 1.f)
|
|
return;
|
|
SetRotationSfxPlaying(xDelta != 0.f || zDelta != 0.f);
|
|
zeus::CEulerAngles angles(xb0_userRot);
|
|
|
|
zeus::CRelAngle angX(angles.x);
|
|
zeus::CRelAngle angZ(angles.z);
|
|
|
|
angX += xDelta;
|
|
angZ += zDelta;
|
|
|
|
float angXCenter = angX;
|
|
if (angXCenter > M_PIF)
|
|
angXCenter -= 2.f * M_PIF;
|
|
angXCenter = zeus::clamp(-1.555f, angXCenter, 1.555f);
|
|
|
|
float angZCenter = angZ;
|
|
if (angZCenter > M_PIF)
|
|
angZCenter -= 2.f * M_PIF;
|
|
|
|
zeus::CQuaternion quat;
|
|
quat.rotateZ(angZCenter);
|
|
quat.rotateX(angXCenter);
|
|
xb0_userRot = quat;
|
|
}
|
|
|
|
void CSamusDoll::SetOffset(const zeus::CVector3f& offset, float dt)
|
|
{
|
|
if (xc4_viewInterp != 0.f && xc4_viewInterp != 1.f)
|
|
return;
|
|
zeus::CVector3f oldOffset = xa4_offset;
|
|
zeus::CMatrix3f rotMtx = xb0_userRot.toTransform().basis;
|
|
xa4_offset += rotMtx * zeus::CVector3f(offset.x, 0.f, offset.z);
|
|
SetOffsetSfxPlaying((oldOffset - xa4_offset).magnitude() > dt);
|
|
float oldZoom = xc0_userZoom;
|
|
xc0_userZoom = zeus::clamp(-4.f, xc0_userZoom + offset.y, -2.2f);
|
|
bool zoomSfx = std::fabs(xc0_userZoom - oldZoom) > dt;
|
|
float zoomDelta = offset.y - (xc0_userZoom - oldZoom);
|
|
zeus::CVector3f newOffset = rotMtx[1] * zoomDelta + xa4_offset;
|
|
zeus::CVector3f delta = newOffset - xa4_offset;
|
|
oldOffset = xa4_offset;
|
|
if (!delta.isZero())
|
|
{
|
|
zeus::CSphere sphere(skInitialOffset, 1.f);
|
|
float T;
|
|
zeus::CVector3f point;
|
|
if (CollisionUtil::RaySphereIntersection(sphere, xa4_offset, delta.normalized(), 0.f, T, point))
|
|
{
|
|
if ((point - xa4_offset).magnitude() < std::fabs(zoomDelta))
|
|
xa4_offset = point;
|
|
else
|
|
xa4_offset = newOffset;
|
|
}
|
|
else
|
|
{
|
|
xa4_offset = newOffset;
|
|
}
|
|
}
|
|
if ((oldOffset - xa4_offset).magnitude() > dt)
|
|
zoomSfx = true;
|
|
SetZoomSfxPlaying(zoomSfx);
|
|
delta = xa4_offset - skInitialOffset;
|
|
if (delta.magnitude() > 1.f)
|
|
xa4_offset = delta.normalized() + skInitialOffset;
|
|
}
|
|
|
|
void CSamusDoll::BeginViewInterpolate(bool zoomIn)
|
|
{
|
|
if (xc4_viewInterp == 0.f)
|
|
{
|
|
CSfxManager::SfxStart(1440, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
|
|
}
|
|
else
|
|
{
|
|
SetOffsetSfxPlaying(false);
|
|
SetZoomSfxPlaying(false);
|
|
SetRotationSfxPlaying(false);
|
|
CSfxManager::SfxStart(1441, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
|
|
}
|
|
|
|
xc4_viewInterp = zoomIn ? FLT_EPSILON : (-1.f + FLT_EPSILON);
|
|
x84_interpStartOffset = xa4_offset;
|
|
x90_userInterpRot = xb0_userRot;
|
|
xa0_userInterpZoom = xc0_userZoom;
|
|
x80_fixedZoom = zoomIn ? -2.2f : -3.6f;
|
|
}
|
|
|
|
}
|
|
}
|