mirror of https://github.com/AxioDL/metaforce.git
82 lines
2.4 KiB
C++
82 lines
2.4 KiB
C++
#ifndef SPECTER_BUTTON_HPP
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#define SPECTER_BUTTON_HPP
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#include "Specter/TextView.hpp"
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#include "Specter/Control.hpp"
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namespace Specter
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{
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class Button : public Control
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{
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public:
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enum class Style
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{
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Block,
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Text,
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};
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private:
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Style m_style;
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Zeus::CColor m_textColor;
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std::string m_textStr;
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std::unique_ptr<TextView> m_text;
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SolidShaderVert m_verts[28];
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boo::IGraphicsBufferD* m_bVertsBuf = nullptr;
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boo::IVertexFormat* m_bVtxFmt = nullptr; /* OpenGL only */
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boo::IShaderDataBinding* m_bShaderBinding = nullptr;
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RectangleConstraint m_constraint;
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int m_nomWidth, m_nomHeight;
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bool m_pressed = false;
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bool m_hovered = false;
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void setInactive();
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void setHover();
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void setPressed();
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void setDisabled();
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public:
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class Resources
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{
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friend class ViewResources;
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friend class Button;
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void init(boo::IGraphicsDataFactory* factory, const ThemeData& theme);
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};
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Button(ViewResources& res, View& parentView,
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IButtonBinding* controlBinding, const std::string& text,
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Style style=Style::Block, RectangleConstraint constraint=RectangleConstraint());
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Button(ViewResources& res, View& parentView,
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IButtonBinding* controlBinding, const std::string& text,
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const Zeus::CColor& textColor, Style style=Style::Block,
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RectangleConstraint constraint=RectangleConstraint());
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void mouseDown(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
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void mouseUp(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
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void mouseEnter(const boo::SWindowCoord&);
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void mouseLeave(const boo::SWindowCoord&);
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void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
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void draw(boo::IGraphicsCommandQueue* gfxQ);
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void setText(const std::string& text, const Zeus::CColor& textColor);
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void setText(const std::string& text);
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const std::string& getText() const {return m_textStr;}
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void colorGlyphs(const Zeus::CColor& newColor);
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int nominalWidth() const {return m_nomWidth;}
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int nominalHeight() const {return m_nomHeight;}
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void setMultiplyColor(const Zeus::CColor& color)
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{
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View::setMultiplyColor(color);
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m_viewVertBlock.m_color = color;
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m_viewVertBlockBuf->load(&m_viewVertBlock, sizeof(ViewBlock));
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m_text->setMultiplyColor(color);
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}
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};
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}
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#endif // SPECTER_BUTTON_HPP
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