metaforce/specter/include/Specter/Table.hpp

70 lines
2.0 KiB
C++

#ifndef SPECTER_TABLE_HPP
#define SPECTER_TABLE_HPP
#include "View.hpp"
#include "ScrollView.hpp"
namespace Specter
{
#define SPECTER_TABLE_MAX_ROWS 128
enum class SortDirection
{
None,
Ascending,
Descending
};
struct ITableDataBinding
{
virtual size_t columnCount() const=0;
virtual size_t rowCount() const=0;
virtual const std::string* header(size_t cIdx) const {return nullptr;}
virtual const std::string* cell(size_t cIdx, size_t rIdx) const {return nullptr;}
};
struct ITableStateBinding
{
virtual float columnSplit(size_t cIdx) {return -1.0;}
virtual void setColumnSplit(size_t cIdx, float split) {}
virtual SortDirection sort(size_t cIdx) {return SortDirection::None;}
virtual void setSort(size_t cIdx, SortDirection dir) {}
};
class Table : public View
{
ITableDataBinding* m_data;
ITableStateBinding* m_state;
SolidShaderVert m_verts[SPECTER_TABLE_MAX_ROWS * 6];
boo::IGraphicsBufferD* m_vertsBuf = nullptr;
boo::IVertexFormat* m_vtxFmt = nullptr; /* OpenGL only */
boo::IShaderDataBinding* m_shaderBinding = nullptr;
ViewChild<std::unique_ptr<ScrollView>> m_scroll;
struct RowsView : public View
{
Table& m_t;
RowsView(Table& t, ViewResources& res) : View(res, t), m_t(t) {}
void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
void draw(boo::IGraphicsCommandQueue* gfxQ);
} m_rowsView;
public:
Table(ViewResources& res, View& parentView, ITableDataBinding* data, ITableStateBinding* state=nullptr);
void mouseDown(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
void mouseUp(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
void mouseEnter(const boo::SWindowCoord&);
void mouseLeave(const boo::SWindowCoord&);
void scroll(const boo::SWindowCoord&, const boo::SScrollDelta&);
void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
void draw(boo::IGraphicsCommandQueue* gfxQ);
};
}
#endif // SPECTER_TABLE_HPP