mirror of https://github.com/AxioDL/metaforce.git
70 lines
2.0 KiB
C++
70 lines
2.0 KiB
C++
#ifndef SPECTER_TABLE_HPP
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#define SPECTER_TABLE_HPP
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#include "View.hpp"
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#include "ScrollView.hpp"
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namespace Specter
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{
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#define SPECTER_TABLE_MAX_ROWS 128
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enum class SortDirection
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{
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None,
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Ascending,
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Descending
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};
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struct ITableDataBinding
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{
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virtual size_t columnCount() const=0;
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virtual size_t rowCount() const=0;
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virtual const std::string* header(size_t cIdx) const {return nullptr;}
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virtual const std::string* cell(size_t cIdx, size_t rIdx) const {return nullptr;}
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};
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struct ITableStateBinding
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{
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virtual float columnSplit(size_t cIdx) {return -1.0;}
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virtual void setColumnSplit(size_t cIdx, float split) {}
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virtual SortDirection sort(size_t cIdx) {return SortDirection::None;}
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virtual void setSort(size_t cIdx, SortDirection dir) {}
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};
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class Table : public View
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{
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ITableDataBinding* m_data;
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ITableStateBinding* m_state;
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SolidShaderVert m_verts[SPECTER_TABLE_MAX_ROWS * 6];
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boo::IGraphicsBufferD* m_vertsBuf = nullptr;
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boo::IVertexFormat* m_vtxFmt = nullptr; /* OpenGL only */
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boo::IShaderDataBinding* m_shaderBinding = nullptr;
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ViewChild<std::unique_ptr<ScrollView>> m_scroll;
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struct RowsView : public View
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{
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Table& m_t;
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RowsView(Table& t, ViewResources& res) : View(res, t), m_t(t) {}
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void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
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void draw(boo::IGraphicsCommandQueue* gfxQ);
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} m_rowsView;
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public:
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Table(ViewResources& res, View& parentView, ITableDataBinding* data, ITableStateBinding* state=nullptr);
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void mouseDown(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
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void mouseUp(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
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void mouseEnter(const boo::SWindowCoord&);
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void mouseLeave(const boo::SWindowCoord&);
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void scroll(const boo::SWindowCoord&, const boo::SScrollDelta&);
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void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
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void draw(boo::IGraphicsCommandQueue* gfxQ);
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};
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}
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#endif // SPECTER_TABLE_HPP
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