metaforce/specter/lib/Table.cpp

85 lines
2.6 KiB
C++

#include "Specter/Table.hpp"
#include "Specter/ViewResources.hpp"
namespace Specter
{
Table::Table(ViewResources& res, View& parentView, ITableDataBinding* data, ITableStateBinding* state)
: View(res, parentView), m_data(data), m_state(state), m_rowsView(*this, res)
{
m_vertsBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Vertex, sizeof(SolidShaderVert),
SPECTER_TABLE_MAX_ROWS * 6);
if (!res.m_viewRes.m_texVtxFmt)
{
boo::VertexElementDescriptor vdescs[] =
{
{m_vertsBuf, nullptr, boo::VertexSemantic::Position4},
{m_vertsBuf, nullptr, boo::VertexSemantic::Color}
};
m_vtxFmt = res.m_factory->newVertexFormat(2, vdescs);
boo::IGraphicsBuffer* bufs[] = {m_viewVertBlockBuf};
m_shaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_solidShader,
m_vtxFmt, m_vertsBuf, nullptr,
nullptr, 1, bufs, 0, nullptr);
}
else
{
boo::IGraphicsBuffer* bufs[] = {m_viewVertBlockBuf};
m_shaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_solidShader,
res.m_viewRes.m_texVtxFmt,
m_vertsBuf, nullptr,
nullptr, 1, bufs, 0, nullptr);
}
commitResources(res);
m_scroll.m_view.reset(new ScrollView(res, *this));
m_scroll.m_view->setContentView(&m_rowsView);
}
void Table::mouseDown(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod)
{
m_scroll.mouseDown(coord, button, mod);
}
void Table::mouseUp(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod)
{
m_scroll.mouseUp(coord, button, mod);
}
void Table::mouseEnter(const boo::SWindowCoord& coord)
{
m_scroll.mouseEnter(coord);
}
void Table::mouseLeave(const boo::SWindowCoord& coord)
{
m_scroll.mouseLeave(coord);
}
void Table::scroll(const boo::SWindowCoord& coord, const boo::SScrollDelta& scroll)
{
m_scroll.scroll(coord, scroll);
}
void Table::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
{
boo::SWindowRect rowsRect = sub;
m_scroll.m_view->resized(root, rowsRect);
}
void Table::RowsView::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
{
}
void Table::draw(boo::IGraphicsCommandQueue* gfxQ)
{
m_scroll.m_view->draw(gfxQ);
}
void Table::RowsView::draw(boo::IGraphicsCommandQueue* gfxQ)
{
}
}