mirror of https://github.com/AxioDL/metaforce.git
957 lines
25 KiB
C++
957 lines
25 KiB
C++
#include "CNESEmulator.hpp"
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#include "CNESShader.hpp"
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#include "CGameState.hpp"
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#include "Input/CFinalInput.hpp"
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#include "logvisor/logvisor.hpp"
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#include <cstring>
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#include <cstdio>
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#include <cstdlib>
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#include <cstdbool>
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#include <cstring>
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#include "malloc.h"
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#include <cinttypes>
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#include <cctype>
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#include <ctime>
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#include <cmath>
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static urde::MP1::CNESEmulator* EmulatorInst = nullptr;
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extern "C"
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{
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#include "fixNES/mapper.h"
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#include "fixNES/cpu.h"
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#include "fixNES/ppu.h"
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#include "fixNES/mem.h"
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#include "fixNES/input.h"
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#include "fixNES/fm2play.h"
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#include "fixNES/apu.h"
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#include "fixNES/audio_fds.h"
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#include "fixNES/audio_vrc7.h"
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#include "fixNES/mapper_h/nsf.h"
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/*
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* Portions Copyright (C) 2017 FIX94
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*
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* This software may be modified and distributed under the terms
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* of the MIT license. See the LICENSE file for details.
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*/
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#define DEBUG_HZ 0
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#define DEBUG_MAIN_CALLS 0
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#define DEBUG_KEY 0
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#define DEBUG_LOAD_INFO 1
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#ifndef _WIN32
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std::chrono::steady_clock::time_point s_tp = std::chrono::steady_clock::now();
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static std::chrono::milliseconds::rep GetTickCount()
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{
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return std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - s_tp).count();
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}
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#endif
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static const char *VERSION_STRING = "fixNES Alpha v1.0.5";
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static char window_title[256];
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static char window_title_pause[256];
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enum {
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FTYPE_UNK = 0,
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FTYPE_NES,
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FTYPE_NSF,
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FTYPE_FDS,
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FTYPE_QD,
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#if ZIPSUPPORT
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FTYPE_ZIP,
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#endif
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};
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static void nesEmuFdsSetup(uint8_t *src, uint8_t *dst);
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static int emuFileType = FTYPE_UNK;
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static char emuFileName[1024];
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static uint8_t *emuNesROM = NULL;
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static uint32_t emuNesROMsize = 0;
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static char emuSaveName[1024];
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static uint8_t *emuPrgRAM = NULL;
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static uint32_t emuPrgRAMsize = 0;
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//used externally
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uint32_t textureImage[0xF000];
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bool nesPause = false;
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bool ppuDebugPauseFrame = false;
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bool doOverscan = false;
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bool nesPAL = false;
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bool nesEmuNSFPlayback = false;
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static bool inPause = false;
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static bool inOverscanToggle = false;
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static bool inResize = false;
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static bool inDiskSwitch = false;
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static bool inReset = false;
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#if DEBUG_HZ
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static int emuFrameStart = 0;
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static int emuTimesCalled = 0;
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static int emuTotalElapsed = 0;
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#endif
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#if DEBUG_MAIN_CALLS
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static int emuMainFrameStart = 0;
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static int emuMainTimesCalled = 0;
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static int emuMainTimesSkipped = 0;
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static int emuMainTotalElapsed = 0;
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#endif
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#define DOTS 341
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#define VISIBLE_DOTS 256
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#define VISIBLE_LINES 240
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static uint32_t linesToDraw = VISIBLE_LINES;
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static const uint32_t visibleImg = VISIBLE_DOTS*VISIBLE_LINES*4;
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static uint8_t scaleFactor = 2;
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static bool emuSaveEnabled = false;
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static bool emuFdsHasSideB = false;
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static uint32_t mainLoopRuns;
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static uint32_t mainLoopPos;
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static uint16_t ppuCycleTimer;
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static uint16_t cpuCycleTimer;
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//from input.c
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extern uint8_t inValReads[8];
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//from mapper.c
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extern bool mapperUse78A;
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//from m32.c
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extern bool m32_singlescreen;
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static volatile bool emuRenderFrame = false;
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//used externally
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bool emuSkipVsync = false;
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bool emuSkipFrame = false;
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//static uint32_t mCycles = 0;
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static uint16_t mainClock = 1;
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static uint16_t apuClock = 1;
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static uint16_t ppuClock = 1;
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static uint16_t vrc7Clock = 1;
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extern bool fdsSwitch;
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bool apuCycleURDE();
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uint8_t* ppuGetVRAM();
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int audioUpdate()
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{
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if (!EmulatorInst)
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return 0;
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return EmulatorInst->audioUpdate();
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}
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}
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namespace urde::MP1
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{
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bool CNESEmulator::EmulatorConstructed = false;
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static logvisor::Module Log("CNESEmulator");
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#define NESEMUP_ROM_OFFSET 0xa3f8
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#define METROID_PAL false
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#define METROID_MAPPER 1
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#define METROID_SAVE_ENABLED false
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#define METROID_TRAINER false
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#define METROID_PRG_SIZE (8 * 0x4000)
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#define METROID_CHR_SIZE (0 * 0x2000)
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#define METROID_PRG_RAM_SIZE 0x2000
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CNESEmulator::CNESEmulator()
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{
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if (EmulatorConstructed)
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Log.report(logvisor::Fatal, "Attempted constructing more than 1 CNESEmulator");
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EmulatorConstructed = true;
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CDvdFile NESEmuFile("NESemuP.rel");
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if (NESEmuFile)
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{
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m_nesEmuPBuf.reset(new u8[0x20000]);
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m_dvdReq = NESEmuFile.AsyncSeekRead(m_nesEmuPBuf.get(), 0x20000, ESeekOrigin::Begin, NESEMUP_ROM_OFFSET);
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}
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else
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{
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Log.report(logvisor::Fatal, "Unable to open NESemuP.rel");
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}
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}
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void CNESEmulator::InitializeEmulator()
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{
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emuNesROMsize = 0x20000;
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emuNesROM = (uint8_t*)malloc(emuNesROMsize);
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DecompressROM(m_nesEmuPBuf.get(), emuNesROM);
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m_nesEmuPBuf.reset();
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puts(VERSION_STRING);
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strcpy(window_title, VERSION_STRING);
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memset(textureImage,0,visibleImg);
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emuFileType = FTYPE_UNK;
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memset(emuFileName,0,1024);
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memset(emuSaveName,0,1024);
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nesPAL = METROID_PAL;
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uint8_t mapper = METROID_MAPPER;
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emuSaveEnabled = METROID_SAVE_ENABLED;
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bool trainer = METROID_TRAINER;
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uint32_t prgROMsize = METROID_PRG_SIZE;
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uint32_t chrROMsize = METROID_CHR_SIZE;
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emuPrgRAMsize = METROID_PRG_RAM_SIZE;
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emuPrgRAM = (uint8_t*)malloc(emuPrgRAMsize);
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uint8_t *prgROM = emuNesROM;
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if(trainer)
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{
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memcpy(emuPrgRAM+0x1000,prgROM,0x200);
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prgROM += 512;
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}
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uint8_t *chrROM = NULL;
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if(chrROMsize)
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{
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chrROM = emuNesROM+prgROMsize;
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if(trainer) chrROM += 512;
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}
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apuInitBufs();
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cpuInit();
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ppuInit();
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memInit();
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apuInit();
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inputInit();
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ppuSetNameTblVertical();
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#if DEBUG_LOAD_INFO
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printf("Used Mapper: %i\n", mapper);
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printf("PRG: 0x%x bytes PRG RAM: 0x%x bytes CHR: 0x%x bytes\n", prgROMsize, emuPrgRAMsize, chrROMsize);
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#endif
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if(!mapperInit(mapper, prgROM, prgROMsize, emuPrgRAM, emuPrgRAMsize, chrROM, chrROMsize))
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{
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printf("Mapper init failed!\n");
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free(emuNesROM);
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return;
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}
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#if DEBUG_LOAD_INFO
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printf("Trainer: %i Saving: %i VRAM Mode: Vertical\n", trainer, emuSaveEnabled);
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#endif
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sprintf(window_title, "%s NES - %s\n", nesPAL ? "PAL" : "NTSC", VERSION_STRING);
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sprintf(window_title_pause, "%s (Pause)", window_title);
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#if DEBUG_HZ
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emuFrameStart = GetTickCount();
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#endif
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#if DEBUG_MAIN_CALLS
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emuMainFrameStart = GetTickCount();
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#endif
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cpuCycleTimer = nesPAL ? 16 : 12;
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//do full frame per update loop
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ppuCycleTimer = nesPAL ? 5 : 4;
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mainLoopRuns = nesPAL ? DOTS*ppuCycleTimer : DOTS*ppuCycleTimer;
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//mainLoopRuns *= ppuLinesTotal;
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mainLoopPos = mainLoopRuns;
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CGraphics::CommitResources([this](boo::IGraphicsDataFactory::Context& ctx)
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{
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// Nearest-neighbor FTW!
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m_texture = ctx.newDynamicTexture(VISIBLE_DOTS, linesToDraw,
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boo::TextureFormat::RGBA8,
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boo::TextureClampMode::ClampToEdgeNearest);
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Vert verts[4] =
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{
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{{-1.f, -1.f, 0.f}, {0.f, 1.f}},
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{{-1.f, 1.f, 0.f}, {0.f, 0.f}},
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{{ 1.f, -1.f, 0.f}, {1.f, 1.f}},
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{{ 1.f, 1.f, 0.f}, {1.f, 0.f}},
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};
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m_vbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, verts, sizeof(Vert), 4);
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m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
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m_shadBind = CNESShader::BuildShaderDataBinding(ctx, m_vbo, m_uniBuf, m_texture);
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return true;
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});
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//double useFreq = 223740;
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double useFreq = apuGetFrequency();
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m_booVoice = CAudioSys::GetVoiceEngine()->allocateNewStereoVoice(useFreq, this);
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m_booVoice->start();
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uint32_t apuBufSz = apuGetBufSize();
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m_audioBufBlock.reset(new u8[apuBufSz * NUM_AUDIO_BUFFERS]);
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for (int i=0 ; i<NUM_AUDIO_BUFFERS ; ++i)
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m_audioBufs[i] = m_audioBufBlock.get() + apuBufSz * i;
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EmulatorInst = this;
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}
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void CNESEmulator::DeinitializeEmulator()
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{
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//printf("\n");
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emuRenderFrame = false;
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m_booVoice->stop();
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m_booVoice.reset();
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apuDeinitBufs();
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if(emuNesROM != NULL)
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{
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if(!nesEmuNSFPlayback && fdsEnabled)
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{
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FILE *save = fopen(emuSaveName, "wb");
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if(save)
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{
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if(emuFdsHasSideB)
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fwrite(emuNesROM,1,0x20000,save);
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else
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fwrite(emuNesROM,1,0x10000,save);
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fclose(save);
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}
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}
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free(emuNesROM);
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}
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emuNesROM = NULL;
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if(emuPrgRAM != NULL)
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{
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if(emuSaveEnabled)
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{
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FILE *save = fopen(emuSaveName, "wb");
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if(save)
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{
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fwrite(emuPrgRAM,1,emuPrgRAMsize,save);
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fclose(save);
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}
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}
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free(emuPrgRAM);
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}
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emuPrgRAM = NULL;
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//printf("Bye!\n");
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EmulatorInst = nullptr;
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}
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CNESEmulator::~CNESEmulator()
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{
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if (EmulatorInst)
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DeinitializeEmulator();
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EmulatorConstructed = false;
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}
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int CNESEmulator::audioUpdate()
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{
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int origProcBufs = m_procBufs;
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uint8_t *data = apuGetBuf();
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if(data != NULL && m_procBufs)
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{
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--m_procBufs;
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memmove(m_audioBufs[m_headBuf], data, apuGetBufSize());
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//printf("PUSH\n");
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++m_headBuf;
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if (m_headBuf == NUM_AUDIO_BUFFERS)
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m_headBuf = 0;
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}
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//if (!origProcBufs)
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//printf("OVERRUN\n");
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return origProcBufs;
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}
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static constexpr size_t AudioFrameSz = 2 * sizeof(int16_t);
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size_t CNESEmulator::supplyAudio(boo::IAudioVoice& voice, size_t frames, int16_t* data)
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{
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size_t remFrames = frames;
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while (remFrames)
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{
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if (m_posInBuf == apuGetBufSize())
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{
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++m_tailBuf;
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if (m_tailBuf == NUM_AUDIO_BUFFERS)
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m_tailBuf = 0;
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m_posInBuf = 0;
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++m_procBufs;
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//printf("POP\n");
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}
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if (m_procBufs == NUM_AUDIO_BUFFERS)
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{
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memset(data, 0, remFrames * AudioFrameSz);
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//printf("UNDERRUN\n");
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return frames;
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}
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size_t copySz = std::min(apuGetBufSize() - m_posInBuf, remFrames * AudioFrameSz);
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memmove(data, m_audioBufs[m_tailBuf] + m_posInBuf, copySz);
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data += copySz / sizeof(int16_t);
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m_posInBuf += copySz;
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remFrames -= copySz / AudioFrameSz;
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}
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return frames;
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}
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#define CATCHUP_SKIP 1
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#if CATCHUP_SKIP
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static int catchupFrames = 0;
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#endif
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void CNESEmulator::NesEmuMainLoop(bool forceDraw)
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{
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int start = GetTickCount();
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int loopCount = 0;
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do
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{
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if(emuRenderFrame || nesPause)
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{
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#if DEBUG_MAIN_CALLS
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emuMainTimesSkipped++;
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#endif
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//printf("LC RENDER: %d\n", loopCount);
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m_texture->load(textureImage, visibleImg);
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emuRenderFrame = false;
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#if CATCHUP_SKIP
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if (catchupFrames)
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--catchupFrames;
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else
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#endif
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break;
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}
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++loopCount;
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if(mainClock == cpuCycleTimer)
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{
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//URDE uses this loop to pre-fill audio buffers,
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//rather than executing multiple frame loops
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bool breakout = false;
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do
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{
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//runs every 8th cpu clock
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if(apuClock == 8)
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{
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if(!apuCycleURDE() && !forceDraw)
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{
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#if DEBUG_MAIN_CALLS
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emuMainTimesSkipped++;
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#endif
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#if CATCHUP_SKIP
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catchupFrames = 0;
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#endif
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//printf("LC SKIP\n");
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breakout = true;
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break;
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}
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apuClock = 1;
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}
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else
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apuClock++;
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//runs every cpu cycle
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apuClockTimers();
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} while (emuSkipVsync);
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if (breakout)
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break;
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//main CPU clock
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if(!cpuCycle())
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exit(EXIT_SUCCESS);
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//mapper related irqs
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if(mapperCycle != NULL)
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mapperCycle();
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//mCycles++;
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//channel timer updates
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apuLenCycle();
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mainClock = 1;
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}
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else
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mainClock++;
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if(ppuClock == ppuCycleTimer)
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{
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if(!ppuCycle())
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exit(EXIT_SUCCESS);
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if(ppuDrawDone())
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{
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//printf("%i\n",mCycles);
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//mCycles = 0;
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emuRenderFrame = true;
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if(fm2playRunning())
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fm2playUpdate();
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#if DEBUG_HZ
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emuTimesCalled++;
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int end = GetTickCount();
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emuTotalElapsed += end - emuFrameStart;
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if(emuTotalElapsed >= 1000)
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{
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printf("\r%iHz ", emuTimesCalled);
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emuTimesCalled = 0;
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emuTotalElapsed = 0;
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}
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emuFrameStart = end;
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#endif
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if(ppuDebugPauseFrame)
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{
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ppuDebugPauseFrame = false;
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nesPause = true;
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}
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if(nesEmuNSFPlayback)
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nsfVsync();
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}
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ppuClock = 1;
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}
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else
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ppuClock++;
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if(fdsEnabled)
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fdsAudioMasterUpdate();
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if(vrc7enabled)
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{
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if(vrc7Clock == 432)
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{
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vrc7AudioCycle();
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vrc7Clock = 1;
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}
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else
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vrc7Clock++;
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}
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#if 1
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if (!forceDraw && (loopCount % 10000) == 0 && GetTickCount() - start >= 14)
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{
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#if CATCHUP_SKIP
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if (catchupFrames < 50)
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++catchupFrames;
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#endif
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break;
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}
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#endif
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}
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while(true);
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#if 0
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int end = GetTickCount();
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printf("%dms %d %d\n", end - start, loopCount, m_procBufs);
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#endif
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#if DEBUG_MAIN_CALLS
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emuMainTimesCalled++;
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int end = GetTickCount();
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//printf("%dms\n", end - start);
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emuMainTotalElapsed += end - emuMainFrameStart;
|
|
if(emuMainTotalElapsed >= 1000)
|
|
{
|
|
printf("\r%i calls, %i skips ", emuMainTimesCalled, emuMainTimesSkipped);
|
|
fflush(stdout);
|
|
emuMainTimesCalled = 0;
|
|
emuMainTimesSkipped = 0;
|
|
emuMainTotalElapsed = 0;
|
|
}
|
|
emuMainFrameStart = end;
|
|
#endif
|
|
}
|
|
|
|
static void nesEmuFdsSetup(uint8_t *src, uint8_t *dst)
|
|
{
|
|
memcpy(dst, src, 0x38);
|
|
memcpy(dst+0x3A, src+0x38, 2);
|
|
uint16_t cDiskPos = 0x3E;
|
|
uint16_t cROMPos = 0x3A;
|
|
do
|
|
{
|
|
if(src[cROMPos] != 0x03)
|
|
break;
|
|
memcpy(dst+cDiskPos, src+cROMPos, 0x10);
|
|
uint16_t copySize = (*(uint16_t*)(src+cROMPos+0xD))+1;
|
|
cDiskPos+=0x12;
|
|
cROMPos+=0x10;
|
|
memcpy(dst+cDiskPos, src+cROMPos, copySize);
|
|
cDiskPos+=copySize+2;
|
|
cROMPos+=copySize;
|
|
} while(cROMPos < 0xFFDC && cDiskPos < 0xFFFF);
|
|
printf("%04x -> %04x\n", cROMPos, cDiskPos);
|
|
}
|
|
|
|
void CNESEmulator::DecompressROM(u8* dataIn, u8* dataOut, u32 dataOutLen, u8 descrambleSeed,
|
|
u32 checkDataLen, u32 checksumMagic)
|
|
{
|
|
for (int i=0 ; i<256 ; ++i)
|
|
{
|
|
descrambleSeed += dataIn[i];
|
|
dataIn[i] = descrambleSeed;
|
|
}
|
|
|
|
for (int i=0 ; i<128 ; ++i)
|
|
std::swap(dataIn[255 - i], dataIn[i]);
|
|
|
|
struct BitstreamState
|
|
{
|
|
u32 x0_remBits = 0;
|
|
u32 x4_lastByte;
|
|
u8* x8_ptr;
|
|
BitstreamState(u8* ptr) : x8_ptr(ptr) {}
|
|
} bState = {dataIn + 256};
|
|
|
|
u8* dataOutAlpha = dataOut;
|
|
while (dataOutLen != 0)
|
|
{
|
|
u32 r12 = 0;
|
|
|
|
if (bState.x0_remBits == 0)
|
|
{
|
|
bState.x4_lastByte = *bState.x8_ptr;
|
|
bState.x8_ptr += 1;
|
|
bState.x0_remBits = 8;
|
|
}
|
|
|
|
u32 r11 = r12 << 1;
|
|
if (bState.x4_lastByte & 0x80)
|
|
r11 |= 1;
|
|
|
|
bState.x4_lastByte <<= 1;
|
|
bState.x0_remBits -= 1;
|
|
|
|
if (r11 == 1)
|
|
{
|
|
r12 = 0;
|
|
|
|
for (int i=0 ; i<4 ; ++i)
|
|
{
|
|
if (bState.x0_remBits == 0)
|
|
{
|
|
bState.x4_lastByte = *bState.x8_ptr;
|
|
bState.x8_ptr += 1;
|
|
bState.x0_remBits = 8;
|
|
}
|
|
|
|
r12 <<= 1;
|
|
if (bState.x4_lastByte & 0x80)
|
|
r12 |= 1;
|
|
|
|
bState.x4_lastByte <<= 1;
|
|
bState.x0_remBits -= 1;
|
|
|
|
if (bState.x0_remBits == 0)
|
|
{
|
|
bState.x4_lastByte = *bState.x8_ptr;
|
|
bState.x8_ptr += 1;
|
|
bState.x0_remBits = 8;
|
|
}
|
|
|
|
r12 <<= 1;
|
|
if (bState.x4_lastByte & 0x80)
|
|
r12 |= 1;
|
|
|
|
bState.x4_lastByte <<= 1;
|
|
bState.x0_remBits -= 1;
|
|
}
|
|
|
|
*dataOutAlpha++ = dataIn[r12 + 73];
|
|
}
|
|
else
|
|
{
|
|
r12 = 0;
|
|
|
|
if (bState.x0_remBits == 0)
|
|
{
|
|
bState.x4_lastByte = *bState.x8_ptr;
|
|
bState.x8_ptr += 1;
|
|
bState.x0_remBits = 8;
|
|
}
|
|
|
|
r11 = r12 << 1;
|
|
if (bState.x4_lastByte & 0x80)
|
|
r11 |= 1;
|
|
|
|
bState.x4_lastByte <<= 1;
|
|
bState.x0_remBits -= 1;
|
|
|
|
if (r11 == 1)
|
|
{
|
|
r12 = 0;
|
|
|
|
for (int i=0 ; i<3 ; ++i)
|
|
{
|
|
if (bState.x0_remBits == 0)
|
|
{
|
|
bState.x4_lastByte = *bState.x8_ptr;
|
|
bState.x8_ptr += 1;
|
|
bState.x0_remBits = 8;
|
|
}
|
|
|
|
r12 <<= 1;
|
|
if (bState.x4_lastByte & 0x80)
|
|
r12 |= 1;
|
|
|
|
bState.x4_lastByte <<= 1;
|
|
bState.x0_remBits -= 1;
|
|
|
|
if (bState.x0_remBits == 0)
|
|
{
|
|
bState.x4_lastByte = *bState.x8_ptr;
|
|
bState.x8_ptr += 1;
|
|
bState.x0_remBits = 8;
|
|
}
|
|
|
|
r12 <<= 1;
|
|
if (bState.x4_lastByte & 0x80)
|
|
r12 |= 1;
|
|
|
|
bState.x4_lastByte <<= 1;
|
|
bState.x0_remBits -= 1;
|
|
}
|
|
|
|
*dataOutAlpha++ = dataIn[r12 + 9];
|
|
}
|
|
else
|
|
{
|
|
r12 = 0;
|
|
|
|
if (bState.x0_remBits == 0)
|
|
{
|
|
bState.x4_lastByte = *bState.x8_ptr;
|
|
bState.x8_ptr += 1;
|
|
bState.x0_remBits = 8;
|
|
}
|
|
|
|
r11 = r12 << 1;
|
|
if (bState.x4_lastByte & 0x80)
|
|
r11 |= 1;
|
|
|
|
bState.x4_lastByte <<= 1;
|
|
bState.x0_remBits -= 1;
|
|
|
|
if (r11 == 1)
|
|
{
|
|
r12 = 0;
|
|
|
|
for (int i=0 ; i<3 ; ++i)
|
|
{
|
|
if (bState.x0_remBits == 0)
|
|
{
|
|
bState.x4_lastByte = *bState.x8_ptr;
|
|
bState.x8_ptr += 1;
|
|
bState.x0_remBits = 8;
|
|
}
|
|
|
|
r12 <<= 1;
|
|
if (bState.x4_lastByte & 0x80)
|
|
r12 |= 1;
|
|
|
|
bState.x4_lastByte <<= 1;
|
|
bState.x0_remBits -= 1;
|
|
}
|
|
|
|
*dataOutAlpha++ = dataIn[r12 + 1];
|
|
}
|
|
else
|
|
{
|
|
*dataOutAlpha++ = dataIn[0];
|
|
}
|
|
}
|
|
}
|
|
|
|
--dataOutLen;
|
|
}
|
|
|
|
u32 tmpWord = 0;
|
|
for (int i=0 ; i<checkDataLen ; ++i)
|
|
{
|
|
tmpWord ^= dataOut[i];
|
|
for (int j=0 ; j<8 ; ++j)
|
|
{
|
|
if (tmpWord & 0x1)
|
|
tmpWord = (tmpWord >> 1) ^ checksumMagic;
|
|
else
|
|
tmpWord = (tmpWord >> 1);
|
|
}
|
|
}
|
|
|
|
dataOut[checkDataLen - 1] = (tmpWord >> 8) & 0xff;
|
|
dataOut[checkDataLen - 2] = tmpWord & 0xff;
|
|
}
|
|
|
|
void CNESEmulator::ProcessUserInput(const CFinalInput& input, int)
|
|
{
|
|
if (input.ControllerIdx() != 0)
|
|
return;
|
|
|
|
if (GetPasswordEntryState() != EPasswordEntryState::NotPasswordScreen)
|
|
{
|
|
// Don't swap A/B
|
|
inValReads[BUTTON_A] = input.DA();
|
|
inValReads[BUTTON_B] = input.DB();
|
|
}
|
|
else
|
|
{
|
|
// Prime controls (B jumps, A shoots)
|
|
inValReads[BUTTON_B] = input.DA() | input.DY();
|
|
inValReads[BUTTON_A] = input.DB() | input.DX();
|
|
}
|
|
|
|
inValReads[BUTTON_UP] = input.DDPUp() | input.DLAUp();
|
|
inValReads[BUTTON_DOWN] = input.DDPDown() | input.DLADown();
|
|
inValReads[BUTTON_LEFT] = input.DDPLeft() | input.DLALeft();
|
|
inValReads[BUTTON_RIGHT] = input.DDPRight() | input.DLARight();
|
|
inValReads[BUTTON_SELECT] = input.DZ();
|
|
inValReads[BUTTON_START] = input.DStart();
|
|
}
|
|
|
|
bool CNESEmulator::CheckForGameOver(const u8* vram, u8* passwordOut)
|
|
{
|
|
// "PASS WORD"
|
|
if (memcmp(vram + 0x14B, "\x19\xa\x1c\x1c\xff\x20\x18\x1b\xd", 9))
|
|
return false;
|
|
|
|
int chOff = 0;
|
|
int encOff = 0;
|
|
u8 pwOut[18];
|
|
for (int i=0 ; i<24 ; ++i)
|
|
{
|
|
u8 chName = vram[0x1A9 + chOff];
|
|
++chOff;
|
|
if (chOff == 0x6 || chOff == 0x46)
|
|
++chOff; // mid-line space
|
|
else if (chOff == 0xd)
|
|
chOff = 64; // 2nd line
|
|
|
|
if (chName > 0x3f)
|
|
return false;
|
|
|
|
switch (i & 0x3)
|
|
{
|
|
case 0:
|
|
pwOut[encOff] = chName;
|
|
break;
|
|
case 1:
|
|
pwOut[encOff] |= chName << 6;
|
|
++encOff;
|
|
pwOut[encOff] = chName >> 2;
|
|
break;
|
|
case 2:
|
|
pwOut[encOff] |= chName << 4;
|
|
++encOff;
|
|
pwOut[encOff] = chName >> 4;
|
|
break;
|
|
case 3:
|
|
pwOut[encOff] |= chName << 2;
|
|
++encOff;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (passwordOut)
|
|
memmove(passwordOut, pwOut, 18);
|
|
return true;
|
|
}
|
|
|
|
CNESEmulator::EPasswordEntryState CNESEmulator::CheckForPasswordEntryScreen(const u8* vram)
|
|
{
|
|
// "PASS WORD PLEASE"
|
|
if (memcmp(vram + 0x88, "\x19\xa\x1c\x1c\xff\x20\x18\x1b\xd\xff\x19\x15\xe\xa\x1c\xe", 16))
|
|
return EPasswordEntryState::NotPasswordScreen;
|
|
|
|
for (int i=0 ; i<13 ; ++i)
|
|
if (vram[0x109 + i] < 0x40 || vram[0x149 + i] < 0x40)
|
|
return EPasswordEntryState::Entered;
|
|
|
|
return EPasswordEntryState::NotEntered;
|
|
}
|
|
|
|
bool CNESEmulator::SetPasswordIntoEntryScreen(u8* vram, u8* wram, const u8* password)
|
|
{
|
|
if (CheckForPasswordEntryScreen(vram) != EPasswordEntryState::NotEntered)
|
|
return false;
|
|
|
|
int i;
|
|
for (i=0 ; i<18 ; ++i)
|
|
if (password[i])
|
|
break;
|
|
if (i == 18)
|
|
return false;
|
|
|
|
int encOff = 0;
|
|
int chOff = 0;
|
|
u32 lastWord = 0;
|
|
for (i=0 ; i<24 ; ++i)
|
|
{
|
|
switch (i & 0x3)
|
|
{
|
|
case 0:
|
|
lastWord = password[encOff];
|
|
++encOff;
|
|
break;
|
|
case 1:
|
|
lastWord = (lastWord >> 6) | (u32(password[encOff]) << 2);
|
|
++encOff;
|
|
break;
|
|
case 2:
|
|
lastWord = (lastWord >> 6) | (u32(password[encOff]) << 4);
|
|
++encOff;
|
|
break;
|
|
case 3:
|
|
lastWord = (lastWord >> 6);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
u8 chName = u8(lastWord & 0x3f);
|
|
wram[0x99a + i] = chName;
|
|
vram[0x109 + chOff] = chName;
|
|
++chOff;
|
|
if (chOff == 0x6 || chOff == 0x46)
|
|
++chOff; // mid-line space
|
|
else if (chOff == 0xd)
|
|
chOff = 64; // 2nd line
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void CNESEmulator::Update()
|
|
{
|
|
if (!EmulatorInst)
|
|
{
|
|
if (m_dvdReq && m_dvdReq->IsComplete())
|
|
{
|
|
m_dvdReq.reset();
|
|
InitializeEmulator();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bool gameOver = CheckForGameOver(ppuGetVRAM(), x21_passwordFromNES);
|
|
x34_passwordEntryState = CheckForPasswordEntryScreen(ppuGetVRAM());
|
|
if (x34_passwordEntryState == EPasswordEntryState::NotEntered && x38_passwordPending)
|
|
{
|
|
SetPasswordIntoEntryScreen(ppuGetVRAM(), emuPrgRAM, x39_passwordToNES);
|
|
x38_passwordPending = false;
|
|
}
|
|
if (gameOver && !x20_gameOver)
|
|
for (int i=0 ; i<3 ; ++i) // Three draw loops to ensure password display
|
|
NesEmuMainLoop(true);
|
|
else
|
|
NesEmuMainLoop();
|
|
x20_gameOver = gameOver;
|
|
}
|
|
}
|
|
|
|
static const float NESAspect = VISIBLE_DOTS / float(VISIBLE_LINES);
|
|
|
|
void CNESEmulator::Draw(const zeus::CColor& mulColor, bool filtering)
|
|
{
|
|
if (!EmulatorInst)
|
|
return;
|
|
|
|
float aspect = g_Viewport.x8_width / float(g_Viewport.xc_height);
|
|
float widthFac = NESAspect / aspect;
|
|
|
|
Uniform uniform = {zeus::CMatrix4f{}, mulColor};
|
|
uniform.m_matrix[0][0] = widthFac;
|
|
m_uniBuf->load(&uniform, sizeof(Uniform));
|
|
|
|
CGraphics::SetShaderDataBinding(m_shadBind);
|
|
CGraphics::DrawArray(0, 4);
|
|
}
|
|
|
|
void CNESEmulator::LoadPassword(const u8* state)
|
|
{
|
|
memmove(x39_passwordToNES, state, 18);
|
|
x38_passwordPending = true;
|
|
}
|
|
|
|
}
|