metaforce/Runtime/MP1/World/CRidley.hpp

68 lines
1.3 KiB
C++

#pragma once
#include "Camera/CCameraShakeData.hpp"
#include "Weapon/CBeamInfo.hpp"
#include "World/CDamageInfo.hpp"
#include "World/CPatterned.hpp"
namespace urde {
namespace MP1 {
class CRidleyData {
CAssetId x0_;
CAssetId x4_;
CAssetId x8_;
CAssetId xc_;
CAssetId x10_;
CAssetId x14_;
CAssetId x18_;
CAssetId x1c_;
CAssetId x20_;
CAssetId x24_;
CAssetId x28_;
CAssetId x2c_;
CAssetId x30_;
float x34_;
float x38_;
float x3c_;
float x40_;
CAssetId x44_;
CDamageInfo x48_;
CBeamInfo x64_;
u16 xa8_;
CAssetId xac_;
CDamageInfo xb0_;
CCameraShakeData xcc_;
CAssetId x1a0_;
CDamageInfo x1a4_;
CCameraShakeData x1c0_;
u16 x294_;
CDamageInfo x298_;
CCameraShakeData x2b4_;
float x388_;
float x38c_;
CDamageInfo x390_;
float x3ac_;
CDamageInfo x3b0_;
float x3cc_;
CDamageInfo x3d0_;
float x3ec_;
CAssetId x3f0_;
float x3f4_;
u16 x3f8_;
CDamageInfo x3fc_;
public:
CRidleyData(CInputStream&, u32);
};
class CRidley : public CPatterned {
CRidleyData x568_;
public:
DEFINE_PATTERNED(Ridley)
CRidley(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&, const CPatternedInfo&,
const CActorParameters&, CInputStream&, u32);
};
} // namespace MP1
} // namespace urde