mirror of https://github.com/AxioDL/metaforce.git
219 lines
8.7 KiB
C++
219 lines
8.7 KiB
C++
#pragma once
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#include "Runtime/Character/CBoneTracking.hpp"
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#include "Runtime/Character/CRagDoll.hpp"
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#include "Runtime/Particle/CElementGen.hpp"
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#include "Runtime/Weapon/CBurstFire.hpp"
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#include "Runtime/Weapon/CProjectileInfo.hpp"
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#include "Runtime/World/CAi.hpp"
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#include "Runtime/World/CPathFindSearch.hpp"
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#include "Runtime/World/CPatterned.hpp"
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namespace urde::MP1 {
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enum class EFlyingPirateType : u32 {
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FlyingPirate = 1,
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AquaPirate = 2,
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};
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class CFlyingPirate : public CPatterned {
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public:
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DEFINE_PATTERNED(FlyingPirate)
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private:
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class CFlyingPirateData {
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friend class CFlyingPirate;
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float x0_maxCoverDistance;
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float x4_hearingDistance;
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EFlyingPirateType x8_type;
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CProjectileInfo xc_gunProjectileInfo;
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u16 x34_gunSfx;
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CProjectileInfo x38_altProjectileInfo1;
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CProjectileInfo x60_altProjectileInfo2;
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float x88_knockBackDelay;
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float x8c_flyingHeight;
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TCachedToken<CGenDescription> x90_particleGenDesc;
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CDamageInfo x9c_dInfo;
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float xb8_;
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float xbc_;
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float xc0_;
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float xc4_;
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u16 xc8_ragDollSfx1;
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u16 xca_ragDollSfx2;
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float xcc_coverCheckChance;
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float xd0_;
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float xd4_;
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CAssetId xd8_particleGen1;
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CAssetId xdc_particleGen2;
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CAssetId xe0_particleGen3;
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u16 xe4_knockBackSfx;
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u16 xe6_deathSfx;
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float xe8_aggressionChance;
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float xec_;
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float xf0_projectileHomingDistance;
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public:
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CFlyingPirateData(CInputStream& in, u32 propCount);
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};
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class CFlyingPirateRagDoll : public CRagDoll {
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private:
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CFlyingPirate* x6c_actor;
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float x70_ = 0.f;
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zeus::CVector3f x74_ = zeus::skUp;
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float x80_ = 0.f;
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float x84_ = 5.f;
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u16 x88_sfx;
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float x8c_ = 0.f;
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zeus::CVector3f x90_ = zeus::skZero3f;
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u16 x9c_;
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CSfxHandle xa0_;
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zeus::CVector3f xa4_;
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bool xb0_24_ : 1;
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public:
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CFlyingPirateRagDoll(CStateManager& mgr, CFlyingPirate* actor, u16 w1, u16 w2);
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void PreRender(const zeus::CVector3f& v, CModelData& mData) override;
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void Prime(CStateManager& mgr, const zeus::CTransform& xf, CModelData& mData) override;
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void Update(CStateManager& mgr, float dt, float waterTop) override;
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};
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public:
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CFlyingPirate(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
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const CActorParameters&, const CPatternedInfo&, CInputStream&, u32);
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void Accept(IVisitor& visitor) override { visitor.Visit(this); }
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
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void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
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bool AnimOver(CStateManager& mgr, float arg) override;
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void CalculateRenderBounds() override;
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void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
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void MassiveDeath(CStateManager& mgr) override;
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float GetGravityConstant() const override { return x6a0_25_isAquaPirate ? 5.f : 50.f; }
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CPathFindSearch* GetSearchPath() override { return &x6a8_pathFindSearch; }
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bool IsListening() const override { return true; }
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bool KnockbackWhenFrozen() const override { return false; }
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bool Listen(const zeus::CVector3f& pos, EListenNoiseType type) override;
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void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
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CProjectileInfo* GetProjectileInfo() override { return &x568_data.xc_gunProjectileInfo; }
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void Think(float dt, CStateManager& mgr) override;
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void Attack(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Bounce(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Deactivate(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Dead(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Dodge(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Enraged(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Explode(CStateManager& mgr, EStateMsg msg, float arg) override;
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void GetUp(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Jump(CStateManager& mgr, EStateMsg msg, float arg) override;
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void KnockBack(const zeus::CVector3f& pos, CStateManager& mgr, const CDamageInfo& info, EKnockBackType type,
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bool inDeferred, float magnitude) override;
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void Land(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Lurk(CStateManager& mgr, EStateMsg msg, float arg) override;
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void PathFind(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Patrol(CStateManager& mgr, EStateMsg msg, float arg) override;
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void ProjectileAttack(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Retreat(CStateManager& mgr, EStateMsg msg, float arg) override;
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void TargetPatrol(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Taunt(CStateManager& mgr, EStateMsg msg, float arg) override;
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void TurnAround(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Walk(CStateManager& mgr, EStateMsg msg, float arg) override;
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bool AggressionCheck(CStateManager& mgr, float arg) override;
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bool Attacked(CStateManager& mgr, float arg) override;
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bool CoverCheck(CStateManager& mgr, float arg) override;
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bool CoverFind(CStateManager& mgr, float arg) override;
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bool HearPlayer(CStateManager& mgr, float arg) override;
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bool HearShot(CStateManager& mgr, float arg) override;
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bool InPosition(CStateManager& mgr, float arg) override;
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bool InRange(CStateManager& mgr, float arg) override;
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bool Landed(CStateManager& mgr, float arg) override;
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bool LineOfSight(CStateManager& mgr, float arg) override;
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bool PatternOver(CStateManager& mgr, float arg) override;
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bool ShotAt(CStateManager& mgr, float arg) override;
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bool ShouldAttack(CStateManager& mgr, float arg) override;
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bool ShouldDodge(CStateManager& mgr, float arg) override;
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bool ShouldMove(CStateManager& mgr, float arg) override;
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bool ShouldRetreat(CStateManager& mgr, float arg) override;
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bool ShouldSpecialAttack(CStateManager& mgr, float arg) override;
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bool SpotPlayer(CStateManager& mgr, float arg) override;
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bool Stuck(CStateManager& mgr, float arg) override;
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private:
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CFlyingPirateData x568_data;
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rstl::reserved_vector<TCachedToken<CGenDescription>, 3> x65c_particleGenDescs;
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// was rstl::reserved_vector<rstl::optional_object<CElementGen *>, 3>
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rstl::reserved_vector<std::unique_ptr<CElementGen>, 3> x684_particleGens;
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bool x6a0_24_isFlyingPirate : 1;
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bool x6a0_25_isAquaPirate : 1;
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bool x6a0_26_hearShot : 1;
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bool x6a0_27_canPatrol : 1;
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bool x6a0_28_ : 1;
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bool x6a0_29_checkForProjectiles : 1;
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bool x6a0_30_ : 1;
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bool x6a0_31_canSeePlayer : 1;
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bool x6a1_24_prevInCineCam : 1;
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bool x6a1_25_ : 1;
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bool x6a1_26_isAttackingObject : 1;
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bool x6a1_27_ : 1;
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bool x6a1_28_ : 1;
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bool x6a1_29_isMoving : 1;
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bool x6a1_30_spinToDeath : 1;
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bool x6a1_31_stopped : 1;
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bool x6a2_24_aggressive : 1;
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bool x6a2_25_aggressionChecked : 1;
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bool x6a2_26_jetpackActive : 1;
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bool x6a2_27_sparksActive : 1;
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bool x6a2_28_ : 1;
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TUniqueId x6a4_currentCoverPoint = kInvalidUniqueId;
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TUniqueId x6a6_id2 = kInvalidUniqueId;
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CPathFindSearch x6a8_pathFindSearch;
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float x78c_ = 0.f; // not initialized in constructor?
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int x790_ = 0;
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int x794_health;
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CSegId x798_headSegId;
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int x79c_ = -1;
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CBoneTracking x7a0_boneTracking;
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float x7d8_ = 0.f;
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int x7dc_ = 0;
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CSegId x7e0_gunSegId;
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float x7e4_ = 1.f;
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TUniqueId x7e8_targetId = kInvalidUniqueId;
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CBurstFire x7ec_burstFire;
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pas::EStepDirection x84c_dodgeDirection = pas::EStepDirection::Invalid;
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float x850_height = 3.f;
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float x854_ = FLT_MAX;
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float x858_ = FLT_MAX;
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TUniqueId x85c_attackObjectId = kInvalidUniqueId;
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float x860_ = 15.f;
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rstl::reserved_vector<CSegId, 4> x864_missileSegments;
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float x86c_ = 0.f;
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zeus::CVector3f x870_ = zeus::skZero3f;
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zeus::CVector3f x87c_ = zeus::skZero3f;
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float x888_ = 10.f;
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float x88c_ragDollTimer = 3.f;
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TUniqueId x890_teamAiMgr = kInvalidUniqueId;
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float x894_pitchBend = 1.f;
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float x898_ = 1.f;
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std::unique_ptr<CFlyingPirateRagDoll> x89c_ragDoll;
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TUniqueId x8a0_patrolTarget = kInvalidUniqueId;
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float x8a4_ = 0.f;
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zeus::CVector3f AvoidActors(CStateManager& mgr);
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bool CanFireMissiles(CStateManager& mgr);
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void CheckForProjectiles(CStateManager& mgr);
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void FireProjectile(CStateManager& mgr, float dt);
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pas::EStepDirection GetDodgeDirection(CStateManager& mgr, float arg);
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zeus::CVector3f GetTargetPos(CStateManager& mgr);
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bool LineOfSightTest(CStateManager& mgr, const zeus::CVector3f& start, const zeus::CVector3f& end,
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CMaterialList exclude);
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void UpdateLandingSmoke(CStateManager& mgr, bool active);
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void UpdateParticleEffects(CStateManager& mgr, float intensity, bool active);
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void DeliverGetUp();
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void UpdateCanSeePlayer(CStateManager& mgr);
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void AddToTeam(CStateManager& mgr);
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void RemoveFromTeam(CStateManager& mgr);
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};
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} // namespace urde::MP1
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