metaforce/DataSpec/DNAMP1/ScriptObjects/EnergyBall.hpp

83 lines
2.4 KiB
C++

#pragma once
#include "../../DNACommon/DNACommon.hpp"
#include "IScriptObject.hpp"
#include "Parameters.hpp"
namespace DataSpec::DNAMP1
{
struct EnergyBall : IScriptObject
{
AT_DECL_DNA_YAML
AT_DECL_DNAV
String<-1> name;
Value<atVec3f> location;
Value<atVec3f> orientation;
Value<atVec3f> scale;
PatternedInfo patternedInfo;
ActorParameters actorParameters;
Value<atUint32> unknown1;
Value<float> unknown2;
DamageInfo damageInfo1;
Value<float> unknown3;
UniqueID32 texture;
Value<atUint32> soundID1;
UniqueID32 particle1;
UniqueID32 elsc;
Value<atUint32> soundID2;
Value<float> unknown4;
Value<float> unknown5;
UniqueID32 particle2;
DamageInfo damageInfo2;
Value<float> unknown6;
void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter, CharacterAssociations<UniqueID32>& charAssoc) const
{
actorParameters.addCMDLRigPairs(pakRouter, charAssoc, patternedInfo.animationParameters);
}
void nameIDs(PAKRouter<PAKBridge>& pakRouter) const
{
if (texture)
{
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(texture);
ent->name = name + "_texture";
}
if (particle1)
{
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle1);
ent->name = name + "_part1";
}
if (particle2)
{
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle2);
ent->name = name + "_part2";
}
if (elsc)
{
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(elsc);
ent->name = name + "_elsc";
}
patternedInfo.nameIDs(pakRouter, name + "_patterned");
actorParameters.nameIDs(pakRouter, name + "_actp");
}
void gatherDependencies(std::vector<hecl::ProjectPath>& pathsOut,
std::vector<hecl::ProjectPath>& lazyOut) const
{
g_curSpec->flattenDependencies(texture, pathsOut);
g_curSpec->flattenDependencies(particle1, pathsOut);
g_curSpec->flattenDependencies(particle2, pathsOut);
g_curSpec->flattenDependencies(elsc, pathsOut);
patternedInfo.depIDs(pathsOut);
actorParameters.depIDs(pathsOut, lazyOut);
}
void gatherScans(std::vector<Scan>& scansOut) const
{
actorParameters.scanIDs(scansOut);
}
};
}